The wonderful Sea of Stars has been a hit for developer Sabotage. It sold 100,000 copies on day one despite being available on PS Plus Extra and Game Pass, and the critical reception has been incredibly positive. While many of you will still be meandering through Zale and Valere's adventure, work has already started on what's next for the Solstice Warriors.
Yes, DLC for Sea of Stars is currently in development. Speaking to Radio Canada recently, the game's director, Thierry Boulanger, confirmed the detail. He explained that the team has been split in two — some are looking into the studio's third game, while others have started work on a DLC add-on for the RPG.
The DLC was actually a Kickstarter stretch goal, so it was always part of the plan to develop a follow-up chapter. It'll be named 'Throes of the Watchmaker', and will apparently form narrative links between Sea of Stars and Sabotage's first game, The Messenger, which takes place thousands of years later in the same setting. It'll be interesting to see how the DLC bridges the gap; without spoiling things, there are already several things that tie the two games together, but it sounds like this will go a step further.
Anyway, are you excited for more Sea of Stars in the future? Time your hits in the comments section below.
[source gamesradar.com]
Comments 23
I'm about 10 hours in and absolutely loving the game. It's how I remember old school JRPGs but without all the grinding and tedium. Top stuff.
The Messenger is an amazing game that didn't sell well and even then they made free DLC (hard as *****, very cool), that shows you love and commitment to their work. Now Sea of Stars is also a fantastic game.
These dudes deserve way more love than what they are getting right now.
Absolutely amazing game. Finished the platinum yesterday, so I’m ready for more!
@DKShadow I’m about ten hours in, playing for the enjoyment without an eye on the trophies, but I will end up getting the plat once I’ve completed the story. How annoying is it to go back for all of the collectibles and whatnot? Is there anything I should keep an eye out for that’ll make my life easier later? Congrats on the plat!
@glassmusic Nothing is missable, so definitely focus on just enjoying it.
I’d recommend being as thorough as possible initially though or the clean-up at the end could be tedious. Late in the game you get an item that will help with finding everything (it displays region, location and collectible type), though it won’t show precisely where things are, hence getting as much as possible initially is recommended.
Including the 5-7 hours of NG+ you gotta do, expect a roughly 45-50 hour total playtime. Maybe less once proper guide come out.
@DKShadow
Congrats on the plat, how did you do 25 moon bounces? I’m lucky if I do 6-7?
I'm rolling credits for the first time as I read the article and write this, coincidentally enough. This has been a very enjoyable little game so far, so I'll be there when that DLC drops.
@Vivisapprentice You should get it organically by the time you finish the game to be honest. I kept using her ability whenever I got the chance and did it well before I was half way done. High health enemies help, so they don’t die before you get to 25.
I am about 15hours in. The music is really awesome
In NG+ right now, love the story, the wheels mini game is a creative masterpiece, and the extra content. A big LOL for wandering around the crypt for hours.
I'm on my 6th playthrough now, trying a no damage run.
It may not be the game of the year but it is certainly in the conversation. Excellent game and I'll be getting any dlc they put out if it is the quality of the base game.
Loving sea of stars but the messenger isn't my thing. So, i don't really care about the connection. They are very different games.
@Sequel Jesus, six?! It's fairly linear in all aspects of design and progression. Just like the journey that much?! Kudos I guess for that alone.
It's great in terms of touch of nostalgia for sure, but overall it is a great reminder of just how far we have come in terms of depth.
@Vivisapprentice
I just got that trophy earlier.
Honestly to me it gets easier as your Moonbeam goes on. The first 7 or so reflections have weird timing. But once it’s moving at top speed after that you can sort of just spam the X button (if you’re on PS5 like I am.)
By the way this game is absolutely phenomenal. It has the exploration and light puzzle solving of Secret of Mana, the general gameplay loop and presentation of Chrono Trigger, and the active gameplay elements of Mario RPG. That’s like three of my favorite RPGs combined into one awesome game with a sweet story. I’m about 9 hours into it so far and I’m loving every second.
This is the kind of game I would have rather had on Switch but since it’s part of PS Extra (which I have) I decided to just give it a go. And this is my biggest surprise of the year honestly. I’m definitely going to buy it on Switch after I NG+ the PS5 version.
@KundaliniRising333
The combat is much deeper than it appears at first.
I’m playing without any of the difficulty aides. And some regular battles are actually truly hard if the enemy gets good “locks” (the game’s main battle gimmick; essentially when the enemy cast spells you have to use the right combination of differing attack types to break the “lock” or at minimum reduce their damage by a percentage)
I’ve gotten wiped a number of times on regular fights. The bosses have been fairly easy so far though. Although I’m sure that’s fixing to ramp up.
I'm 16 hours in and enjoying it thoroughly. I think sometimes I wish the writing was a bit more nuanced, but it captures that sort of plucky coming of age JRPG we all remember.
I'll be curious to see how I feel once I've finished it, but I think this is a close second to Cosmic Star Heroine for me on indie JRPGs - I might check out Chained Echoes next.
As for DLC I would certainly have a look. I adore The Messenger, and it had excellent DLC. I'm all aboard team Sabotage at this point.
@OrtadragoonX I'm about 18 hrs in exploring every nook and cranny. I definitely find the game charming if not a bit derivative and generic in story. I just couldn't imagine playing it again unless I was directly chasing achievements. However, It's an amazing nostalgic trip into games I loved as a kid like chrono, suikoden, etc.
Yet it's also built with the same limitations when employing the tropes of the time that can be more apparent after playing games with more depth and advancement of this time .
I am playing it in small doses and loving it though. I'm with ya, though there absolutely is a strategy to lock breaking. Battles become more of a puzzle of order and action that can be quite challenging. I haven't resorted to the relic aides, but I can't lie I once considered it lol.
Just before the final boss, going around getting everything else. I dont want it to end, what a great little game. I'll have to pick up The Messenger next to see what the connections are
@Vivisapprentice The timing for the bounce isn't as it hits Valere, it's slightly before. Hit the button when the projectile is 3 thirds of the way to her and speed up as it goes on.
@Vivisapprentice you absolutely attune to it, I didnt think I'd be able to get it when I started playing but you find the rhythm and I got it eventually. Done it a few times since then too
Use the audio of the monster being hit to time it
@Bunchesopuppies I love this game, but I keep finding myself wanting to spend more time on Wheels. Why is that minigame so addicting? Man I love this whole package.
On my 8th playthrough right now so this will be appreciated
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