If you're swinging around between dizzyingly tall skyscrapers, it should be expected you'll need to worry about smacking into the ground at some stage. Fortunately for Spider-Man, it's almost never a concern, but gravity doesn't care whether you're superhuman or not. Anyway, it seems that, for Marvel's Spider-Man 2, Insomniac Games is implementing a feature that may or may not please long-time fans: fall damage.
Yes, as spotted by YouTuber Caboose during his hands-on time with the sequel, fall damage will be included for the first time. While looking through the game's options, he noticed a toggle for fall damage, meaning two things — firstly, Spidey 2 will include this feature, and secondly, it'll be optional.
In Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales, taking damage after falling from a great height is not a concern. There is no fall damage in the previous games, which is fine because you're playing as superheroes and it might feel a bit odd for your health bar to take a hit if you land from slightly too high up. On the other hand, some players feel as though fall damage would add an extra layer of skill, particularly while web swinging. It appears as though Insomniac is aiming to please everyone, then, by adding fall damage and making it an optional choice in the settings.
So, however you feel about this feature, it's nice to know it's there if you want it, and can be disabled if you don't. What do you think of fall damage in Marvel's Spider-Man 2? Land safely in the comments section below.
[source youtube.com, via gamesradar.com]
Comments 28
I think this is a neat idea - swinging is so much fun in the previous games but the lack of any danger whatsoever does make it a bit boring at points. Fall damage might add in a bit more risk there. And if it's a rubbish addition, I'll just switch it off!
I'm shutting it off. Not going to lie. I absolutely love no fall damage in games.
I'll probably turn it of, but great to have options
I have already got damage falling for Spider-man 2!
I typically don't use settings to make the game easier, but I'm shutting this off. Glad it's an option. Having to avoid fall damage in a spiderman game doesn't sound like fun.
I'm turning it off as well. Jumping off high places without consequences is just to much fun
Well, shucks! I just assumed that was in the original ( currently playing) and in the Miles Morales ( still in shrink-wrap). I've been making sure to gracefully lower to the ground.
This is good people can stop whining about not having it and the people who don't want it can keep it off everyone wins
Fall damage?
Sounds like the exaggerated swagger of a middle-aged NYC man in extreme debt
So this one has actual weight physics?
Everyone gangster till they swan dive of the Empire State Building, then forgetting to turn off fall damage.
I will toggle this on for sure. I always liked to try to be effective while swinging and now i will be "rewarded" for landing sucessfully
I quite like the idea of this. Adds a reason to take care when swinging.
Wish real life had optional fall damage ...
I will surely try the option enabled, at least for a while. I have always finded it weird to fall from a tall skycrapper to the ground without consequence. Curious to see how it translates into gameplay.
I will be disabling it, because I just want a chill experience like with the previous games where I don't have to twist my head too much.
I hope there's goofy ragdoll physics when you hit the ground and receive fall damage.
If it’s optional then I don’t see an issue. I’ll probably keep it on and see how it goes.
Will it feature splat-against-the-side-of-a-building damage? I felt that was the area I found myself colliding with more than the ground while slingin' around
Definitely turning this off, but as others have mentioned, great that it’s an option to those who want to raise the web-swinging stakes.
Presumably then they'll be taking the ground-pound move out of the game? It makes no sense that a fall could hurt the Spider-Men, but deliberately smashing oneself into the ground with enough force to create a shockwave that knocks bad-guys back wouldn't hurt you too. Maybe a ground-pound will also cause damage?
I love this! Just like old-school Spiderman 2. I'm turning this on immediately and diving off the empire state.
@Ludacritz Agreed, I've been wanting to play sm2 again!
Seems weird. Can’t recall a super hero ever taking fall damage.
@FatalBubbles The Comedian, from the Watchmen certainly can disagree...
@StrickenBiged I think a fall from high enough up does make sense. If Spidey can take damage from enemies and bullets and other things, you have to include fall damage. Hopefully it's not damage from like two stories up or something silly, though!
Nope, turning that crap off. Just like batman these guys are super-human and not to be babysitted by the player. They are the one exception to that and shouldn't be treated by normal rules.
Manz is the ultimate Web slinger so I'll be turning it on for sure
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