The second open beta for upcoming fighter Granblue Fantasy Versus: Rising is now live on PS5 and PS4. If you want to give it a shot, all you need to do is head to the PlayStation Store and get it downloaded.
The beta is set to last all weekend, coming to a close on Sunday night / Monday morning depending on your timezone. It's also quite a robust network test, offering access to casual online matches, lobby matches, training mode, and Grand Bruise Legends. The latter mode is basically Granblue's own crazy take on the Fall Guys formula, which exists as its own minigame.
What's more, the beta supports cross-play, so you can match up with players on Steam. A total of 26 characters are yours to try out, and since the previous beta, the game itself has been overhauled quite significantly in terms of system mechanics and balance.
Rising is due out on the 14th December (following a recent delay), and if you're at all interested, we'd definitely recommend giving this open beta a go. Will you be joining the fray over the weekend? Build some new combos in the comments section below.
[source rising-betatest.granbluefantasy.jp]
Comments 4
I saw what I wanted to see - Granblue Fantasy: Relink beta this weekend.
I wouldn't mind giving this a go either tbf.
My country wasn't listed as eligible on the website and the first beta wasn't available for download here - but this one is.
Hopefully this means they expanded to the missing parts of EU and forgot to update the list (and it will actually work). We'll see in the morning, I guess.
I'll definitely check it out.
@ShogunRok I replied to PushSquare's tweet but I'll also mention it here.
The PS5 version unfortunately has currently much more input latency that the PS4 version running on PS5, so I'd recommend using the PS4 version for now (you might need to use the PS App to download it, it didn't show up on my PS5) - which is a shame, because the PS5 version looks noticeably better.
This was also originally a problem with Guilty Gear Strive but was addressed over a year ago, which is why I didn't expect GBVS to have the same problem - but here we are.
Hopefully this gets addressed ASAP.
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