Daigo Umehara is one of the most famous fighting game players in the world, and he’s specifically known for his unexpected comeback in a Street Fighter III: 3rd Strike semi-final match at the EVO 2004 championships, which is one of the most iconic moments in gaming history. Despite all this, he can’t beat the highest difficulty of Street Fighter 6.
A video online shows him banging his head against the CPU, and barely laying a glove on it. Clearly there’s some input reading occurring here, where the game effectively “cheats” by detecting your attacks and following them up with an optimal counter. It does make the difficulty level pretty pointless if even world champions can’t beat it, but we imagine Capcom still has some tuning to do.
Nevertheless, we did find this video amusing. “This guy’s really good,” Umehara exclaims of the CPU, before later accusing it: “He’s cheating! He’s scaring me!” For mere mortals like the rest of us, maybe consider dialling that difficulty down: you’re already dead at this level, it seems!
[source youtube.com, via resetera.com]
Comments 32
Sf6 is blowing other fighters out of the water right now with all its content and features.
I'm terrible at fighting games. I consider myself a pretty solid gamer but fighting games have always been a challenge for me.
Maybe I'm just a dumb-dumb, but fighting games where the CPU uses input reading just isn't fun lmao. It's like racing games where the CPU does some hardcore rubber-banding.
@Deadlyblack Yeah, it's crap. Obviously this is only the highest difficulty, though.
I'm more excited about tekken 8 tbh
just gotta find a new way to cheese the CPU
thats all its about.
@Deadlyblack Mario Kart stans are in shambles over here.
@MFTWrecks I'm all about that CTR over Mario Kart life lmao
Anytime you realize the game is cheating in you, all fun is gone. I've met a few obviously cheating games in my life and immediately deleted it, because there is no place for those who make rules and simultaneously break them.
Hmm he was more composed than I was when I tried to fight Shao Khan on MK2 at the hardest difficulty.
I’m pretty sure I punched a wall after losing twenty times in a row.
@nomither6
I seem to remember you could cheese M. Bison on Super Turbo with timed jump heavy kicks in the corner.
And I seem to remember being able to cheese Shao Khan on MK3 Ultimate with perfectly spaced sweeps. The hard part was getting the first sweep. Had to survive hell just to get to the cheese strategy.
Usually this kind of cheating exist in arcade, I remember watching on youtube how the ai cheat in street fighter 2 arcade by ignoring your attack completely while the ai itself attacking you.
Makes me happy that I can beat level 7 but yeah 8 is insane
@wiiware
SF2 AI was so cheat happy back in the gap. Charge characters didn’t have to charge for their specials, Zangief had extended range for his SPD, Ryu and Ken both had extra I-frames on their recovery for their DPs, Chun-Li on Super Turbo could do her Super without charging, and that’s just the tip of that nightmare iceberg.
@Splat
Same here. I want to get better with the 2d fighting so I bought this.
@OrtadragoonX Yup, back then I don't understand why ai guile can spam his sonic boom repeatedly while it's very hard for me to get the timing right. I usually play the easy characters though, like blanka and honda lol.
@wiiware
I always hated fighting Guile and Zangief. That extended range SPD was lethal. You thought you had a safe distance but nope. You get pile drived with a 30% health loss.
I think the most cheating AI ever programmed was the downright Evil behavior of NBA Jam.
If you got ten points ahead of the AI the game would change the hit percentage parameters for the AI’s shots. They would hit every 3 pointer (even half court shots), you couldn’t block 2 point shots against them, and they always had successful layups. By comparison you would automatically miss 50% of all attempted shots as the player during the AI’s “boost mode.”
Once the AI narrowed the gap it would go back to normal settings. There’s a YouTube video by the guy who programmed the game and he explains it perfectly. The publishers wanted every AI game to end with either a tie or a two point victory or loss for the player. So that’s what he did to give them their desired results.
I used to be real good at fighting games, but it takes way too much time to master these days. I'll still hop on a few like Smash, Tekken, MK, or SF as a casual for fun.
We are playing for fun, not getting tantrum for losing several times.
Don't drive your tension with the game.
If you think playing hardcore is not fun, take an easier difficulty, don't force yourself to get upset by playing video games.
Hifight beat it though
https://m.youtube.com/watch?v=iStEBuEJ454 sorry if link not allowed
I was able to defeat LVL8 Luke like twice...still haven't taken down Ryu. It is nutty though you straight up just can't throw any medium-range fireballs or you will get blown up every time. Same with drive impact. Definitely doesn't simulate fighting a human very much.
The CPU must be after that million dollars!😄
It’s a great way to learn some new combo strings ngl
The AI starts throw-looping you at level 5, I found it amusing at first as it simulates a human behavior but on 8 it gets super-human.
Daigo is adorable as always btw
One thing to note, he was skipping all previous SF6 betas, so his experience with the game was pretty minimum here. I believe he'll get better against CPU Lv.8 after some times. He already look better when he play against Fuudo & Eita during his recent stream.
I love SF, but I'm suck so bad that I got beaten so bad by CPU Lv.7 lol
I remember a old conversation about AI in fighting games. Talking about how it's easy to just make them unbeatable, because they can react to your key presses instantly.
You basically have to make them fail on purpose to make them beatable.
More like... it's input reading them out of the water. 😂
@OrtadragoonX Kahn in MK3 was easy to cheese in many ways. You could run, uppercut , run uppercut. Or even easier you could use Subzero freeze.
MKII’s was much harder.
@Casco
MKII Shao Khan had me contemplating self deletion at six years old.
@Balosi Yeah, well it's the same with all AI. In an FPS every enemy could headshot you from 3 miles away within a millionth of a second of seeing you. In Gran Turismo the AI could take the optimal route to the millimetre and accelerate and brake to the exactly optimal magnitude and at the right time to the millisecond.
There's also the thing that it's easier to allow the AI to be OP, or even cheat, than it is to make it actually intelligent. In games like StarCraft or Civilization, they get way more resources each turn/second than they could possibly be getting. In Civ 5 once had an enemy Civ on the ropes; they had one city left and I had it surrounded by tanks and infantry, and had destroyed all their farms and other tile improvements. I was bombing the city too. Yet my spy inside the city told me that the city was doing great, loads of incoming money and food, and everyone was very happy in there.
Note to self, if I ever play this...pick the easiest difficulty lol.
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