
Just like many other multiplayer experiences on the market, Helldivers 2 will be supported long past its PS5 launch with new content to play and items to earn. However, Arrowhead Studios is not simply producing fixed content drops it can plan for months down the line; rather, it sees itself as a D&D game master that will react to the actions of its playerbase.
Across its selection of missions accessible from the war table aboard your spaceship, there will be meters tracking how well the community is doing in its efforts to push back the Terminids and the Automatons in real-time. Using these, the developer will be able to continue its story post-launch as the second Galactic War progresses. In an interview with Push Square, assistant game director Sagar Beroshi shares how this push and pull can lead to new missions popping up in-game.
"There is new and extra content in the game to be uncovered if players shift the galactic territorial game in a certain way that works for them. So we have a game master system that is staffed by human beings and by tools and systems that are there to respond to player-to-player behaviour." Beroshi then offers the example of the human race liberating a whole planet — "let's see what the enemies will do in response," he adds. "Just like a game master would in a tabletop game, right?"
Alongside its evolving post-launch narrative, Helldivers 2 will be continually updated with new items and cosmetic pieces to unlock. Some can be earned through natural gameplay while others may require the premium currency, but Beroshi assures Arrowhead Studios is trying to be as "generous" as possible with the system. "We are trying to model a different type of live service than what we've seen before."
All of the items added to the game will remain there for eternity; they won't be rotated out after a while. You'll spend medals to unlock a lot of them — which are earned in-game and are generous on the mission complete screen — and then they're yours to keep. "The depth of tools with which you can approach problems in the game just keeps expanding. And we want it to be as generous as possible because this is the type of thing that we would want as players. We would want there to be more and more ways to do the most fun things in the game, right? So there are lots of different types of things you can unlock and you can grow towards."
Are you looking forward to seeing how Helldivers 2 evolves in the months and years that follow its PS5, PC launch? Let us know in the comments below.
Comments 10
This really sounds so promising.
I don't think it's going to set the world alight or anything (hopefully it will), but for the community that follows it long term it sounds very respectful of our time.
Lots of other online games I want to play put a timer on everything. It makes what should be a fun event feel like a job.
This game is sounding really really good. I’m down day one
If you're going to live service, be creative with it. I tentatively like this concept. Instead of trying to pre-emptively shove Fortnite style battle passes and skins and etc in our faces, they want to organically respond to what the player base is doing; that's kind of cool
I'm interpreting this as potentially, if we start doing really well and killing the bugs easily, they'll shift the narrative and start a storyline where some stronger species come in. If so, that sounds amazing
That sounds pretty interesting. This is still a wait for reviews game though for me.
I wish this wasn't an exclusive game
Unfortunately I play with a mix of PC and Xbox users so it's hard to convince a gaming group to playing besides titles on all 3 platforms.
This sounds awesome. This is looking like more and more of a purchase for me. DnD explanation sounds so cool.
Im looking at all of the videos for this game and it looks very nice, but I am worried about content at launch. Especially when it is a live service game, but I am very surprised that this is $40. I was very much expecting it to be $70 because of how high quality it looks.
@DennisReynolds Same here, can never be too careful with live service titles.
Didn't a studio try this back in the day with an MMO and TV show? Where players actions influenced the direction of the story. I believe it got cancelled due to massive trolling but I could be wrong.
Leave A Comment
Hold on there, you need to login to post a comment...