Perhaps we shouldn't be too surprised, considering we knew the original voice cast was returning, but Metal Gear Delta: Snake Eater will actually reuse the original voice lines as well.
In an interview with the Verge, Tommy Williams, head of communications for Konami in the Americas, confirmed the news. David Hayter likely has the lion's share of work to do, but getting the whole gang back together couldn't have been easy, we'd bet.
In addition, he cleared up something else everyone kind of figured, that the triangle in the title is pronounced: "delta." The fourth letter of the ancient Greek alphabet signifies change or difference without altering structure (at least in mathematics), which is rather poetic, actually, but we digress.
This should probably go without saying, but Kojima wasn't involved with the project. What do you think of this dedication to the original? Are you glad those classic lines are being reused, or would you prefer a modernised script? Sing that same old song in the comments section below.
[source theverge.com]
Comments 32
None of the lines needed to be changed at all. I’m very glad to hear this.
The title made it sound like they were going to use the PS2 lines. Glad to hear this actually means they're using the original script. There's going to be a lot of work to re-do with all the codec calls.
Good. I love hearing Big Boss nerd out on that custom 1911 he gets during the game.
Given it’s Konami, I’m expecting them to announce it’s an AI powered restoration of the voices 😉
They are most likely doing this because of respect to some of the Japanese voice actors who have died.
Kazumi Tanaka (The Fear) died in 2007, Kenji Fujiwara (SigInt) died in 2020, Kenji Utsumi (Volgin) died in 2013 (also why the Man on Fire has no actual dialogue), and Takeshi Aono (Colonel Cambpell) died in 2012, and they don't want to recast them out of respect.
Konami, even without Kojima, heavily respects their voice actors, at least in Japan.
This is also why the Codec calls were blatantly recycled from Super Smash Bros. Brawl when they brought back Snake in Ultimate. Because that would necessitate recasting Colonel Campbell, and they don't want to do that out of respect for Aono.
This is also why they had Liquid's voice actor voice Ocelot in the Japanese version of MGS4, with it being explained that Liquid fully possessed Ocelot at this point. And that hearing Ocelot's past utterings of "You're pretty good" was supposed to signify that Ocelot finally returned to his senses.
And this is also why The Twin Snakes was released in Japan with the English dub. Because Gray Fox's Japanese actor, Kaneto Shiozawa, died in 2000, and since the game could not just recycle the original voice acting, they used the English dub instead of recasting Gray Fox.
This is perfectly fine I'd say. They tried to re-record the voices in Twin Snakes and it just didn't hit the same as the original VO. Plus it would add to development time and be more expensive for something that really wouldn't add much to it considering the original VO is great anyway.
The right choice imo.
@nessisonett
Very unlikely, because for all the scummy things Konami does, they at least heavily respect their voice actors.
That said, an AI restoration would be great, as long as they don't have AI doing the voice acting of the original actors, like what Disney did for Luke Skywalker in the Disney+ Star Wars shows.
@ATaco
Four of the Japanese voice actors have died already.
Even if they do re-record the voice lines for this remake, they will have to (and probably prefer to) recycle the PS2 voice lines for the characters whose voice actors have died if they want to keep the original cast.
And Konami, being a company that respects the original voice actors, will most definitely recycle the PS2 voice lines for everyone in this remake.
Remember when they reused Brawl's Codec calls for Ultimate? It was because Colonel Campbell's Japanese voice actor died in 2012, and they don't want to recast him out of respect.
If they would do it for Smash Ultimate, they would do it here too.
They also reused some of Kaneto Shiozawa's (Gray Fox) voice lines in MGS2 for the Cyborg Ninja in the Japanese version, even if it was a different character. Strangely, they just had Vanessa Marshall dub them for the English dub of MGS2.
Yah they are literally just using the exact same audio from the original. It's not like the cast is reprising the work here.
I hope they get this game right and it sell’s well cause that could be the start of them becoming more like Capcom and making games people want the way they want them. They have a great catalog of stuff they could work with. But if this comes out of the gate not right, it put’s a huge strain forward. I can’t say yet if i am getting it cause i am not the biggest Metal Gear fan, but if it’s done right, i would like to support it and play it.
Just leave the game as it is.
one of the worst ("over the top") voice acting, in gaming history.
especially the main one, so you can take the story you can't take serious anyway, even less serious
If they’re 100% using the old dialogue, why would they be hiring voice actors again for this? The old audio files are surely perfectly good.
I don’t think think this article is correct. The Verge interview said “voice lines” which I understand to mean actual audio of the dialogue reused in the remake. Otherwise, it would have said just “using the script”. There’s no re-recording of dialogue by the cast (a handful of which are now deceased).
Sorry I’m confused. Are they recycling old dialogue (assumed this to be the case) or re-recording it all with the same people? The article talks about getting the gang back together?
I'm glad they're leaving it as it was. All this game needs is a fresh lick of paint and some modern controls along the lines of MGSV and it's good to go. Snake Eater was a masterpiece of it's time in my humble opinion and I cannot wait for the remake, assuming of course, Konami doesn't mess it up.
@kyleforrester87 keeping the original script but re-recording with the original cast.
@kyleforrester87 article is harder to understand than a Metal Gear plot
I'm actually fine with this. If all the remake is is exactly the same game but it looks pretty and plays better than that's absolutely right by me. I don't need a Final Fantasy VII Remake situation here.
@FuzzieGinge88 Gamespot reference the same Verge article, but conclude the voice acting will not be newly recorded.
https://www.gamespot.com/articles/metal-gear-solid-3-remake-will-not-feature-newly-recorded-voice-acting/1100-6514686/
I think your interpretation is likely to be wrong, I think they will be reusing all existing voice acting instead of re-recording everything exactly the same, with the same cast (via a spirit medium in some cases, apparently), 20 years later, at what I assume would be significantly more time and cost.
Not surprised, I remember hearing how much David Hayter HATED voicing Solid Snake, something about Kojima not liking his portrayal of Snake, which in turn led to David Hayter disliking Kojima & the character of Snake. But I've heard multiple stories on the matter, hard to tell which is the truth.
@JustPlainLoco I'm pretty sure Hayter was gutted he wasn't Snake in Phantom Pain. I dont think he hated the Character at all, not that I've ever heard of anyway
@JustPlainLoco Hm, I can't see that being true, given he does stuff like this optionally:
https://www.youtube.com/watch?v=1jujZUruiy8
As I understand he always wanted to play Snake but maybe Kojima wanted a bigger name/someone with more acting ability.
@kyleforrester87 well that's disappointing. I hope they change their mind.
@kyleforrester87 - The part about Kojima wanting someone bigger more experienced actor is one such story I remember hearing as well, but like I said; I've heard so many variations on this story, that I don't know what is real and what is false anymore
@FuzzieGinge88 I think unless they are making changes, it seems a bit pointless to re-record for the sake of it, since the original performances are all pretty good. Funny that the "head of communications" has not managed to be clear enough when clarifying this, though!
@SuperSilverback - Interesting, I hadn't heard any mention of him being upset about not voicing Snake in MGSV, there might very well be some truth to that, but I'm just not sure, I always remember hearing that David Hayter despised playing Snake, or perhaps it was Kojima's voice-acting directing methods? We know Kojima is very much a perfectionist, maybe that's what he despised about voicing Snake, not so much the character, but Kojima's methods? However I'm just speculating on that last part.
@JustPlainLoco I love Hayter as the voice of Snake, but he is not a world class actor, and I suppose as technology like facial motion capture in games has got better this became important to Kojima.
Looking forward to hearing "the Shagohod" far more times than is necessary in that English af accent.
Er, how else would one pronounce "Delta"?
Article is either misleading or just confusing. If the voice actors are re-reading the same lines. That's perfectly fine. And kojima not being there is a hidden blessing. David would not have been able to come back if he was involved.
@kyleforrester87 Yeah, there's a BBC article saying that certain voice actors have not been contacted about rerecording their lines - Volgin included. This Push Square article makes it sound like they're using the same script, but it in fact sounds like it's the same sound files.
@johncalmc As much as I loved FF7 Remake and the changes to the original game's story, I must agree with you.
Not every remake has to be some pseudo sequel to the original release. Sometimes a remake can just be a remake, you know?
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...