One of the most exciting things about PS5's upcoming The Last of Us: Part II Remastered is its slate of brand new content and features. Obviously the base game is fantastic, but exploring previously cut levels, listening to director commentary, and most notably, playing the roguelike survival mode No Return, are all big selling points. Now, it looks like we have a little more information on this intriguing spin on the game's third-person action.
One ex-Naughty Dog employee's LinkedIn page states he (Colin Freeman) worked on a total of 12 unique levels for No Return:
This information was dug up by Naughty Dog super fan @Joanastic, and indeed, the profile mentions, more than once, a batch of 12 stages for the remaster's extra mode.
To recap, No Return is a roguelike survival mode in The Last of Us: Part II Remastered. It puts you into randomly generated combat/stealth encounters, and allows you to play as numerous characters, each of whom have unique traits. You get rewards after defeating waves of enemies, getting stronger as the challenge gets tougher. It sounds like a great way to enjoy more of the game's superb action without dipping into the main story.
Surviving through 12 levels of combat sounds like a gruelling gauntlet, but it's unclear if this number will hold true for the final product. It may be that there are more than the dozen Freeman helped bring to life, or even less if some were later cut. Still, it gives us a rough idea of the mode's scope ā we're interested to see which locations have been selected for use in No Return.
Anyway, are you excited for this mode in The Last of Us: Part II Remastered? Let us know in the comments section below.
[source twitter.com]
Comments 24
0/10 because it isn't 13 levels. š
Looking forward to this mode, the gameplay in part 2 is fantastic. Hope this is a mode you can also play together.
Honestly this is what I'm excited for the most with this remaster. The main game is amazing but I don't know if I can put myself through all that again. However, a roguelike survival mode with this game's combat is a big thumbs up from me.
Lev gameplay ftw
I wonder if this Rogue mode had anything to do with Factions 2 before Bungie got involved. I would have liked to have seen some sort of Coop implementation in this mode, it would have been awesome to have played this with friends.
@Quintumply Yeah agreed.
The gameplay is so good, but the story is so heavy I just couldn't bring myself to go through it again. Incredible, but heavy.
That's mainly what I wanted Factions for too -
Just more gameplay but without the anxiety. This new mode will do nicely.
Super excited for this mode, canāt wait to slay as Lev. Such a fantastic game. THIS is how you do remasters! Day one upgrade for me!
@Quintumply @Shepherd_Tallon Perhaps a 'skip cutscene' button would suffice
@Shepherd_Tallon @Quintumply I actually found my second playthrough to be less heavy and to that more enjoyable. The big shock effect is gone and you get to enjoy other parts of the story more and smaller details of the world that really build up the overal setting.
I'm excited for the roguelike mode in the remaster and I don't even play roguelike's that often, but the gameplay in Last of Us Part 2 is amazing so it should be fun. I am curious what the unique abilities for each character are though.
I'll also play through it for the third time because that story is intense from beginning to end, whether you like it not.
It being a $10 upgrade makes playing one of favorite games of all time even easier.
This isnt last of us there's only 1 last of us game it was fun this wasn't.
@Martijn87 I think I'd probably still enjoy it if I played through again (and maybe more so, as you say), but it's quite long and very bleak and both those factors put me off, haha. Never say never, though.
I wonder if some of the work done on the (potentially doomed) multiplayer project is being repurposed in this mode? A bunch of levels, different playable characters, it would make sense.
Vita girl better be playable. Otherwise what was the point?š
Sounds like a solid new mode. I don't think I'll play it much but maybe once or twice over a weekend.
@Ainu20 Or they might be handling the development of factions to who ever is doing this remaster and this is serving to get their feet wet.
Should've called it Directors Cut
While Roguelike games have always triggered my anxiety to a very high level that really stresses me out and makes for a very uncomfortable experience personally. Even just the thought of roguelike puts me off. I do adore this world and gameplay though and I'm pretty handy at its gameplay once the bit of rust is off, so I'm very much willing to try it. Main story campaign platinum first without any save transfer and when that's done again I will be at the top of my game in the combat department in readiness for roguelike, giving me a far better chance at enjoying a roguelike?. Be a nice little bonus if this No Return roguelike comes with over half a dozen new trophies
No interest in playing through that miserable campaign again but the gameplay was solid, a Ā£10 upgrade cost for the roguelike portion seems worth it.
@Shigurui if a post apocalyptic world ain't a miserable place then they're doing it wrong
@Beerheadgamer82 - It's the miserable script writing that puts me off a second playthrough, not the world but that's a topic for a whole different place.
"Heavy" is a kind way to put it. Part II's story is a one-note sadism fest with uninteresting new characters. Druckmann is a suprisingly terrible writer without adult supervision from the likes of Straley or Mazin.
But the gameplay is 10/10, which is why I'm heartbroken about Factions 2 & why I'll pay $10 for No Return.
@Shigurui I really liked the script, although it is a really tough one to take at first and very understandable at how devisive it all is
Iād go with 12 different environments rather than levels.
It sounds like the mercenaries mode of resident evil 4 and I liked that so looking forward to this š
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