Gnosia has already built a cult audience on platforms like the Nintendo Switch and even PS Vita, but now PS5 and PS4 players will be able to experience the social deduction RPG, when it arrives on 14th December. Physical editions have been announced for Japan, but there’s currently no word on whether those will be available overseas.
“The story takes place on a spaceship,” the official blurb explains. “Among the crew are several mysterious life forms known as Gnosia. Apparently bent on the complete eradication of humankind, the Gnosia – having ‘brainwashed’ their host infectees – quietly eliminate one crew member each night.”
The summary continues: “The player can select whether to play the game as a human or Gnosia. When playing on the human side, you must find all of the Gnosia and put them into a state of suspended animation (‘Cold Sleep’) to win each round. When playing as Gnosia, your goal is to attack and eliminate each crew member until the Gnosia outnumber the remaining humans.”
So, it’s a little bit like Among Us from a top-level perspective, but the gameplay shares more in common with text adventures, visual novels, and RPGs here. “Themes of friendship and camaraderie, love, trust, life and death, and personal identity are explored surprisingly deeply, and the game’s seamless and natural inclusion of non-binary characters fosters a sense of inclusion and understanding often found lacking in many mainstream titles,” the press release adds.
The game’s attracted pretty strong reviews over the years, so expect it to be similarly acclaimed when it releases on PlayStation’s current crop of home consoles later this year.
[source youtube.com]
Comments 11
Yeah, it basically generates random scenarios as if it's a sandbox kind of experience but as you play through them in what's a board game and VN style, you get distinct story events. Certain story events can only be got in certain types of scenarios. You loop through time, Groundhog Day style, mixing up the scenario to unlock more of the story that way.
The true ending and how you get to it is one of the most meta and impressively imaginative things I've seen in a game.
I’m so happy to hear this news! I really enjoyed what I played of it on the Vita back in the day. The developer was very clever to first launch the game on Vita - they knew it had a vocal and dedicated fan base to push sales via word of mouth, and they didn’t need to compete with a crowded release schedule on Switch for market share. It never got a physical release on Vita so I will definitely pick up the PS4 version. This will, incidentally, allow me to remote play on one of my Vitas haha. 🤣
I’ve been waiting for this game to come to the PS5 for a minute. So pumped 😎
Don't sleep on this. One of the coolest indies I've ever played.
Ignore the Amogus comparison too lol. Any similarities begin and end at 'detecting traitors on a spaceship.'
It's a hard game to describe. It has a fascinating progression structure where more of the plot is revealed as the player continues to press on through new gameplay loops. It deftly mixes together RPG and adventure game elements with a visual novel presentation. The art is, frankly, top-tier, and it has the sort of insane sci-fi twists that made me fall in love with series like Zero Escape.
@Ralizah I really loved Zero Escape. I like visual novels that twist your head hard.
I couldnt get into it......(but it started off well enough)
The problem for me was progression.
"Games" had to end in a particular way to trigger new story parts. Eg you had to pick out the random "alien" without any other victims. (They were aliens right ......its been a while)
Problem is that the list of criteria or triggers are unknown without a guide.
And even with a guide the while random nature can make it difficult to trigger.
Even if you know who the culprit is you have to convince the other AI players.......which was undecipherable to me (read random)
Im guessing you care just suppose to random your way through but when you get to the point where triggering new story parts become fewer.......it just becomes a bit too fustrating for me to trigger specific routes.
In theory having the option to set the number of player/aliens in a game in a game can help trigger specific endings.
But in practice it just added extra variables for you to contend with if you entered in blind......(like I did initially) Heck I think I did 30 + cycles without triggering any new story bits and resorted to a guide.
But even then I just couldnt figure out how to sway the AI to get particular endings (could be a me thing/felt too random)
........that I just dropped the title.
I wanted to love the title so much (and I did like it initially)
@Ralizah would you say fans of the Zero Escape games would enjoy this?
Been wanting to play this for ages! Day 1 on PS for me!
Funny enough I just beat this game on Switch like three days ago. The early game's pretty rough but developed way more of a taste for it as it went.
@CWill97 It depends what you like about those games. The gameplay is completely different, and the plot, while extremely cool, unspools over the course of many, many, many playthroughs (a single gameplay loop pretty much never lasts longer than an hour, and oftentimes barely even half that).
It's different, but there was a... vibe... to it that made me keep returning to that comparison.
The OST isn't great, and sometimes the progression feels like it has stalled as you're finding ways to move the plot forward, but I fully consider it worth experiencing until the true ending.
@Yukimi Me too. Zero Escape, Danganronpa, the Infinity series, the Somnium Files games, this... all good stuff
@CWill97 Potentially, but it's kind of its own beast. I think the way better point of comparison is Raging Loop; the two are kind of unavoidably similar since both are, "Werewolf but a visual novel,", though even then Gnosia has you actually playing the games out while Raging Loop entirely does them through the narrative.
... This being said even disregarding all of this I would SUPER recommend Raging Loop. It's just an excellent game.
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