LEGO 2K Drive is borrowing one of the few things Halo Infinite's live service model got right: seasonal content without a time limit. 2K Games has announced the open zone racing game will be supported across four seasons of content in a Drive Pass — with free and premium tiers available — but unlike a typical Battle Pass, you don't need to have reached the top rank by a certain date. You can freely come and go from LEGO 2K Drive as you please and always have that reward chain waiting for you.
This eliminates the need to grind out a Battle Pass before a certain date, and also means you shouldn't feel the need to spend more money on instantly unlocking tiers. The Battle Pass concept will always have its critics, but this is at least a much better and fairer implementation than what's seen in other live service games.
A press release explains: "LEGO 2K Drive's Drive Pass Seasons don't have time limits, so you can pick up and play each available Season at your own pace, and if you have been playing through the free version of a Season and decide to upgrade to the Premium Drive Pass, you will instantly unlock all the Premium rewards you have earned based on your current level."
The first season begins in June, and each of the four will add new challenges to complete across 100 tiers. A set of free rewards will rotate from season to season, including "new drivers, stickers, flairs, sounds, and more". If you want to earn more, then the Premium Drive Pass hands you even more rewards like cars from Dodge and Nissan. In addition, a press release teases a new biome will be added to the game within a year after launch for free.
After season one, the second season gets the green light this fall, the third in the winter, and then the fourth during the spring next year. The base game launches for PS5, PS4 later this month on 19th May 2023. Will you be sticking with LEGO 2K Drive for the long haul? Build your engine in the comments below.
[source gematsu.com]
Comments 9
Much prefer this approach to Battle Passes. The FOMO does my head in!
Honestly really like this system, way better than locking potentially cool stuff behind a certain time frame like when Chocobo GP locked cloud behind its first season despite being the character people tend to associate with final fantasy
Let's hope that's the only thing it gets from halo infinite.
I'm usually not into racers but after playing FH5 I'm kinda into the whole open world aspect with different things to do, so I'm actually quite looking forward to this now.
GOOD. Generally if I see that battle pass type content is time gated then I avoid the game altogether. I’m happy to pay for the season, but I want to unlock things at my own pace without having to play the same game for 3 hours a day to keep up
This sounds… okay? I still don’t think these kinda systems should be in a full-priced AAA game, but this definitely seems like a better implementation of the concept compared to other battle pass systems. We’ll see when the game comes out how much of a grind it’ll be, and how rewarding it’ll be. I’m not buying it at launch in any case, but it’s good to know I won’t be missing out on some content by waiting for price drops and patches.
While I do like this don’t get me wrong it does kinda feel like wow if you jump in on a deep discount in say winter you’ll have all of the base game and two full seasons of content to catch up on. Just feels a tad overwhelming.
It’s just a shame the southern hemisphere people have to wait an extra six months than those in the northern hemisphere until autumn, winter, and spring roll around…
Shame that there's probably still no story mode though.
@Ryne-Gaia overwhelming how? Easily overwhelmed i say. You want no content when you buy a game?
I'd say it is far more off putting having timed content and pressures that brings
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