Unlike a lot of recently released blockbusters, Stellar Blade won't be taking up a massive chunk of your PS5's storage space. As per the ever-reliable PlayStation Game Size, the upcoming action title weighs in at a very reasonable 30.4GB, which is obviously a far cry from the 80GB and above downloads that players have gotten used to dealing with over the course of the generation.
Even though it's a largely linear game, we did think that because of its emphasis on cinematics, Stellar Blade would serve up a more significant file size — but it looks like developer Shift Up has done a good job of keeping things in check.
And it's not like this is some five-hour experience, either. Based on developer interviews from a few months back, it's believed that Stellar Blade is around 25 hours in length. So, again, just over 30GB seems nice and compact.
Will be making room for Stellar Blade when it releases later this month? Maybe you won't have to shuffle your SSD at all? Sharpen your blade in the comments section below.
[source twitter.com]
Comments 35
The Demo gave me the feeling I was playing a mobile game, so this sounds about right.
So it's not a bloated install like FFVII REBIRTH, great to see.
Have they added one more boss to that demo?
I don't see this as a problem, If I'm not mistaken the lastest Ratchet and Clank had a similar weight on PS5.
Thats good compare to the other games.download size and space is cool because a lot of games are getting bigger.word up son
Very good!! I'm playing some long games right now and don't want to uninstall any yet.
Patch one coming in at a small 200GB
The fact that the devs put effort into compression and seem to care about player's storage space is always a very good sign.
This developer proves again and again that they actually have some decency and respect for the player (unlike most developers these days). I will most definitely be playing this... at some point. My backlog is just too big haha. But Shift Up is definitely a developer I'll be keeping my eye on from now on (in a good way of course!)
COD could stand to learn a thing or two from these guys…..
Just wanted to give props for the sub heading! 👏
I will 100% be making room for this.
Those skimpy outfits don’t take up much storage 😋
Wow, that's not bad at all.
This is great news. I’d love to try the COD Black Ops Cold War campaign since the game was added to PS+ essential a while back… but every time I remember that it requires 150 GB (minimum) install, I just say forget it!
@ShadowofTwilight I do wonder how much of the code could have been just removed. There's a mod for Uncharted on PC that cuts down the install by like 30 GB or something.
Nice one, storage is always a problem with most of the big games these days taking up 80GB or more.
@Maubari Have I missed something? How has this developer proven again and again that they actually have some decency and respect for the player?
On PSP games back in the day, you could compress the ISO various ways and sometimes cut the size of the game in half. You could also rip individual things like foreign voice tracks, movies that you'd never watch, etc., and save even more space.
Stellar Blade and Helldivers 2 both respecting PS5 storage space where other games are taking up nearly 100GB or more (looking at you Rise of the Ronin and FF7 Rebirth)
real game will look way better than the demo
Another W for Shift UP, a well optimised game and well compressed. I'm looking forward to playing the game.
@NoHope what mobile games are you playing???
@Sam_ATLUS both of those games are open world so ya they going to use alot
@NoHope The demo felt like a mobile game? Really? I’m trying to follow but can’t say I do…
Good. Always appreciate when the devs are able to take their time and compress a game. I'm sure the bigger studios are also capable of doing this same thing but when you have a big name game like Horizon or Final Fantasy or Spider-Man, there's going to have to be some cut corners to get the game out in the expected time frame.
@NoHope Doesn't even sound like you played the demo then.
It looks like a 10 year old game, the motion blur to cover all the crimes is high, I'm not knocking it it's not my kind of game, but everyone is acting like it's revolutionary, it's just another anime inspired game made for a wider market, a lot of games don't need to be massive, it's just poor optimisation on the part of Devs wanting to push out games, cod is a prime example, it never had the need to be like 130gb, that's just laziness, if Devs actually tried they could get games down to a reasonable size.
It's because artists are cheaper than developers. A game like CoD probably uses giant textures that need to be uncompressed and memory mapped to get loaded in.
Look at DOOM Eternal, because id has always made that game to run on many specs of hardware they put more thought into how textures are loaded, its 50GB in size.
It can cost more $$$ for a realistic looking game to use small repeatable textures (3D tiles essentially). This also has a different style pipeline.
Studios would rather pay Nvidia and Epic to come up with a one-size-fits-all solution with AI and artist-focused tooling. And not-for-nothing but.... hard drives are cheaper than RAM, GPU or CPU usually, which is also why Microsoft and Sony have spent $$$ optimizing asset delivery from hard drives.
@anubisvel
That's the beauty of it, you just don't have to.
@Torque
Your assumption is wrong, just because I do not go hand in hand with your experience regarding the demo, does not mean that mine isn't valid.
If you liked the demo, it's grand. I hope you enjoy the end product.
I will give the game a chance in a deep deep sale, it just did not click with me.
@NoHope I don't have to, but I'd like to. It's one thing to not vibe with the demo. It's another to liken it to a mobile game. I've never seen a mobile game match the scale, graphics, or mechanics of what was demonstrated in the Stellar Blade demo.
I've not played the demo myself, but you're the only person I've seen characterize it this way. Which elements reminded you of a mobile game?
@NoHope Well then, your assumption is even more wrong, cause there's no mobile game in the world that plays like this.
@Torque @anubisvel
Please look up what I wrote, I can summarize for you guys: For ME it FEELS like a mobile game. So no assumption, no comparison to a specific mobile game.
Only thing I can say, I started and played the Demo a few times and in the beginning, the graphics look mediocre and the combat, the impact for your weapon, when it connects with the first bigger enemy, it just felt shallow. This it what most mobile game that I tried felt to me, swallow. Therefore my comparison.
@NoHope I find most mobile games suck rather than swallow
@Panic_Attache
This hits the nail on the head. Demo gets better the further you play, I didn’t wanna dizz the game. It was truly just the feeling that came up first.
Everyone who is getting it, have lots of fun with the game.
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