FuturLab was, during the halcyon PS Vita days, one of PlayStation’s most dependable indie partners. The Brighton-based developer, which initially found fame through Sony’s short-lived PS Minis scheme, released some of the handheld’s best games – culminating in the outstanding arcade shooter, Velocity 2X. But having found unexpected success with PowerWash Simulator, it looks like the studio’s latest will skip PS5 – at least initially.
IKARO Will Not Die, announced for Xbox and PC earlier this week, is being billed as a spiritual successor to Velocity 2X – albeit “with the style and sophistication of the combat and traversal systems dialled up times 1,000”. In terms of gameplay, this looks wildly different to the 2D shmup shenanigans of its inspiration, but we can certainly see hints of the 2014 hit in this trailer.
The press release expands: “This new arcade action title delivers an exhilarating blend of gravity surfing action and unique combat in a game built around momentum. Master the game’s gravity-defying systems to surf through science-fiction environments, engage in spectacular combat encounters by chaining abilities together, and employ a host of cool abilities in the latest title from FuturLab, the award-winning studio behind PowerWash Simulator and the Velocity series.”
Unfortunately, despite being such a close collaborator with PlayStation during those initial Velocity days, it looks like IKARO Will Not Die will skip Sony’s systems – for now, anyway. We’ll reach out to FuturLab and try and get some confirmation on its plans, but in the meantime, if you want to experience the spiritual successor to Velocity 2X, it looks like you’ll need to do so elsewhere.
[source youtube.com]
Comments 11
I can’t see any resemblance to Velocity 2X here 😂
The developer had Velocity 3 made and ready to go but needed a publisher many many years ago.
I actually had the scoop, contact info and emails, offered it to you guys but nobody wanted it 🤷🏻♂️
Hopefully just a timed deal
Looking at FuturLab's list of games, every single one of them had a Playstation release in some form. Would be weird if this doesn't get one.
Sony sh**s on devs with the shameful treatment of the Vita and then people wonder why devs bog off to a rival system....
@Jacko11 sounds like push square . I do remember the conversations with futurlab I had on the subject and others. PS+ lead to the downfall of velocity nova or 3. Numbers didn't translate to sales and sony just left them in the cold. Its no wonder this isn't launching on playstation. Sony screwed them.
From what they showed of velocity 3, it was going 3D. Though to be honest I'm more interested in what happened to Kai Tana than this dude at this point. Especially how 2x ended. Still need the platinum, that last stage broke my brain.
@NotSoCryptic very well said. There was such an interesting story to be told there at the early stages of PlayStation seemingly abandoning its Indie initiative and sidelining Shuhei Yoshida.
PushSquare just didn’t seem to want the scoop at the time or even now.
There is definitely a story to be told here of a studio/development who had big ideas and lot’s of potential. Velocity 2X is one of my favourite games on PS4 & VITA. If only we go lt the third game :/
I don't like the trend of following great indie 2D games to average indie 3D games, just make beautiful 2D games rather than trying to move to 3D.
Hyper light drifter also got the same fate, rather than making awesome HLD 2, the dev instead make 3D game, solar ash, that just got average reviews 😕
In the other hand, some dev get it, after Trine 3 3D gameplay getting average reception, the dev (frozen byte) going back to it's root, making trine 4 & 5 a beautiful 2D games (with 3D graphcis).
The Velocity games were incredible. Got the platinum trophy for Ultra, but not 2X, unfortunately.
I really should go back and replay it one day to mop up that plat.
Not sure how well the pacing of those games will translate to a 3D environment, but we'll see.
@wiiware Have you played this? Is it average?
Weird thing to say given the likes of Returnal. Maybe Housemarque should have stuck to what worked in the past facepalm
So this is the replacement for the awsome character of velocity 2x thats a shame.
@MeatyVeg Returnal is made with sony 1st party studio money, this is not, do not expect same graphics or gameplay from this. I prefer great 2D games rather than average 3D one.
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