
Apparently all it took was the mere sniff of a rival to prompt HoYoverse into action, as it’s announced a pretty seismic change for Genshin Impact on the eve of Wuthering Waves’ release. The Chinese developer has announced that alongside the launch of v4.7 next month, it’ll increase the game’s daily Resin allowance up to 200, from the previous allocation of 160.
For those who don’t play, Resin is an in-game currency which is designed to promote player retention. Effectively, you need to spend the resource to earn valuable materials, like Artifacts and Ascension items. But, because these are finite, you either need to wait for the currency to recharge – or exchange other valuable commodities like Primogems to restock it.
While the increase isn’t enormous – and there’s no word of an overflow system like in Honkai: Star Rail – it will allow players to complete more activities per cycle than they can currently. The timing feels particularly interesting, with Wuthering Waves looming and likely to steal some players away from HoYoverse’s hit if it sticks its landing.
Unfortunately, if you’ve been asking can you play Wuthering Waves on PS5 and PS4, the answer right now is no – but at least you’ll have this increased Resin cap to look forward to.
Comments 8
I'm glad to hear Hoyo is taking their competition seriously, but I have a feeling that Genshin's throne isn't going to be challenged any time soon. I'll definitely check out Wuthering Waves, but I already know I'll just go back to Genshin because that's where I've invested the most time. And I'm sure a lot of veterans are going to feel the same way.
Still, glad to hear the resin cap is going up.
I stopped playing when genshin impact kept giving me artifact with bad stats, everytime. If they had given me the stats I needed, then I probably would have been still playing haha. I'll check out wuthering waves.
I'm sorry but when I read huge improvement and seismic changes I was expecting something a little more fundamental to the gameplay. Not really, an extra run in a domain or boss fight. Still a much needed and welcomed change 😂. Tho it should be 240 like honkai from the start
I pretty much gave up on Genshin a while back. Grinding for upgrade materials to level up chars is slow and boring. And the story quests are often veeeery slow and boring. At least with Star Rail you can use autobattle for grinding materials.
Genshin Impact needs more impactful changes than that. Most of all, apart from a fortnightly shot at Spiral Abyss there is really no content where players can meaningfully enjoy their level 90 characters. Unlike Star Rail where there's far more incentive to try and get your favourite characters always a little more powerful.
@CutchuSlow If they gave you artifacts with good stats there would be no reason to keep playing. That grind IS the endgame.
@themightyant but I've ran the dungeon or whatever you call it, countless times for months and it was always bad stats. N there would still be other reasons to play, if I got everything I wanted. I guess it's not for me, I don't like the random stats. I think I'd prefer fixed stats, so you know what you're getting.
Playing through WW at the mo on PC. So far so good. A few bugs but that's to be expected on day 1. Will probably all be sorted by the time it's out on PS.
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