The last-gen port of Star Wars Jedi: Survivor released for PS4 late last week, but since the PS5 version doesn't even run flawlessly in certain areas, the discussion around the port has been centred on its technical performance. It's still the same excellent experience in terms of gameplay, but as Digital Foundry investigates, significant cuts have been made to get the PS4 version up and running β especially when played on a base unit.
When played on the original Sony system, the box is really starting to show its age as it reaches 11 years on the market. The tech group notes a resolution of 1280x720 on a base PS4, as well as "a cut to pre-rendered cutscene quality, texture assets and audio bitrates". An initial load into the open zone of Koboh can take over two minutes (10 seconds on PS5), while transitioning from the outside world into the interior of Pyloon's Saloon can take between 10 to 15 seconds as you wait for the front door to open.
However, Digital Foundry notes much of the game's core design remains intact: "Everything from the detailing on droids like BB8, to the dense object placement around Pyloon's Saloon is exactly as you remember. Physics-based interactions are kept in place too: body simulation on Stormtroopers and even the manner in which dangling cables slice at the point of our lightsaber's contact, are still in situ. Indeed, for Jedi: Survivor's many puzzles around the initial planet, Koboh, keeping these physics-based elements is essential."
During testing, Digital Foundry found the title's in-engine cutscenes to be quite hitchy, as the frame rate drops from 30 frames-per-second down to 15 at times. During gameplay, though, the 30fps is generally met with only a few drops when asset streaming comes into play as you quickly navigate the environment.
If you're playing Star Wars Jedi: Survivor on a PS4 Pro, the technical results are a lot better. "At a native 864p image quality is boosted, while the frame-rate in gameplay tends to lock at 30fps more convincingly. Cases of tearing, single frame blips, and uneven frame pacing are greatly reduced all round too." However, Digital Foundry claims the in-engine cinematics still hitch here and there.
"Overall then, Jedi: Survivor's delivery on last-gen machines is mixed: on the one hand the base PS4 and Xbox One are difficult to recommend given the visual cutbacks, and the frame-rate instability during cut-scenes," Digital Foundry concludes. "On the other, PS4 Pro and Xbox One X push a much more convincing take on the experience, against all odds, due to a tighter 30fps lock, and a crisper image."
Have you by any chance been playing Star Wars Jedi: Survivor on PS4? Share your own experiences in the comments below.
[source youtube.com]
Comments 23
While they are at it, I hope we get a PS3 version soon
Better to be able to play it like this, than not play it at all.
It's not good enough for me but will be for many whose base of reference is more likely to be PS4 / Mobile / Switch not PS5. As ever choice is good.
@Czar_Khastik that'd be nice, along with a PS Vita version with cross-save compatibility to carry on playing on the go
@Foxhound Now we're talkin', it would be a dream come true
@Czar_Khastik ba da tsss...
Fine by me, just enjoy the gameplay
@tameshiyaku Ono michio kun!
@Czar_Khastik Nice to Michi!
@tameshiyaku Epic reply is epic ππ
@Czar_Khastik The PS3 ran Middle-earth: Shadow of Mordor like a dream. It can easily handle this.
@Czar_Khastik and the Xbox series s would still be blamed for its poor performance on the PS3 as holding this generation back.
I have to say it, but it's about time we leave last gen behind, it's just holding this gen back!
@Czar_Khastik why not a PS1 version while theyβre at it using AMD FSR 4.0 πππ»π
Wow, 864p!
Im sure a number of PS4 Pro games ran (much) higher than 1080p in their 30fps quality modes - im sure i remember a few around 1600p.
Anyone who is still play on Xbox one and PS4 are probably the people who donβt care about visual quality or frame rate. They would just appreciate being able to play the game in general
Side-by-side it's obviously not too flattering but I think it's a pretty impressive result considering.
Sure took EA a good while than Hogwarts Legacy.
Is the narrative of peeps playing a remastered version of these renditions without knowing it Day One still on-going? π€
Personally, didn't get on these games yet not until I get a 699 in my hands π±π±
@themightyant "PS4 / Mobile / Switch not PS5"
I was reading this thinking it only exists b/c they were making a Switch 2 port anyway so figured might as well.
Hopefully Switch 2 is at least PS4 Pro levels but it isn't going to be PS5.
https://www.si.com/videogames/news/nintendo-switch-2-spec-leak-ram-storage-dlss#:~:text=According%20to%20them%2C%20the%20Switch,Series%20S%20before%20using%20DLSS.
Maybe Switch 2 can get a $60 2-pack before the final 3rd game in the trilogy?
https://www.polygon.com/23889211/star-wars-jedi-3-trilogy-cal-kestis-cameron-monaghan
IΒ΄d rather not play a game than to have to endure it in such a completely subpar state.
Where do these publishers draw the line? Who is buying this crap?
Sega genesis version is needed.haha.word up son
PS4. 4 The Players.
Of course it won't run it nearly as well as the PS5, what were they thinking....? Oh wait.
In all seriousness, The XBoneX and Pro look fab - don't get all the dissing. Bet a Pro with SSD would shred that 2 minute load time too.
@rjejr Upscaling is going to be key to Switch 2, getting the unit to work smarter not harder. Looking forward to seeing what Nintendo and their game studios can do with it. Frame gen would be an even nicer value add but less likely.
@AverageGamer
Not an average comment not gonna lie~
No doubt people bought their first PS5 π± for the same reasons [#15] from their last console, just as what the PS5 Pro offers~
What an unspoken predicament I do say so myself π€«π€
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