Announced back in June, People Can Fly is bringing its fan favourite shooter to virtual reality in Bulletstorm VR. Unfortunately, it'll be a little bit longer of a wait than we were expecting — the PSVR2 game has been pushed back to 18th January, 2024.
The news came recently via a short statement on social media:
Bulletstorm VR's delay allows the team to continue improving the experience" to ensure it "lives up to the high standards you've come to expect from the well-known AAA FPS franchise and People Can Fly as a developer of high-quality AAA games".
It concludes: "We are incredibly thankful to our fans for their support and passion surrounding the Bulletstorm series and deeply appreciate everyone's patience."
The game was initially scheduled for 14th December, so the silver lining is it's only an extra month to wait. Are you excited to play Bulletstorm VR when it arrives? Reload in the comments section below.
[source x.com, via playstationlifestyle.net]
Comments 20
Please let it be good! Don't f this one up.
I adore Bulletstorm and have played through it multiple times on Xbox.
I can't wait for this and really wish more devs would convert their existing FPS titles into PSVR2 games. Bioshock, Half-life 2, Portal, Shadow Warrior, Metro, Crysis, Dead Island, Ghostrunner and Far Cry would be my top choices. What a games line up PSVR2 would have then.
Cyberpunk 2077 would be absolutely incredible too.
@__jamiie This statement exactly! Ps3/360 era games should be relatively easy and quick.
The install base may be small but im guessing the attach rate is fairly high, especially with AAA games...
@__jamiie If just one or two of these suggestions actually happened or, of course, if we could just get Half-Life: Alyx, I’d be on the PSVR2 train in no time. Sadly, there just isn’t enough for me right now.
However, Bulletstorm VR is definitely a step in the right direction and I’m also hoping PowerWash Simulator VR comes over, too. But where is the first-party support, Sony? Is it coming or am I just Calling into the Mountains?
@The_Pixel_King I'd argue RE8 and the upcoming RE4 would be reason enough to get PSVR2. And GT7 of course, but not everyone is into racers.
I'm currently playing RE8 on PSVR2 for the first time. I've held off from playing it on the flat-screen, and man oh man... I just can't go back to flat now. The sense of presence provided by VR just elevates the game to a whole new level. It's another kind of experience, really. And the shooting... well, it now feels like shooting.
It's genuinely mind-blowing.
@Art_Vandelay Is RE Village really that good on VR2? You’re almost tempting me now. I certainly do love racers and put over 70 hours into Gran Turismo 7 on my way to rolling credits. I’ve also beat both RE4 and 8 on PS5. For me personally, I definitely still need one or two big games to warrant shelling out over £500 on Sony’s new VR unit though. Three or four games (that I’ve already beaten) aren’t enough, especially when we’re slap bang in the middle of a Cost of Living crisis!
@The_Pixel_King
I agree with him it’s phenomenal. Unfortunately though, no trophy support at all.
@Art_Vandelay Also still busy with it as we speak, best experience on PSVR 2 by a long shot!🔥
@Trousersnake Yeah, but I'd consider a tie between RE8 and GT7.
Totally different experiences, each of which are mind blowing in their own way.
Granted, GT7 requires a good set of wheel and pedals for the most authentic experience. But honestly, it might edge out RE8 for the petrol heads like me.
@Art_Vandelay Yeah, GT7's amazing too! No wheel yet, though😒
@The_Pixel_King I see your point, having beaten the three big bangers on the platform. But I'll tell you: the difference is so stark, that it would really be like playing those games for the first time.
Do you own a good set of wheel and pedals? Because that really elevates GT7 to the pantheon of greatest gaming experiences ever. But granted, I love cars.
Now, if you're really tempted, I'd find a way to try out PSVR2 before you buy. On the one hand, no words here can really convey how much of a step up it is compared flat-screen gaming. But on the other hand, it's certainly not for everyone.
And as a final note, don't get too hung up on the lack of big AAA titles. I initially bought the headset mainly for GT7, but went on to discover a plethora of incredible games that I wasn't aware of. To give one notable example, Tetris Effect is as close as one can get to having a religious experience with games. It's a mind worm.
@Trousersnake I know.. it all adds up, doesn't it? 😓
@Art_Vandelay Oh man, now you’re really pushing me over the edge! I’m a big petrol head and love cars (motorbikes, too). I don’t own a wheel and pedals though, which is a shame. But I’ve done plenty of real track days in my time. And speaking of 3D, I used to love playing my 3DS back in the day. At the time, it was pretty much my favourite console just because of how much I digged the 3D effect.
Under any other circumstances, I’d likely have been tipped over the edge by now and be placing an order as we speak. But I’ve had some really serious health issues in recent years, which resulted in me losing my job and spending an awful lot of time in hospital and having multiple operations. Over £500 for the VR2 is something I just can’t afford right now.
That being said, I play my Switch much less than I used to and I haven’t touched my Series X in the best part of a year. Maybe I should consider selling those two and putting the money towards the VR headset? I’m a huge fan of Resident Evil, I’m a big car fan and Tetris has been one of my favourite series ever since the OG Game Boy. I reckon I’d love Tetris Effect in VR.
Seriously, I’ve gone from not being interested to almost needing a PSVR2 in the space of just a few comments. I’ll at least give it some serious thought now.
If we don't get Red Steel 2, Borderlands 2 VR/Skyrim VR again, Bulletstorm in VR is good enough.
If Crysis VR happened instead of Robinson the Journey how many people would have noticed Crytek doing that more hmm?
@The_Pixel_King That's kinda what i did, i ditched Xbox alltogether in favor of the PSVR last gen. and never looked back. It's a separate platform with it's own library of games, and owning a PS, Nintendo, Xbox AND a VR kit proved a bit too much for my wallet too.. Since you're a big petrol head i can assure you you're missing out bigtime not being able to play GT7 in VR. Really, it's THAT damn good!
@Trousersnake Okay, that’s it. I’m gonna sell the Series X and maybe the Switch, if I have to, and look into finally getting a PSVR2. I need to check out GT7 on that thing. Plus, it’ll be cool to replay RE4 and RE8 on it. Thanks for the advice my friend.
@The_Pixel_King Hey, I'm sorry about your health issues. That's the one thing that matters above all else. I hope you've been able to land on your feet.
Now, it's funny you mentioned the 3D effect, because that was the first thing that stood out to me when I tried the headset. The perception of depth totally tricks the brain into believing you're actually there. Sure, that sense is complemented by the 6DoF tracking, but the 3D depth of VR is what killed flat-screen gaming for me.
Getting back to racing, I've also driven a 458 on a track in Vegas, and GT7 in VR with a decent set of wheel and pedals gets surprisingly close. In fact, the brain sort of fills in the gaps by creating a false sense of G-force, and I'm really not exaggerating. But granted, the force feedback from the wheel does a lot here.
Just be aware of simulation sickness, as it affects something like 40% of users. My heart sunk the first time I tried GT7 in VR. I felt so immediately ill that I thought I would never be able to overcome it. But I did over several months, so it is doable and totally worth it.
@Art_Vandelay What length of time did you start with to overcome the motion sickness and by how much did you increase the sessions?
@Discol76 It was a very gradual process for me. I initially tried a few games with full locomotion in addition to the aforementioned GT7, and quickly realized I wouldn't be able to enjoy them until I grew some VR legs.
So I turned to more stationary games such as Tetris Effect, Drums Rock and Moss to get more acclimated to the headset. More importantly, I played games with constant speed motion like Thumper and games with teleportation like Zombieland. BTW, all excellent games. And finally, I also played Horizon Call of The Mountain in short sessions, since it offers great comfort settings despite being full locomotion.
So, I gradually increased the length of my sessions. The trick here is to balance the following: go for as long as you can handle, but don't force yourself. Doing so, can create a negative feeling towards VR.
The length of time itself really varies from person to person. In my case, using GT7 as a barometer, I was able to play for about 10 minutes straight after a couple months. Now, after about 6 months, I can play it for about an hour until I feel like taking a break. But there are still some situations that can hit me immediately, like one nasty accident the other day that sent my car spinning out of control for a few seconds. I guess the incredible immersion will always have a price. 🙂
As for full locomotion games, I've been playing RE8 and I can comfortably do it for about an hour or so. Sometimes, up to two hours. I think I still have quite some room for improvement so, like I said in the beginning, it's a gradual process. A rather enjoyable one though, as VR is amazing.
@Art_Vandelay appreciate the detailed reply. Thanks 👍
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