Hot Wheels Unleashed is a surprisingly good arcade racer, and its sequel is shaping up to be even better. Announced a little while ago, Hot Wheels Unleashed 2: Turbocharged builds on the die-cast toy car racing game with some fundamental gameplay changes and more besides. You can see it in the above new trailer, which provides an overview of the biggest improvements to the game.
First, ATVs and motorbikes are now part of the selection of vehicles, which have now each been assigned a class. While some will be all-rounders, it looks like a lot of vehicles will specialise in straight-line speed, drifting prowess, off-road stability, and so on.
Speaking of off-road, the game will feature various new terrain types for when you're not on the orange strips. These will have different effects on your car's handling. It looks as though there should be a few terrains to get used to, as the range of locations appears to be much more imaginative this time around. We'll be racing around a back garden, a mini golf course, an arcade, and more.
Perhaps most interesting are the new moves at your disposal. Powered by your boost meter, you will be able to jump, double jump, and do a sideways dash. These will afford you a little more control, able to dodge out of the way of danger or adjust yourself in midair.
Finally, you'll be able to unlock and equip modifiers and perks to your vehicles, amping up their stats and changing how they play.
It all seems pretty promising from what we've seen thus far. If the game can stick the landing on 19th October, we could very well be onto a winner here. Are you excited for Hot Wheels Unleashed 2: Turbocharged? Race into the comments section below.
[source youtube.com]
Comments 6
Is this one going to have a million microtransactions like the first one?
Wow, what an improvement compared to Unleashed 1. Let's just hope it will get much more paid DLC than the first game
@Splat probably not but not because they don't want to but because it didn't work.
@Splat
Of course, it worked well for them the first game and that dev pumps all their games full of micro transactions. Dont fix what aint broke.
I hated the season pass model of the first game. It was way too grindy. I'm going to give this one a pass unless they somehow reduced the grind, which I doubt.
I really liked Unleashed for a few weeks, but got bored of it a lot faster than I thought I would. There was less variety than I expected somehow (and I had the edition with all the add-ons that were available on release), and it was 100% about the car with the most boost, and almost nothing else mattered at all.
Maybe it's deeper than I thought it was, but it seemed to be all about memorizing every track, learning where there are shortcuts, and maximizing your boost. You were limited in how much you could avoid hazards, 99% of the cars were garbage compared to whichever one you had that had the biggest boost, and that was it.
I want a new Motorstorm. At least there the tracks were prettier, and you had decisions to make on how you ran them that could easily change from run to run.
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