Don't you worry, PS5 owners: Naughty Dog has not completely forgotten about you just yet as it attempts to fix The Last of Us: Part I on PC. The developer has today put out a patch for the PS5 version of the remake which adds new content based on the HBO TV adaptation, fixes some bugs, and improves the accessibility features. Update 1.03 is available to download now on PS5.
What will likely interest current owners the most is a set of new, unlockable t-shirts for Ellie to wear in the campaign. It's been a popular way at Naughty Dog to add some fun customizability to the experience, and now she can don tops that are themed around The Wire and Mortal Kombat II. Of course, The Wire is a popular TV series produced by HBO while an arcade cabinet based on the latter features in the company's adaptation of The Last of Us. In the game, Naughty Dog couldn't use the actual IP and so called it The Turning when you reached the arcade in Left Behind.
Elsewhere, patch 1.03 makes another round of bug fixes and does a post-launch pass on the accessibility options, which were already industry-leading when the remake launched last year. The goal placement of Navigation Assistance has been improved, button prompts have been fixed, and more collectible items should now be highlighted in High Contrast Mode. The screen reader will now also read sub-chapter names where sometimes it previously did not.
Below you'll find a complete list of all patch notes for The Last of Us: Part I update 1.03. Let us know if you'll be wearing any of these new t-shirts when playing as Ellie in the comments below.
The Last of Us: Part I Update 1.03 Patch Notes
- [Brazilian Portuguese] Remastered and increased the audio quality for in-game voice lines
- Adjusted aim sensitivity from 1-10 to 1-100, with a lower minimum sensitivity
- Companion characters now throw bricks at enemies during combat more consistently
- Rifle weapons now use hit-scan instead of projectile physics to determine whether they hit an enemy
- Increased the pump shotgun's base fire rate
- Melee and Fire may now be bound to the same button in Customize Controls (Options > Controls > Customize Controls)
- Speedrun Mode timer now pauses during black screen fades
- Melee attacks using a two-handed melee weapon now kill stunned enemies
- Meleeing while sprinting now staggers Infected enemies for longer
- Player character can move sooner after finishing a melee swing
- Companion characters rescue the player character from enemy grapples more consistently
- Shotguns and rifles begin rechambering sooner after being unholstered
- Melee attacks that send enemies to their knees now combo into finishers, whether or not the player has a melee weapon
- Increased time that human enemies are staggered after being punched
- Enemies no longer beg for their lives when they can't be easily reached by the player
- Adjusted timing of various checkpoints throughout the game
- Numerous visual improvements and adjustments throughout the game
- Multiple fixes to subtitles, UI text, and Screen Reader lines
- [Grounded Difficulty] Reduced the accuracy of the turret truck
- [Permadeath Mode] The deer hunt is no longer considered a combat encounter
Bug Fixes
- Drawing the bow no longer reduces the player's accuracy with other weapons
- Fixed an issue where the player may spin around their target when using sprinting melee attacks
- Fixed an issue where a melee swing may be canceled mid-swing when holding a shotgun
- Loading save files no longer affects the number of bonus feature unlock points currently available
- Fixed an issue where some weapons’ reloads may be interrupted before all bullets were loaded
- Corrected accuracy of the El Diablo pistol when using its scope
- Fixed an issue where nail bombs may be retrieved after detonating
- Director’s Commentary now plays during the final credits
- Rechambering a weapon now registers as complete sooner, so the player won't have to repeat the animation if interrupted
- Baseball bats now do the same damage against Clickers as other two-handed melee weapons
- Player no longer automatically succeeds when machete-wielding enemies do an evasive counterattack
- Fixed an issue where Infected may use a human enemy’s grab attack when grabbing the player from behind
- Fixed an issue where companion characters may die in combat at unintended times
- Removed some cover positions that allowed enemies to shoot the player character without revealing themselves
- Infected no longer enter the 'beg for life' state
- Fixed an issue where some items and ingredients were not added to the player's inventory when collected
- Fixed issues with some in-game cutscenes where the player may get interrupted if attacked
- [The Prologue] Tommy will lead the player more consistently
- [The Prologue] Fixed an issue where player character may die during the car crash cutscene
- [Tommy’s Dam] Fixed an issue where the player character may get stuck behind a door during the fight at the hydroelectric dam
- [The Firefly Lab] Shooting a doctor will no longer make them invincible to flamethrowers
- [New Game+] All extra ammo and ingredient types now appear as intended when playing in Full Loadout mode on Grounded difficulty.
Left Behind Standalone
- The arcade minigame will not request multiple attacks that deal no damage in a row
- Moved a corpse's arm to the correct location
- Improved Ellie's accuracy to match her accuracy during the main story
Accessibility
- Improved Navigation Assistance goal placement across various locations
- Fixed button prompts that showed the incorrect button in certain circumstances
- Fixed some collectible items not highlighting correctly when using High Contrast Mode
- Fixed various issues where the incorrect cue would play when using audio cues
- Fixed issue in Chapter and Encounter Select menus where the Screen Reader did not read sub-chapter names
Additional Content
- New HBO® in-game t-shirt cosmetics for Ellie
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[source feedback.naughtydog.com]
Comments 12
"Companion characters now throw bricks at enemies during combat more consistently"
BRICK. F***ING. MASTER.
Sounds good but please drop the price 🙃
"Companion characters now throw bricks at enemies during combat more consistently"
New TLOU patch bricks consoles, pass it on!
This thing looks like it was trying to give Cyberpunk's initial release run for it's money. I know they were attempting to cash in on the show but maybe they should have baked it a while longer and released it along side Season 2? I'm betting the lower levels wanted to do just that and the suits badgered them into releasing a half-baked product. Like Cyberpunk, maybe I'll wait a year, grab this on sale, and after we're about 50 patches in.
@tselliot PS5 version is very technically sound.
And that’s some, rather light content…. I suppose it’s a nice touch.
“Rifle weapons now use hit-scan instead of projectile physics to determine whether they hit an enemy”
I guess people weren’t ready for that level of realism.
@tselliot Like @Jaz007 said, the PS5 version was already in great shape. It's the PC version that's a mess. I know the list of bug fixes gives you the impression it was a buggy mess too, but that couldn't be further from the truth. I played it shortly after it came out and it was great.
I am so close to the platinum trophy, but don’t really want to play it much more at the moment. Think i beat it around 4 times now, 2 on PS4 and 2 on PS5. The optional conversation trophy is just annoying more than anything, but i do want to try and get it at some point, great to see the improvement and fixes. Easily my favorite game on PS5 with GOWR. Even tho GOWR was a little long and didn’t care for the side quests, seems to be more filler than substance at times on GOWR. However i give them both 10’s HAHA
Oh hey, the version that actually works. Time to jump back in
Not quite sure why people think the ps5 version of this game was a mess. From what i gather after reading the reviews and everybodys comments on these very pages it was always a solid game performance wise from day one...are people confusing the pc version with this? @tselliot comparing this to cyberpunks horrendous debut is a silly thing to do. I'm no last of us fan in any stretch but in terms of day one quality this beat the absolute living ***** out of cyberpunk (a game i actually prefer.)
@Icey664 Agreed. I'm not buying this game until I see it on sale for $20 New or cheaper.
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