
At the beginning of the generation, gaming subscriptions were considered by most to be an enormous disruptor to the status quo, however as time progresses it’s becoming more apparent that consumers maybe don’t see the same value in them that enthusiasts do. A lot of the discussion about the benefits of the business model has been fuelled by enthusiasts, who play several titles per month. But attach rate has proven over the years that the vast majority of console owners only purchase two to three titles per year.
Data from USA sales tracker Circana notes that in April 2023 subscription spending increased by just two per cent year-over-year. While this does represent some growth, it demonstrates how the business model is beginning to reach saturation – at least, until something significant changes. Sony has persistently hit a ceiling with its own subscription PS Plus, which frequently tops out at around 50 million members, although the Japanese giant has successfully raised the average revenue earned per user with the introduction of PS Plus Extra and PS Plus Premium. Microsoft, meanwhile, hasn’t provided an update on Game Pass’ total subscribers in some time.
Obviously this doesn’t mean gaming subscriptions are going away: they’re now a crucial corner of the market, and will continue to be tidy earners for platform holders like Sony and Microsoft. But it’s clear that, at least right now, they’re not the disruptor they were originally positioned to be. Analyst Mat Piscatella notes that, despite stalling subscriptions, traditional full-price game sales are performing exceedingly well – especially on digital storefronts like the PS Store, which are generally preferred to brick-and-mortar these days.
[source twitter.com]
Comments 67
Thank God. It's needs to die off. I actually don't mind the plus as a service, online, some free games. In an ideal world I know I know. But what I definitely do t want are sub services that take away from the quality of gaming. That's far worse than paying for online imo.
I’m not surprised. I enjoy having PS+ Extra, but I still buy plenty of games too. As opposed to movie streaming, which has completely replaced purchases and ownership, gaming appears to be a different animal.
The only growth of the subscription service market right now is just going to be dependent on new console owners coming into the market.
And as far as GamePass, at this point it feels like a lot is riding on Starfield being a big hit.
Well it will only grow with the number of consoles sold as no one will be playing via streaming on Mobile or TV, it's just not a great concept with the input lag and audio delay over Bluetooth, lack of controller and 720p/1080p locked resolution. It's only worth it if you get a dedicated streaming handheld which most people won't spend on, especially the causals.
These subscriptions are only worth getting if you can play the games natively which is only an option on consoles and PC.
I'll keep my PS Plus sub active at the Extra or Premium level for the AA launches like Stray going forward, but it's never going to be the main focus for me.
It's been nice to be able to dip in to Wolfenstein or Doom when I'm between games I love, but I'm also trying to play fewer games.
That's to say, playing fewer titles but focusing more on playing the titles I love to death, like I used to back in the day.
Remember when you were a kid and you got a game for your bday and a game for Christmas and that was it? Then you played the crap out of them all year.
Subs are the opposite of that.
I find that the more games I play, especially stuff that I'm not too fussed about but I got it because the lads were getting it or whatever, the less excited I am about new games in general. It's a kind of burn out.
I need to detox from the games I'm not fussed about. It happened to me before in my 20s, and it's something I've been aware of for a while. It's why I never felt the draw towards subs that others seem to feel.
I want to spend the rest of the year just playing TotK and FF XVI. Like that summer I just played Ocarina of Time and FF VII.
Good times.
@Shepherd_Tallon that’s been my approach for the past couple of years. I have missed out on some games I would really like to play as a result unfortunately but I have a shortlist so hopefully I’ll get to them. Can be hard to ignore the hype sometimes but it’s certainly better overall.
@Shepherd_Tallon Preach, brother.
The thing about TV and films is, they're short, particularly nowadays. And a lot of it can be made cheaply, outside of your tent poles.
With them, I'm always struggling to find things to watch, because I run out of the stuff I'm interested in.
Games are the total opposite. I always own more games than I manage to play, because a good game can take a month + worth of time by itself. And they're really expensive to make. I just don't see subscription services working out, aside from giving you access to a back catalogue of older games.
The really problem TV / film streaming solved was that before streaming, you couldn't watch a TV or film at the time you wanted to. Games have never had that problem.
@Wheatly I think you've just said, in a far more pragmatic way, what I was trying to say in my long winded post.
In my defence, I'm late for lunch and my brain power is severely diminished.
To be honest I only pay PS Plus for cloud saves. I have had Game Pass from time to time.
I think Microsoft said that you will surely run out of people to sell subs to. So, after a while you may upgrade from a PS4 to a PS5 but you are not a new sub potential customer.
You can either try to increase revenue by tiers, like Sony, or try to go after PC users, like Microsoft.
Sony should be happy with 50 million, that must be close to half of all active gamers. The only way to get to 100% is to make it mandatory, at which point there’s nothing to celebrate b/c it’s mandatory. Which it already is for online.
Nobody knows what’s going on with Microsoft b/c it’s all a guessing game. They are doing better than Google w/ Stadia though. If Xbox had some games it might help.
@belmont Microsoft really wanted to attract non-gamers. That was the key to their plan - lower the cost but widen the market.
@dschons 💖
@kyleforrester87 I've had this problem too. Fomo is a real issue with games. Sometimes I'm not sure if I'm playing something because I want to, or because I must.
But yeah, the alternative is to just miss out on some games or to delay playing them until later in the year.
I came to Mass Effect and Dragon Age a year or two after they came out. Played them both in the same summer.
What a ride that was.
I'm 100% letting my PS Extra and PC Game Pass lapse. I'll give Nintendo $20 for cloud saves and the occasional online match of Splatoon 3, but I doubt I'll even keep PS+ Essential. I can back PS saves up on a thumb drive easily, so I can live without PS cloud saves.
@ThomasHL From what I can understand they may have somewhat moved a part of the focus from casuals to sell PC games pass. There are a lot of potential customers out there.
@SplooshDmg It is impossible to use USB to transfer PS5 only saves, only PS4. You also cannot move a save from PS5 to PS4 in cross buy games. If you could do it, I would have canceled PS Plus.
I get that they are afraid that you will use saves to hack the console but come on...
That comparison period, April 2022, is actually before the new PS plus tiers launched. Assuming that PS plus Extra and Premium members are roughly equally distributed across regions then GamePass revenue must have fallen year on year.
@MustachioFurioso I thought they were around the 20€ mark and you also have Microsoft exclusives, however few they are. The problem with me is that Cloud Gaming is not available with Game Pass in my region and, therefore, I cannot use the sub in the Steam Deck.
I haven't had PS+ in a long time simply because I don't play online. I guess the games are nice, but I never play what is available. Overall, it's just too expensive for Cloud saves.
Then again, I haven't turned on my PS5 since I finished God of War Ragnarok months ago - so all the more reason to not pay for it.
Not that anything can really hurt Microsoft, but surely having day one exclusives and no growth, hurts more than providing a back catalogue of games with no growth?
Sony is still focused on actually making, and selling games to people, and third parties are the ones that could end up suffering, as Microsoft can't just keep paying for day one forever if the growth is done. At some point an exec will say "no more funds for that" and gamepass has kind of trained people not to buy games on their consoles. At some point, a Dev that relied on gamepass funding for one release, will lose out for its next release? Which isn't good for gaming as a whole, right???
As long as PS5 keeps shipping systems, at least there will be a large user base to buy games, but I'd be wary of signing future deals with gamepass if the money isn't fully guaranteed early on.
This isn't surprising at all. We've known for a while, and it's been confirmed by execs from Shawn Layden to Phil Spencer, that console ownership has stayed relatively static for about 30 years at approximately 250 million. It has risen a LITTLE, but not as much as people expect.
Of those 250 million owners only a segment are ever going to want an ongoing subscription. For Sony that is just under 50 million for PS+.
It's why Sony is trying to get more income out of each subscriber with Extra and Premium, and why Microsoft is pushing into PC so heavily and cloud.
I've saved loads through Extra, and the games I do buy I save loads on by getting them off the Turkey store.
Perfectly happy with the current situation!
I'm not a fan of the subs. I recently reupped my regular PS Plus so I could keep playing with a couple friends/family. I occasionally get a nice surprise for the "free" games of the month. Just got Jurassic Park so pretty happy with that. I'll get around to it after I beat Zelda.
@Powerplay94 @belmont Well, that's lame. I used to back my PS4 saves up all the time when I didn't have PS+ in the past. Oh well, Sony is just continuing to convince me to use my PS5 less and less. What a silly thing to do on their end.
@belmont I think you're right there, I bought a new laptop a few weeks ago and when I first switched it on one of the first screens that I got faced with was wanting me to enable a free trial for game pass.
I let my Ps Plus lapse partly because I rarely play multiplayer and the games they give each month are games I rarely play.
They may get me back though with some online SF6 and MK1.
I've been subbed mostly for free to game pass ultimate with reward points just so I can keep grinding the quests and other stuff for more reward points. I was able to buy Nightmare Reaper for just 98p and paid the rest off with the Microsoft account money I had from redeemed gift card money. If the ps5 model shrinks I'd probably save up for that if you can grind for free stuff. Heck I'd probably just buy the cheap tier if they added more classic ps1 games.
I’m not entirely surprised. All anecdotal but I get the sense that a lot of gamers are older now (or at least in comparison to the 90s and 2000s), and that mean time becomes a bigger issue. Enthusiasts love these services but if you play 5 to 10 hours a week or so, they become harder to justify. It is probably better just buying and playing the game you like.
I’ve not renewed my PS sub recently (and have cut Spotify as well) in favour of just putting away £15 away each month to spend on stuff I like. Just makes more sense for how I consume stuff.
I definitely got my money's worth with 2 years of Gamepass ultimate bundled with the Series X but recently cancelled while waiting for some better games to appear (Starfield). I've kept PS plus as my occasional online gaming takes place in PlayStation. I'm not against the sub model as it stands. Third party exclusivity periods are what really needs to end.
One factor people are forgetting is that console gaming itself stalled and reached saturation a long, long, time ago. All the "growth" has been increased spending from the same stalled market plus introduction into new markets that's replacing decline in existing markets via new sales. When we consider the majority of console hardware buyers are casual consumers buying just a few popular games at most, buying neither subscriptions, nor retail games beyond those handful of popular titles, there's kind of a bleak picture for the whole of the console scene, as it becomes more clear that in all angles the entirety of the market is ever more dependent on just extracting greater and greater spend from the same handful of customers.
The other factor for GP is for the past year or more there have been basically no major releases to propel it to the larger market at all, while PS+ isn't designed to have any to begin with, it's more of a background service, and with a spiraling economy, only enthusiasts are prioritizing gaming as a recurring payment in general. Everyone else is happy with their F2P skins.
@themightyant So many people refuse to believe that point - The console market has hardly grown since the 90s, we're just more visible and spending more money than before.
Tons of new retail releases I want to play. I have everything canceled.
I'll go back when Starfield hits PC GamePass and Assassin Creed Mirage arrives on UBI+ later this year.
I turn them on if they have a game on my list.
@Shepherd_Tallon @themightyant exactly. Honestly I think that point needs to be talked about a little more, especially among the Patcher-types. There's something really wrong and unsustainable about a market that's been stagnant almost since it's inception with almost zero growth, that expects to keep spending more and more and more, growing profits more and more and more, and therefore depending on increasing margins on the same customers more and more and more. It sounds like the most dangerous possible house of cards to invest in. I can think of no other market that fragile. The games business grew too big, too fast, spending far beyond what's realistically recoupable too greedily expecting a growth that never occurred. Console gaming, ultimately is still actually a tiny niche. No less insignificant than decades ago, but they have us dependently spending more like drug dealers.
The point I keep bringing up is as the market size has been pretty static for 30+ years, and yet has been introduced into numerous additional markets worldwide contributing to that total without much growth in the total, that means that the market size in the original markets has been shrinking for 30+ years!!
@themightyant I think you hit the nail on the head. As much as the PS+ refresh was needed to make the service more competitive, it was also a smart way to boost revenue per subscriber. Subscriptions seem to be at the saturation point as a business model, but introducing tiers to a service is a pretty surefire way to get some of your established customers to trade up.
I think game subscriptions will stay, and maybe get a boost when streaming becomes reliable and accessable to the masses? I think digital sales will be king for the next 10 years. I'm doubtful if any 10th gen consoles (2027?) Will have disc drives.
I'm on PS+ Premium currently — only because I upgraded from Extra for £5. To be honest, I haven't been playing much of the Extra/Premium catalogues to warrant staying at either tier. I upgraded to Premium but I'm at the point where I've played everything I've wanted to play, so when my subscription ends I think I'll look at saving some money by dropping down to the Essential tier of PS+.
@Amnesiac absolutely and that was proven in Sony's financials where subscribers have stayed the same (or very slightly dipped) but income from network services was up massively YoY (I forget the exact number) as were other metrics
@Shepherd_Tallon It's not just us enthusiasts, more people on the fringes, more casual console gamers are spending more too and as Sony's last briefing showed it's up from $479 per user on PS4 to $622 on PS5 over the first 2.5 years of the console lifespan.
(EDIT) Moreover the distribution of where that spend is has changed. It's down 10% on full games, but up 210% on add-ons, up 52% on subscriptions. For all the talk from us enthusiasts about not wanting live services (and I don't personally) it's clear where the money IS being spent.
Capitalism
Endless growth or you’re failing
@NEStalgia I'm less concerned about it that you, it's been fine for 30 years why is it suddenly an issue and you think it will collapse? It's only one metric. Also remember that HAS been growth here it's just been small. I'm not sure most of those existing territories have shrunk, or not noticeably, it's more the new territories are pretty tiny. It's why UK, Germany are still key to all their plans, UK has record console sales, it's not in decline for example.
One of the key areas is getting the people who previously didn't spend much to spend more. If anything I spend less now than I used to.
As much as SOME PS fans don't want to admit it, it's where Microsoft's push into both unifying PC and console and now into cloud is so smart IF you want to expand.
Rough for MS, considering expansion in subscription services and cloud gaming is their key play this gen.
But yeah, I... I mean, I was subbed to GP for a few months. It's an undeniably good service, and it pairs well with Microsoft Rewards, but I already have a backlog of games I want to play, without introducing this curated digital collection.
I'll re-sub for Starfield, though. GPU will save me a lot of money compared to buying it outright.
I'll be curious to see how Gamepass performs when the flood of AAA games start hitting every 2-3 months. With Forza, Starfield, Avowed, Fable, Perfect Dark, Indiana Jones and several other AAA games in the works along with some good 3rd party day one deals like Persona could push more people to subscribe. I know I would.
@SplooshDmg Yes, it's just one of the many things that the PS4 did that they can't be bothered to implement on the PS5.
This is probably because the accountants in charge (Ryan et al) can screw some more PS+ subs out of people so they can back up their game saves. Sad state of PS today....
I love the subscription models. You can cancel if you want and rejoin when something good comes up, usually on a deal price.
I'm currently playing SD gundam on the xbox and it's fun. Never would have played it other than this type of model.
I also agree that day 1 sales are still important. Both can co-exist.
I'm subbed to Premium, mainly because I wanted the PS1 games but I've only ever played one of them. I'm not sure if I've even played any other games from the service. I should probably stop paying for it.
While I have PS Plus Extra because Sony had a flash sale a while back where it was the same price as PS Plus Essential and I've very much had a good time with it, but it's not a replacement for fully purchasing a game. I've found that if there's a game I really really want, I'll just buy it outright. Most games on Extra I've been playing are games that I've been meaning to buy for a while and will most likely buy later, or are random games I wouldn't be buying otherwise and are just giving a try. Games just have an inherent value and time sink that relying on a subscription to play them is just too much for people who aren't able to put that amount of time into games
I honestly can't find any reason to re-up. I prefer single player and the only live-service always-online type games I play are now FTP.
I think its probably a case of subscription fatigue with everyone and everything wanting a subscription. Plus the general cost of living at the moment assuming thats an issue in the US will most likely be an issue.
@Wheatly Even with a normal bought games I have a backlog I can't imagine that I have to hurry to finish up game or leave them unfinished it's such a waste. Its such a shame that good games get buried in vast amount of games just for value.
You hear that @SplooshDmg? @sanderson72 blames the accountants. They're always the problem.....
@themightyant It was fine for 30 years but 1/3 of that was a time when games were made by handfuls of employees in a room on shoestring budgets, 1/3 of it was when games cost realistically proportionate amounts of time for the relative niche of the market, and only this last third did we jump into the era of games costing 1000% more than Waterworld across 4000 employees selling to the same amount of customers they sold the stuff made by 20 people in a room, before.
For the numbers to hold mostly the same despite opening up in dozens of extra countries isn't a good sign. And for costs and revenues to soar based on the same market size as 30 years ago strikes me as a house of cards in a windstorm.
Much as "but adult gamers!" fans may not like to admit it, I think the only thing holding up the profitability of the games industry right now comes down to one thing: They're basically still just toy companies, same as Nintendo in the 80's. Most of their market resilience isn't based on growing or expanding their market, it's based on a new crop of kids being born to sell the same products to as new again and again so what's old is new again every few years. Still operating like toy companies where a stagnant market means a totally regenerated new market despite stagnant growth in numbers, cyclically, is the industry hasn't totally collapsed under its weight at this point.
There's a very weak foundation under the gaming industry. They figured it out, I think, much too late after their rapid expansion in costs expecting rapid growth that never occurred, which is why the sudden scramble to consolidate behind multi-industry conglomerates is happening.
@TheIronChimp "assuming thats an issue in the US will most likely be an issue."
It is, there's a second retail apocalypse going on where even more "middle tier" retailers are closing up citing drops in discretionary sales including clothing (discretionary. You an play PS Plus naked, fortunately.) upper tier retailers are seeing consumers drop from things like beef to chicken, and generally things are funneling to dollar stores and discounters, or to ultra premium luxury (Gucci, etc.) Basically the issue in the US is the middle is being removed and divided up and you're either moving way up into the wealthy/luxury tier or you're moving way down into the dollar store tier, without much in between anymore. Meanwhile supermarkets and dollar stores are turning violent. But the markets are fine, there's retail growth, because Gucci sales are through the roof making up for all those people no longer buying clothing and televisions! But the news tells us we're fine, so we must be fine. It's all our imaginations. The economy is solid. Where's the ammo?
@Wheatly @Flaming_Kaiser Those of us with backlogs of purchased games are the extreme minority of an extreme minority though. It's just that we surround ourselves only with each other to remind each other of our vast catalogues of excessive spending. Because if we tell other people we'd get locked away or sent to rehab.
@NEStalgia We often get that blame, I'm used to it by now. However, it was surely the work of some other evil ***** in the finance department. Really, the blame probably falls right at the feet of Hiroki Totoki. He was the one that did this to me.
@themightyant
I noticed this the other day while looking at the report. Everyone kept talking how much more money they are making, but the fact that even with higher base price they are making less money from game sales does imply PlayStation game sales are drastically down. It’s not all even, but prices on triple A titles in the US went up by 16.7%. This is the worts case but sounds like total software sales are actually down by perhaps a max of 28%, despite console sales being up.
I do wonder if this is a PS exclusive phenomenon, or Xbox, Nintendo and Switch are also experiencing the decrease on software sales and increase of “addons”.
I don’t recall if the comparison was to previous years or to the same point on the life of the previous console, though. If it was the later, it’s very likely the cause is simply healthier competition, as at that point either the switch was new or still competing against the Wii U and the terribly performing XB1. PC, too, has become a lot more competitive in the last few years, something I like to attribute to Streams long push towards more GamePad compatibility.
I see all these comparisons with TV streaming services, but the truth is that even those are plateauing. The difference is that the ceiling is much lower with games.
I'm cancelling my Netflix subscription for the first time in over a decade. I'm tired of throwaway movies and hit n' miss shows. Netflix is the definition of quantity over quality.
And that was my main concern with Game Pass when it was announced and heralded as the best value in gaming. Lo and behold, it's all getting clear now.
The leveling of numbers of subscribers is one thing, maintaining that number is another thing.
Improvements and good new games added to Plus Extra and Premium may not get higher subscriber numbers, but will probably be needed to maintain the current number.
For me the upgrade, last summer, to Premium has worked well as my plan was to hold off new game purchases for at least a year that has now turned into maybe another year. The reasons are; wait to play new games after I upgrade from my PRO, and that new games being released of interest are at a trickle pace. So while I wait for a slim PS5 or go XBOX and new games prices to drop I'll do just fine with my PRO with games I have and what Extra and Premium have.
With the current discount I will have another year of Premium starting this October based on the assumption that some "good" games will be added to games I have yet to play and that not too many I want to play are removed. After that year it may become endless scholling and finding little of interest and thus getting dumped. Then too if I slide over to XBOX that will end any interest in Plus.
@Tharsman to be clear we know this ISN’T a PS first party exclusives problem. We have seen those figures separately and they are doing great on the whole, many record numbers, this is a ‘problem’ with spend on new games across the platform. I think AA games and some third party games are struggling more.
But mostly it’s just symptomatic of people getting into service games more and more. Finding one or two games each that we come back to again and again. There is an opportunity cost to this.
It is ALSO caused by services, we play, or try more games but aren’t buying them all now as we don’t have to, they are included. I.e. “games sold”, while still important doesn’t tell the whole story. They haven’t shown the metric for a while but each time they did previously engagement and average time played per player was up massively since PS3.
Edit: as for the drop being attributed to £70 games. I’m not so sure. The data that was comparing to, when it was widely reported, was to sales during covid lockdown where we definitely WERE buying more games as an average artificially, so to me was false data to compare. That’s not ruling it out but it’s too early to tell.
In short I don’t think any of these figures are an issue and are just representative of a changing landscape and how we consume games.
@themightyant
If its what I stated, first party games would not be affected, it simply means more and more copies of third party games are now being sold on Switch, PC and Xbox instead of most of them selling on PS. Sony did have at least a few years window, in the first half of the PS4 life, that it was basically the dominant platform for third party sales. That changed with the increase of PC viability and the Switch, and then a bit further when the XBox Series performed way better than the XBox One.
Although it impacted my buying habits, I didnt mean to imply that was a reason. I simply meant to compare money to sales.
Sony stated how much less money they make off sales now compared to before. For the most part, the prices are higher, so the combination of higher price (a known +16.7% at the high end) combined with -10% sales means potentially up to 28% fewer software unit sales on the platform.
If first parties are breaking records, that further means that third party consumers are then seeing an even higher redistribution to other platforms.
@NEStalgia Perhaps, but that is very on-brand for you, quire doom and gloom about the state of the industry (and world) it won’t surprise you I am far more optimistic that it will find a way to keep going successfully.
For now that has been getting more engagement from users within that 250 million. Turning casual gamers into bigger spenders and players.
I still think CLOUD has the potential to break this ceiling. Remove the single largest barrier to entry, the upfront cost of the console.
@Tharsman not necessarily. The figures in isolation could mean many things. As I said other factors like getting games through subscriptions mean “revenue from game sales” while still important, are not the be all and end all anymore.
EDIT. Also I’d have to check but I believe your figures are off. I.e. the -10% down is based off the percentage breakdown of what constitutes “total average player spend over first 2.5 years of a consoles life.” Which is up 30%. I’m fairly confident over that same time period total player spend on new games would be up too, even if the percentage compared to other forms of spend is down. E.g. total spend per player was up 30% but spend on games WITHIN that was down 10%, so spend on games would still be up in total.
As for £70 it has impacted MY buying habits too. Though I’m reality that was a happening at £60 too since the start of PS4. It is also HEAVILY linked to other factors like games being released broken, and the current economy. If games were released in good shape day 1 it would affect my buying FAR less. But the combination of all factors means it’s better to wait.
Capitalism and the myth of unlimited growth.
@SplooshDmg @NEStalgia Hey I make no apologies for it - only reason for not including a USB backup feature is someone looking at the bottom line and realising that if someone wants to back up their saves, they'll have to give Sony £50.
Either or stay on the PS4, which is a perfectly valid option still in 2023!
It's somewhat akin to car manufacturers stripping out all the nice to have features from a car because someone wants a tiny bit more profit per unit sold.
@NEStalgia Thanks for the insight on the US situation. Wasnt sure if it was just Europe in the doldrums.
I finally let my PS+ sub run out (after being on for 10 year?)
Dont get me wrong, its more than worth it for the games. But I only used it for online play......I dont have enough time to play the games in my backlog, let alone the games given away on the sub.
Street Fighter 6 almost got me to continue on with the sub. But I just avoided the title altogether (despite being day one for every SF game)
After SF IV and SF V season pass models (combined with all the Tekken/MK/Aksys fighters) Ive had enough of doubling or tripling up on re-releases so Im waiting for a more complete version......where Ill end up re subbing again (though MonHun World 2 will probably be the moment I resub)
I dont really have a complaing over SFV model. I only ever brought the first season pass and earnt enough in game currancy to purchase all the characters (and have left overs)
@Cutmastavictory Totally agree. I'm actually going to let my sub run out this time.
It's not because they don't have good games on it but I only have so much time as an adult. After subbing for a year and got to know the game catalogue, it's always better for my time, energy and money to buy the game that I really want to play.
@TheIronChimp It's funny because we're basically soothed daily by the media telling us how great the economy is, how it's always recovering, it's always stable, it's always sound, the retail market is always robust. Meanwhile the major retailers are jumping out the fire escapes sounding investor alarms about how everyone has stopped buying basically everything and adjusting their forecasts ever downward. Both are telling different "truths" because the actual spending that makes "the economy" stable is all coming from the mid-six-figure and up households, but the $150,000 household crowd is now the $250,000 household crowd and buys twice as much luxury goods making the on paper economy look fantastic. But it's really two parallel economies, one in a booming luxury market and one in a bottomless spiral. For every 10 PS5's not sold to average people, 5 people buy $1500 designer leather bags that wouldn't have before so the retail market saw "growth."
It brings into focus Jim's whole "upmarket", "premium" console strategy more. Except PSs business model still depends on third party software sales volume primarily.
@sanderson72 Oh I agree, it's just that Sploosh is one of those evil bean counters
@tameshiyaku still it’s better than the opposite
Subs are great for people on a tight budget, and i think ps extra provides alot more and big games and new catalogue which is also great for a you g audience. Imagine entering now with all rhe back catalogue of games on extra. Gamepass doesnt have much, occasionally dip in for free with reward points to not give microsoft money
@NEStalgia You know you can buy games later don't you? But they still get on the Backlog if the price is good enough.
And I still can play it later not needing to worry if they are still on the service or if i just wasted money for something I can never play.
If it's off the subscription service and im having to hurry to play it makes a gaming a chore instead of fun.
@Wheatly I check YouTube and sites like Playasia and LRG with the more obscure games. I'm going to be honest here I don't play the games on PS Plus I only use it for online and to backup the console.
@Flaming_Kaiser Yes, and I do, but physical sales never go as cheap as physical at least for many years, and without physical to compete with there's no incentive to discount at all...
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