Just like many other multiplayer experiences on the market, Helldivers 2 will be supported long past its PS5 launch with new content to play and items to earn. However, Arrowhead Studios is not simply producing fixed content drops it can plan for months down the line; rather, it sees itself as a D&D game master that will react to the actions of its playerbase.
Across its selection of missions accessible from the war table aboard your spaceship, there will be meters tracking how well the community is doing in its efforts to push back the Terminids and the Automatons in real-time. Using these, the developer will be able to continue its story post-launch as the second Galactic War progresses. In an interview with Push Square, assistant game director Sagar Beroshi shares how this push and pull can lead to new missions popping up in-game.
"There is new and extra content in the game to be uncovered if players shift the galactic territorial game in a certain way that works for them. So we have a game master system that is staffed by human beings and by tools and systems that are there to respond to player-to-player behaviour." Beroshi then offers the example of the human race liberating a whole planet ā "let's see what the enemies will do in response," he adds. "Just like a game master would in a tabletop game, right?"