Update: After just 24 hours, Ratatan is now closing on its console conversion Stretch Goals. The developer is seeking ¥75,000,000 (~$523,000), but has already passed over ¥63,000,000 (~$439,000) at the time of typing. Obviously there’s still a little way for the studio to go, but with 30 days left to raise the money, we wouldn’t bet against it at this point.
Further achievable Stretch Goals include the addition of an extra minigame at ¥80,000,000 (~$558,000), which we also expect the developer to hit. All of this is very exciting, of course, because it means the developer should have more than enough money to realise its vision for the Patapon spiritual successor.
Original Article: Ratatan, the spiritual successor to Sony’s oddball rhythm RPG Patapon, has been fully funded on crowdfunding website Kickstarter in under one hour. Developer Ratata Arts sought an initial sum of ¥20,000,000 (~$141,000), but it’s already comfortably cleared that amount. This means that the team should now have the resources required to get the game made.
Of course, those of you reading this will be wondering whether the game will be available on the PS5 and PS4, and it looks like that’s going to be a Stretch Goal. The team is seeking ¥75,000,000 to lock in some console conversions, which is obviously over three times its original target. With a full 31 days of funding left, we’d say that number is possible – but obviously the funding will eventually slow down.
We’d expect more announcements to be made over the course of the campaign, but for now, Ratatan appears to be off to an extremely strong start. It’s good to see the spirit of Patapon alive and well, even though many PlayStation fans may be frustrated Sony appears to have turned its back on the franchise.
[source kickstarter.com]
Comments 11
$527k for a console version seems like a 50/50. Love Patapon so much but it’s so niche. Hard to believe they get over a half million USD
F**K YEAH! This was the first game I've ever funded. Glad to see it live.
@Colour It's still going up pretty hard at the moment, but will inevitably start to slow down soon.
Entirely funded by Greg Miller and Greg Miller alone.
@get2sammyb Fingers crossed man, this is the first game in years that would have to described as “delightful” would love to play it on the platform
Maybe if they rather switch Online mode and Console Edition (or scratch online at all), that would push backing forward.
I want to know how much Greg Miller invested. On those old Beyond! podcasts, Greg was always lobbying Sony’s Shuhei Yoshida for Patapon remasters, remakes, and sequels. Well, cheers to you, Mr. Miller! You may just get your wish after all!!
I might be the minority here, but I really couldn't get into Patapon games.
Awesome. Otherwise if it goes to multiple platforms even. I mean Sony take notes on why niche games matter. Bokeh/Claphands and more are going to do great without Sony it seems so far or Indies that care.
I bought LocoRoco/Patapon/Parappa Remasters when Japan Studio died (already had Parappa port on PSP so Parappa remaster was a bonus).
I haven't got Patapon 2 or 3 or LocoRoco 2/Midnight Carnival or Parappa 2 though for remasters or on Vita either I have considered them but I haven't played them much I want to just been playing other games.
I made my digital contribution too late unfortunately but like Balan Wonderworld (physical for $20 any higher wouldn't have changed anything anyway so why pay a lot for a flop) my purchases wouldn't have saved them (even if Balan was doomed either way but I still bought it and enjoyed it like I do many flops I still was excited for/niche games).
This makes me happy.
Patapon was my first PSP game and definitely left an impression. A lot of games from the PSP and PS3 era did, as I feel that was when Sony had the best of both worlds. Their catalog was varied and experimental and not the same same that it is now.
I understand from a financial perspective, but man do I miss that era.
Jumped on this yesterday, love to see these old style of games coming back.
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