Concord PS5 PC Sales

It doesn't take a genius to realise that Concord has bombed. Sony's PS5 and PC hero shooter has, by all accounts, seriously struggled to attract players. At this point, it's common knowledge that the title almost immediately crashed and burned on Steam, where its frankly dismal user numbers are publicly available. It took just days for the game's concurrent player count to drop into double-digit figures (at the time of writing, it sits at a borderline unbelievable 64 players).

But what about on PS5? The general consensus is that Concord will have sold better on Sony's system, where marketing has been more aggressive — but with the Steam numbers being so damningly low, it's difficult to imagine the title doing that much better on console.

And so the analysts have started weighing in — and the picture that they're painting is somehow even more disastrous than we had anticipated. For starters, industry veteran Mat Piscatella (via IGN), says that on Monday the 26th August, Concord ranked 147th for daily active players on PS5, in the US. That equates to 0.2% of all PS5 users just three days after the game's full release.

It gets worse. Analyst Simon Carless recently published a report on Concord through the GameDiscoverCo newsletter (paywall), which attempts to break down trends on how games are discovered, and why they end up selling like they do. Through his analysis of available data, Carless (also via IGN) estimates that Concord has sold around 25,000 copies in total. That's roughly 15,000 on PS5, and 10,000 on PC. If accurate, that's beyond abysmal.

And, just anecdotally, it's worth mentioning that our video producer Aaron has actually been playing Concord on PS5 over the last week or so — and even he's started to notice dramatically increased waiting times when searching for players. We're talking four, five, six minutes per game, compared to when the matchmaking was pretty much instantaneous during the review period.

It's looking bad for Concord, then. Real bad. Again, we're left wondering whether anything can be done to save the project. Going free-to-play seems like the most obvious move, but as we've mentioned several times before now, Concord has already been branded a total flop — and that's a notoriously difficult perception to shake.

What do you make of this whole saga? Did you think the underlying numbers were really this bad? Miss all of your shots in the comments section below.

[source ign.com]