Studio Media Molecule has been winding down its live development and support for Dreams for a while now, as it shifts towards work on its next big game. The next step in this process is the stoppage of the game's live curation, which has been manually handled by a dedicated team since the game's launch.
As confirmed in the below post, curation support will end next month:
However, as stated, Media Molecule will be implementing some changes that'll ensure new creations are presented to players and popular, good quality stuff will still be pushed to the top. There's more information about how this will work over on the game's blog.
In a follow-up message, the team assures that there are "currently no plans to take Dreams offline", so everything will remain playable for the foreseeable future.
Are you still creating and playing in Dreams? Let us know in the comments section below.
[source docs.indreams.me, via x.com]
Comments 11
I genuinely wish Dreams would've released on PC.
Insane how Sony fumbled this. Literally this game would’ve been perfect for PC. They wonder why only $315 million AAA games do well when they don’t market their smaller games to the right audience.
@Deoxyr1bose completely agree, game was managed bad. Should have been released on PC and Ps5, and also added an option to monetize creations.
Dreams' over, guys.
I hop in every few months for a day or two and there are genuinely some really cool experiences people are creating. I personally think that Dreams is a very powerful tool for creation and I think Sony wanted to kill it so they wouldn't have any competition from itself.
I think the creation stuff is owned by Minecraft tbh. I mean dreams blows it out the water but…kids…
@Deoxyr1bose the problem is also that Sony isn't the one choosing the marketing strategy. They team is primarily responsible for picking that. And they chose to market to creators instead of players. The ironic part is that you get both by going for gamers.
I hope Dreams managed to inspire some talented devs to pursue a career in game development, or got them a job as part of their portfolio.
Some cracking projects were made.
I followed a few of the tutorials and tried some basic creation, but the whole time was wishing I had a mouse and keyboard and sitting at a desk with a monitor, instead of on a couch with a TV and a game-controller.
The software is amazing, and what people have created is truly incredible. But for me it was in the too hard basket
It sucks, but at the very least I'm looking forward to what they make next.
This should've been released as a ps4/pc game day one to secure more users and income
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