Striking Distance Studios, the developer behind last year's PS5, PS4 title The Callisto Protocol, has been hit with layoffs. In a statement handed to IGN, it's confirmed 32 employees have been let go so the company can "realign the studio’s priorities to better position its current and future projects for success". Those laid off (reported by VGC) include The Callisto Protocol associate producer Nora Falcon, senior environment artist Matthew Smith, and level designer Thomas Catalano.
The full statement given to IGN reads: "Striking Distance Studios and KRAFTON have implemented strategic changes that realign the studio’s priorities to better position its current and future projects for success. Unfortunately, these changes have impacted 32 employees. Honoring the invaluable contributions of each departing team member with material support in the form of outplacement services and meaningful severance packages is our top priority during this difficult moment."
While the survival horror game released last year, Striking Distance Studios has been working on DLC in the time since, with the final story-focused expansion launching in June. It was reported at the start of this year that the project failed to recoup its development costs of $162 million.
In our The Callisto Protocol PS5 review, we awarded the game a 7/10 and shared praise for its combat system, death animations, and excellent cinematics. "The Callisto Protocol is a consistently good game that, when it's at its best, gives many of the survival horror greats a run for their money. However, there's no getting around the fact the game has very little to truly call its own. In borrowing so heavily from Dead Space, there's always a sense of having been there, done that."
[source ign.com]
Comments 17
Eesh, a shame considering it was a solid first effort. Insane to chuck that much money at a new studio however, don’t know what they expected. Guess they had to spend the PUBG money on something.
This was an OK game, not great, not terrible. Hopefully they can learn from it and improve for their next project.
Always a shame when folks lose their jobs. I thought The Callisto Protocol was really good, despite its flaws.
Hopefully these layoffs aren't too much of a setback for those involved.
Please realise already. This is how game dev works. Programmers are being signed on contracts FOR SPECIFIC TASKS FOR SPECIFIC PROJECT. Project is done = contracts are fullfiled and devs/programmers/artists become freelancers in search for another project. Game dev companies keep only their core (best performing usually) staff and look for more that suit their next thing they're up to.
It wasn't far off being a very good game. Just a little too slow and clunky with a fairly average story. Better controls and a revamped story it could've spawned a sequel.
Game was ok not great, how their budget was 180 mil or something i dont understand.
I thought I was going to love this game but I didn’t enjoy it at all. The enemies being bullet sponges even on ‘easy’ mode was really annoying. Plus the slow-crawling through vents and slowly squeezing through narrow spaces. They added all of these unnecessary hurdles to stretch the runtime out but it would have been a much better game without them.
Sorry to hear about the layoffs though.
@Rmg0731 Well take a look at the graphics and you'd see why. Not that it makes the game good though.
"Striking Distance Studios and KRAFTON have implemented strategic changes that realign the studio’s priorities to better position its current and future projects for success."
I think I'm going to repurpose this statement for any kind of bad news I need to deliver. No boss, I didn't finish that project, I was too busy implementing a strategic change to realign my priorities.
I'm currently playing and loving it. Production values are immense.
I see these hallway games and wonder what the inhabitants think with all these long buildings.
Been playing The Callisto Protocol and have been enjoying it for the most part.
Inventory space is atrocious (like worse than most survival horror games), but overall has a nice tense vibe.
Hopefully this doesn’t lead to tough times for the developers and only leads to better things in the future.
The production value for The Callisto Protocol is top-notch even if certain aspects of the gameplay could have been better. I want to see what else they can do with new stuff!
I suspect Callisto Protocol would have done itself a favor to be released a little further away from Dead Space and REm4ke. I think they realized they needed to release first and may have rushed out an inferior product. It felt like bad timing. If it could have come out a year before or a year after those other two then maybe it could have found a better audience. I think when the 7/10’s started dropping then people felt like they could just wait a month to play Dead Space or three months to play RE4
@Tr3mm0r These are the core staff being laid off. That’s the story.
Another kick in the teeth for big budget single player games.
this game is certainly proof that graphics dont make a great game.
@KAIRU sad cause once you figured out how to play and it wasnt just a MELEE based game, and it "clicked' it was really fun. I think they didnt do enough PR and explain and show gamers what they should be focusing on. Oh well, I got the platinum and once i finish the DLC no reason to return to the game ever again...
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