Following some concerns from its community, Remnant II studio Gunfire Games has put minds at ease by announcing the PS5 sequel will indeed have a 60fps mode at launch. It comes with the warning that "it may dip occasionally", says Gunfire Games president David Adams, but it's "overall pretty solid".
As part of a short Twitter AMA, Adams also confirmed you can turn off any motion blur, you can change your primary archetype, adventure mode will be there at launch, and the game contains many secrets. News of a 60fps mode also basically confirms Remnant II will also have a Quality Mode, improving the visuals most likely at 30 frames-per-second.
Remnant II launches for PS5 on 25th July 2023, but you can gain early access from this weekend by buying the Ultimate Edition β it also gives you access to three expansions in the future and armour packs from the first game. Are you looking forward to the game, particularly now you can play it at 60fps? Let us know in the comments below.
[source twitter.com]
Comments 15
Finally, glad to hear! Thanks @Liam!
"It may dip occasionally." - No stable 60fps, no buy.
Sounds like 60fps gaming is now becoming the norm ππ»
@Czar_Khastik Goldeneye on N64 dipped to 11fps but didnβt spoil the game for me. Even Digital Foundry agrees.
@Luigia I know, I currently play mostly ps3/psp/vita games. My comments here are just CzarKhastik
The goal is to hit it. We can add stability later. Ask Sony how to patch in all that yummy stability.
I've never really understood people who refuse to buy a game because of something like framerate. I mean, play the games for the fun of them, not the framerate.
@DETfaninATL Imagine someone walking into your living room and they see the game dipping to 58fps. Not worth the embarrassment for me
cant wait to play this, played the original at 30 fps, and whilst I do preffer 60, 30fps is decent enough, specially if the game is AWESOME
Im a huge fan of the gameplay so this a day one for me.
Its a significant upgrade visually so I can understand that it may not yet have a locked 60. Either way, good to hear they implemented a perf mode.
Hoping this one expands enough and refined the procedural nature of the design to not so overtly appear to be as repetitive as the last one.
I enjoyed it, but it felt very grindy, which is understandable in a format like this but the procedural environs were frequently repeated and didn't differentiate themself with another between instances enough. Hoping its SOLO friendly as well. Co op game design focuses are really eating away at good foundational ideas.
@Czar_Khastik spread the gaming love
@Luigia god that ***** was amazing at the time πππ
@Czar_Khastik LMAO π€£π€£π€£ Bro, Iβm cryingβ laughing over here. Your comment! Your alias! You keep doinβ you cuz youβre doinβ it GREAT!! ππ€£ππ€£ππ€£πͺπ½πͺπ½πͺπ½ππ½
@DETfaninATL Thanks man! I'll try to stay in character as long as I can bring out a laugh or two π
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