After a brief delay to the livestream which left PS5 and PS4 owners on tenterhooks, there was no confirmation of a Honkai: Star Rail release date for Sony’s systems in the title’s latest broadcast. There had been some rumours that the previously announced PlayStation port of HoYoverse’s turnbased RPG would be made available alongside the upcoming v1.1 update, but while it’s still somewhat possible, the lack of news makes it unlikely at this point.
That means PlayStation-only players will probably miss out on the anticipated Silver Wolf and Luocha banners, although we’re confident they’ll get a re-run in the near future. The good news is that this update seems lighter than many had anticipated – especially on the story front. That means there’ll be less to catch up on when the title does eventually arrive on PS5 and PS4, which is now more likely to be alongside v1.2 given what we know.
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In addition to the new characters – which also include Yukong, who’ll eventually be available for free in v1.2 – there are some pretty cool permanent additions which you’ll be able to pick up on at any point, including the opening of a museum in Belabog which you’ll need to manage and run in return for rewards. New companion quests will delve into the stories of Silver Wolf, Bailu, Yanqing, and Luocha, while there’ll be the opportunity to earn ten free pulls just by logging in.
While the update does have quite a lot of good stuff in it, many fans were hoping for a continuation of the main story, but it looks like that’s now on hold. That’s not exactly bad news for PlayStation fans, however, because it means it’s going to be easier to catch up when the ports do eventually release. The v1.1 update will get underway on 7th June, and is scheduled to run through 18th July, which is probably when you should mark your calendars for potential PS5 and PS4 news.
[source youtube.com]
Comments 10
Wow no comments, if this was genshin it would of had a few by now, maybe this games isn't interesting people enough like genshin did. Personally I've played the mobile version and whilst the visuals and voice acting are top quality, the story and combat are pretty flat.
@UltimateOtaku91 It's just because it isn't out yet on PlayStation, and this is a PlayStation centric site, and there's no new info.
Says more about the article than the game.
And the story and combat are great. Story is leagues better than Genshin once it gets going. The Aeons offer so much more story potential than the Archons do in Genshin, and once you get the final battle with Cocolia on Belebog (which is just the beginning of the story) the story picks up tremendously.
@UltimateOtaku91 Maybe because we haven't gotten to try the game out, it's not available on PS as we all know. Most people, like me, only started talking about Genshin after actually playing it. I personally have taken a break from Genshin because Live Service games are always updating, like "oh I got 30mins to play before I leave the house" BAM! Update in your face, unlike normal games you can't play till you update. Plus LS games want all your attention and time for no other game but theirs alone. I might get back one day though.
@TheArt I'd reccomend atleast giving the game a try on mobile, it's much easier to play on mobile than genshin was due to it being a turn based game. And I believe it will be like genshin where you can carry on with your mobile save on the PlayStation 5 when it comes out.
@Constable_What Maybe I'm just used to playing other turn based jrpgs that make this one feel flat in terms of combat. I've played around 4-5 hours so far and its all very basic, no buff or de buff moves, no strategy really needed, no healing items available in battle, the enemies are all very samey compared to genshin unless that changes later on.
@UltimateOtaku91 There are buff and debuff moves, but only certain characters use them, and even then you have on-field techniques that will provide a buff or a debuff to enemies, and most characters have them. The game is very easy at first, but then it starts to ramp up as you progress.
There aren't healing items in combat, but there are healing items, and you really don't need them in combat if you use them outside of it.
The strategy of Honkai is putting together teams that synergize well with each other, and you get a lot of characters for free too.
Once you get into Simulated Universe the depth begins to creep in.
@UltimateOtaku91 Probably because the whole allure with this type of game has come and passed. These games are literally all the same and look the same. With the same spongy enemies and no impact on attacks.
I love the game, but Jesus, I hate to play on my phone. And my pc is used for work.
Playing it on ipad, and its horribly addictive. The turn based nature converts it (in my personal view) into more of a management sim than an action game like Genshin, which, despite not liking turn based or management sims I cant seem to put down...
@UltimateOtaku91 I'm not commenting until we get a confirmed release date for the PS5 version.
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