
Alan Wake 2's latest update, 1.15, is now live on PS5, allowing players of the atmospheric thriller additional ways to customise their experience, amongst other things. Along with adding a Chapter Select, which should make tidying up any lingering Trophies easier, the other big ticket item is the ability to tone down the frequency of the game's many jump scares.
Remedy posted the full list of changes and additions, and it's quite a meaty update. First, Chapter Select has been added to the main menu, allowing players another run at any mission in the game they've previously unlocked. Remedy states that this feature loads a pre-made save game regardless of your progression, meaning your inventory will change depending on the mission chosen. Players will still keep previous manual saves.
The frequent "horror flashes" that plague Alan on his journey can now be set to Low, if you like, as opposed to the regular Normal setting. This could get distracting sometimes, so the option to lessen their frequency is excellent.
Along with a long list of other bug fixes and tweaks, one stands out to the Trophy-hunting eye. Remedy sheepishly admitted that "we know we've made it a bit complicated with some collectables having to be picked up in a single run", and the below issue was an annoying one:
- Fixed an issue in The Final Draft (New Game Plus) where if the player already had Saga's crossbow in their inventory, they could not complete/open all required Cult Stashes and thus couldn't get the Lighthouse Key from the final Cult Stash.
Regarding performance on PS5, the random stuttering that could occur during perfect dodge slow-motion moves should be fixed. Optimised UI rendering when there are a lot of UI elements on screens ((like your inventory) should result in a smoother experience, too.
How's your Alan Wake 2 experience been? Is there anything in update 1.15 for you? Let us know in the comments section below.
[source alanwake.com]
Comments 17
The jump scares are still obnoxious as ever, they haven't really toned them down or removed them they just lowered the volume of them. Easily the worst part of the game as they're cheap, tiresome and grow old especially in the nursing home section where its constant. Its a cool gotcha gimmick early on but Remedy just had to overuse it and it ruins some of the more tense sections where less is more would have been wiser.
I’ve already obtained the platinum trophy a couple of weeks after the game released, but it’s good to know a second playthrough in the future will be a great experience.
Still waiting on physical…
@DennisReynolds Jumpscares in general are just bad ways of making a horror game or movie "scary."
I almost ***** my pants every time the jumpscare shows. finally, a game that can scare me. the last one was Alien Isolation.
@Blacksmith1985 Yeah, but it's such a cheap way to get a scare out of someone.
@Bentleyma but here it actually works.
@Bentleyma @Nepp67 Yeah, if you can't scare someone without making them jump, you're not scary.
@WolfyTn lol
@WolfyTn
Yeah physical or gtfo
@kejsi-sensei I have seen it happen a lot lately so it's not so weird you don't have to buy it on day one because you get the worst experience and if you waited and get the physical release eventually you get the best experience with sometimes at a even lower price.
The full update log is like 3 pages long, new improvements for haptics, improvements in UI, new "accessibility options" (jumpscare switch)... and still no option to invert the horizontal camera, so I still can't play one of my most anticipated games in the past 2 years or so... Why the f*ck would Remedy omit such a simple feature that is present in all of their older games?!
@Nepp67 Jumpscares are fine when used in moderation, they're tool in the toolkit of horror but the problem is nowadays they're just overused and boring. I miss The Exorcist 3 days where the hospital jumpscare was legit scary and effective and stood out.
@Gigawatt-Kapow Texas Chainsaw the OG film is still the scariest film ever imo and it doesn't have a single jumpscare.
@DennisReynolds Exactly that! I'd forgotten about that one!
Saw Dennis’s comment above but interested to know more about the jump scare tone down. Alan Wake 1 was scary enough for me (yes, yes, I’m a wimp!) so have been put off Alan wake 2 by all the reference to full on horror / constant jump scares
@DennisReynolds Yeah they are overused but I just prefer horror like Silent Hill where they use sounds and atmosphere to get you feeling scared. Well that and the monsters themselves. Like hearing my radio static go off and walk towards the gated hallway only to see Pyramid Head standing behind it was such a memorable and terrifying moment for me.
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