
Shawn Layden, the ex-PlayStation executive who held a number of high-profile roles across Sony Interactive Entertainment, believes there’s been a “collapse” in creativity across the industry due to “studio consolidation and the high cost of production”.
Speaking in Singapore at Gamescom Asia, as reported by GamesIndustry.biz, the executive noted that software used to get greenlit on the basis of whether it’s fun or not. Now it’s all about how much money a release can earn in return.
“[In the past] we spent a lot more time looking at games and not asking ‘what's your monetisation scheme’ or ‘what's your recurrent revenue plan’ or ‘what's your subscription formula’? We asked the simple question: is it fun? Are we having a good time? If you said yes to those questions, you'd usually get a green light. You didn’t worry so much about the end piece, for better or for worse. Of course back then you didn’t make a game for millions [of] dollars. So your risk tolerance was fairly high.”
Indeed, Layden notes that the industry is beholden to its ever-escalating budgets – and that’s stifling creativity as a consequence. “Today, the entry costs for making a AAA game is in triple digit millions now. I think naturally, risk tolerance drops. And you're [looking] at sequels, you're looking at copycats, because the finance guys who draw the line say, ‘Well, if Fortnite made this much money in this amount of time, my Fortnite knockoff can make this in that amount of time.’”
Layden has spoken for quite some time about the need for shorter games developed in quicker timeframes on smaller budgets. But he also noted that middle-tier games, the so-called AA titles, have largely disappeared. “If you [can become] AAA, you survive, or if you do something interesting in the indie space, you could. But AA is gone. I think that's a threat to the ecosystem if you will,” he explained.
It’s certainly true that those smaller, mid-tier productions are struggling. Earlier this year, Banishers: Ghosts of New Eden released to rave reviews from developer Don’t Nod, but the studio currently finds itself in jeopardy after it failed to meet expectations.
To us, the games industry feels more boom and bust than perhaps it’s ever been. There are occasional breakout success stories, like Helldivers 2 and Palworld – but generally, we’re even seeing major AAA titles like Star Wars Outlaws, with enormous budgets attached, struggle to make an impression.
It’s clear there’s room in the space to succeed: only last week, Silent Hill 2, Dragon Ball: Sparking! Zero, and Metaphor: ReFantazio all released to critical acclaim – and have each sold at least one million units to date. But a misstep, with these kinds of budgets attached, can be catastrophic.
And, like Layden says, if there’s no space to fail anymore, then publishers are going to be forced to play it safe.
Do you think there's been a collapse in gaming creativity? (957 votes)
- Yes, the games industry doesn't excite me right now
- Hmm, to some extent but it's a cynical outlook
- No, I think gaming is as creative as it's ever been
[source gamesindustry.biz]
Comments 86
An option I would have voted for would have been: "clearly there is a creative void in AAA games, but there's plenty of creativity out there if you're willing to dig for it and try new things".
Also, as I said in a different story a few weeks back, Shawn Laydon didn't have a perfect track record with PlayStation. But, the man had excellent instincts for what the casual and hardcore audiences wanted from the company. He had way better creative and business instincts than the muppets currently running the show.
At the top there's definitely a drop in creativity, but the smaller studios and indies are killing it.
I'm playing Unicorn Overlord atm. I can't wait for 6pm so I can forget work and jump back in.
Rogue Flight is probably the game I'm most excited for right now, and Light No Fire is right behind that.
The creativity is still there, you just won't find as much of it with a lot of the big publishers.
EDIT: That's not to say you won't find any with the big guys either. Elden Ring, Zelda and Astro being the obvious examples.
It's all well and good him saying that but if people aren't buying these AA games then there isn't much they can do.
Look at Don't Nod, yesterday they announced layoffs because people didn't buy there last two games.
For the biggest games? Probably. Putting more and more money on the line is naturally going to make the money men a bit more conservative about trying new ideas.
There's still a ton of good stuff coming from indies, AA Japanese studios, and even some AAA developers, though. I really, really wish people would look deeper into the hobby and not decry the state of an entire entertainment medium because a few of the biggest players are being their usual gross selves. Restrict yourself to Western AAA and nothing else, though, and, yes, I'm sure things seem a little bleak atm.
Games and game development budgets have skyrocketed. This seems to be causing too much fear in the cost associated with releasing an unknown IP at the moment, which is holding back creativity. Sony can’t afford to take wild chances on games like Tearaway or Concrete Genie. This represents a massive challenge when you consider they will wait years and spend massive amounts to get Naughty Dog to release 1 game.
RBMango and Ralizah hit the nail on the head.
There has been a marked decline in creativity but it's been mostly confined to the AAA segment of the market. There is still a ton of imagination in the indie scene and lower budget titles.
It makes sense. AAA games have to justify their insanely bloated budgets, there is no space for risk taking. Although ironically if you avoid all risk then you risk creating corporately sterile titles like Concorde.
Creativity is as strong as it’s always been.
I think the problem is the sheer volume of games. Thousands and thousands at our finger tips. Triple A, Indie, full price, sales, subscription models and freebies. It is overwhelming. So much slips through unnoticed.
I have the same issue with things like Netflix, I spend more time browsing and never get around to actually watching anything. I’m sure there is a ton I’ve missed out on over the years.
“Games release pretty fast. If you don't stop and look around once in a while, you could miss them”
Laying my cards on the table, I only skimmed over the article so I'm responding more to the headline.....
I'm currently playing through Astro Bot and I couldn't disagree more.... This has got to be without question one of the most creatively fun (None Nintendo) games that I've ever had the pleasure of playing.
Point being there is plenty of creativity still about if you're looking in the right places
90% of the biggest franchises today got their start in the PS3 era or earlier. Often, much, much earlier.
And that is all that you need to know to prove him right.
I partially agree. There's been a drop in creativity for new IP, but overall, I still think games have been better than ever, and much better than films and tv shows. And still, you can find very interesting, creative and unique games, and not just indie games.
Alan Wake 2 is incredible and absurdly creative, and it's pretty much AAA.
I really wish there would be more AA productions. Honestly these AAA games are so F-ing longgggg. Give me a 15 hr story, maybe even up to 20 max. Im even fine with just 10 hrs for a more indie or AA game. These 30+ hours are costing so much to make. Yes, they probably deliver more time value for money spent. But thinking how Metal Gear 2 was around 13 hours and thats one of my all time fav games.
I mean how long did it take to make Astro bot, like 2-3 years? That game is such a delight. Im betting it didn't cost that much to make as well, seeing as they did it in a small time period with a small team
Thank god for indies thats all i can say.
Why is it so hard for people to comprehend that games like Elden Ring, Cyberpunk, BG3 will sell a lot more copies than smaller games?
They have the budget and talent to make an amazing and lengthy experience.
I don't care about what some indie or AA studio does in the months following such massive releases. Even Starfield and AC are not enough anymore.
People want quality and most studios can't even be compared to what Larian did last year. It's as simple as that.
Spoiler alert: GTA 6 will do well.
It's the same as with music and movies: mostly crap occupying the headlines - but quality stuff still happening on the sideline (if you take your time looking for it)
I don't agree. There's plenty of creativity out there, but there's a huge decline in risk by publishers of AAA games. Hence all the remasters and reimagening of much-loved games from previous generations. Which, ironically, were probably high-risk, high production titles at the time.
Publishers can cry crocodile tears about how expensive it is to make games now, but it's not even something gamers care about or look for in a game.
In recent times, some publishers seem to be detached from the reality of who the core audience is and are determined to appeal to the type of gamer who isn't going to buy the game in the kind of numbers they need, and then act surprised when it fails.
Then you've got some publishers like Ubisoft and Activision, who've stuck to a template that was originally popular but has barely evolved over time, tagged on gimmicks and bloat in leui of offering anything new and innovative, and now they're so familiar that you're not perfectly happy to skip them and play something else less generic.
To say there's less creativity is clearly nonsense. If publishers want to make money from AAA gaming again they need to give gamers what they want, and not try to funnel them towards games they would like them to play because it can be easily monetised, or lock gamers into ecosystems.
Then you've got the stagnation in game design itself. The fixation on graphics has been determental in the longterm everytime a new generation of console comes. We haven't had an evolution in world building and agency in decades because the architecture is focussed on pushing pixels.
GTA is incredibly popular because it offers physics models and a world that is more than the sum of its parts. The AI may not be world class but it can feel like you're interacting with something other than an brainless NPC following a script, whilst at the same time the tools you have at your disposal are capable of emergent gameplay that creates unique moments of unexpected actions. Like how Battlefield used to be. Moments that transcends the game itself and reward experimentation delivering results that feel organic. Even now with these new consoles where the CPU has finally been buffed up a bit, it's still not enough, and devs are still not trying to make games smarter not prettier.
Absolutely if we look at big publishers and platform holders, just taking a look at Sony specifically it’s very noticeable how currently they focus on big blockbusters of mostly existing franchises, just look how many sequels, remakes and remasters we’ve seen this generation opposed to the PS3 generation when Sony was firing on all cylinders into every game genre with new and existing IP and that’s just one example, Ubisoft, EA, Activision and basically every big publisher have gone way worse.
Is there a collapse of creativity in gaming?
Absolutely not. There is more creativity than ever, it just isn't coming from AAA. There are more games, and more ideas across the whole spectrum of gaming than ever before. But like movies AA is a bigger risk and we are getting more at the extreme ends of the budget scale, high and low, and less in the middle.
But for AAA studios with spiralling budgets comes less risk, I agree with him on that, we really need to see a few more smaller, riskier titles from larger publishers and studios.
The problem is saturation. In every year, hundreds up to a thousand of games are released. It's too many to get excited about. Fewer, well crafted, polished games would be better. That on release.... Work as designed. Does anyone agree?
Funny that those questions he said only get asked if you're working on a live service game, or a game with a live service component.
@IOI I agree Sony is concentrating on larger budget projects, but is that REALLY a problem. E.g.
Sony used to make smaller games like Vib Ribbon, Parappa the Rapper etc. but is there any need anymore when there are thousands of games of this scope being made by smaller studios. It's not like there is a shortage of those type of games overall, only a shortage of them from Sony, which shouldn't matter. Whereas there IS a shortage of giant budget games by comparison with only a small percentage of these releasing by comparison to everything else.
That said I would like to see Sony make more in the lower budget AAA space with more risk/creative freedom.
With the development costs they have no other choice then play it safe. Also with Japan Studio from people complain but the sales numbers are low and it's expensive to uptain. If people don't buy it then you are not going spend that much money on it.
@LowDefAl I did allude to that right at the start of the post. Of course BG3 will do better than whatever indie game with a cutesy artsy that 50k people will buy max. And rightly so. BG3 is a much better product.
Kind of an ironic statement given that all of PS's first party games became the fairly homogeneous blockbusters we know today under his tenure and leadership and the smaller creative games never got promotion. I'll never forget the E3 when Gravity Rush 2 was coming up and instead of being shown up on stage it was in the stupid pre show that no one watches
Its baffling that they don't try to absorb some of the mobile market by developing/publishing lower tier games that don't have high end graphics but a good amount of money is put into it that leads to good creativity and designs instead of pumping hundreds of millions in to lets say concord, Nintendo do good in that regard.
I would happily take games today (like Sly Cooper for example) that have the graphics quality of the ps2 hardware that would make them look better then most mobile games.
So on that note, games with photo realistic graphics don't appreciate and age well (basically living another life after work) compared to a game that you can just turn and hop on like Pac-Man & Tetris and have fun.
@themightyant This is mostly how I see it too - Sony used to make a lot of smaller titles, but those games are coming from a lot of places right now. All I need from Sony in that regard is for them to ensure those games end up on PS5.
Tiny Glade for example, I don't need Sony to produce an equivalent. I just need them to get that game on my console.
I haven't seen a collapse at Nintendo. Maybe there is a management problem.
It’s a worrying time, devs are being laid off or studios are getting folded into live-service fodder. First-party has the security to chase fun experiences more than external studios and so they should lead the way.
Like others said, AAA creativity is dead, buried and it aint coming back until the money men go and dev prices come down. You're literally paying £75 for the same old thing every time.
AAs and Indies is where all the creativity is, the games ive had most fun and spent most time with this year are Balatro, Vampire Survivors and Palworld, anytime ive dipped into AAA this year its just felt cold and soulless.
It is great that in the article Banishers was used. It is an awesome game and much more fun and interesting then some alleged AAA games. But dont we, as the players, have a fault also? Did we buy it after so many good reviews. I did but moat did not. I see a lot of post and comments how bad ps year is and bad outlook for lack of games. Really ?!?!? I honestly cant keep up with very cool games and only this october i have 5 comming out. Honestly, many intersting games just people are spoiled and just want to se AAA. Well, they gor it with Outlaws...
On the whole, I'd say I agree.
There are some exceptions in the AAA space, but most of the creativity you will find is in the AA/Indie space.
Trying to copy what others have doing, is one of the biggest problems, though. Concord is the best example of what not to do!
If your focus is to copy Fortnite because it was a huge financial success, you're already doomed for failure.
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There are creative people out there in games, it’s just Sony and the triple A brigade shut a bunch of the studios they worked for in favour of sandbox and live service factories.
Nintendo have had some good ideas, but I think Sony really screwed up shuttering their Japan Studios.
Interesting way of wording it but yeah the shareholders and the money men and the constant chase for the Golden GaaS Goose is ruining the industry. Creativity is there in abundance but it's not given the time or space to exist unless there are stats to prove it'll make money now. Stats which only come from things that have already been done. And to make it worse creatives are slowly being driven out and replaced with cheap, even less interesting and environmentally disastrous AI tech. But those savings are going to the execs and shareholders of course, not to the rest of the staff or the game budget or even reducing the cost of the final product.
But equally the indie space has never been better and there's a lot to love there so that's something.
Crikey, PS needs him back more than ever.
Bet LBP wouldn't have been shuttered under his watch.
For me personally Japanese games have never been better and are keeping the industry going (that also includes Nintendo).
I personally always looking for fun in games.
but its hard to find people to have fun discussing about games in social media.
all they talk are about the developer's behavior, DEI stuff, how much money they make bla bla bla.
they missing the whole point about playing video games.
thankfully i still have few friends that can still discuss how fun the game we've been playing.
I agree, to a point. That is very true in the AAA space, but I think there's a load of creativity just a "tier" of quality or 2 below that space.
I vote with my wallet and avoid most AAA boondoggles these days. Or at least wait until they're at a reasonable asking price.
I usually have a lot more fun with games in the $20 space than I do with those that are $60 and above. It's a matter of perception as a consumer. I won't feel (as) cheated if I have a bad time playing a $20 game from a smaller studio. But if I'm paying $70+, I expect top dollar performance and experience. Very few games deliver that, so I just wait and get 'em cheap, if at all.
Among my favourite games there are exactly zero western games with enormous budgets and workforce, and that won't change any time soon. You can keep your godofwars and lastsofus, I'm happy with just AA rpgs from Gust and Falcom.
"If you [can become] AAA, you survive, or if you do something interesting in the indie space, you could. But AA is gone. I think that's a threat to the ecosystem if you will"
AA isn't gone. It's just the majority of gamers doesn't buy it because they're busy playing Fortnite, Genshin Impact, Apex, or whatever free live service games along with the yearly COD, FIFA, Madden, NBA, etc.
Gamers who plays Fortnite, Genshin, COD and FIFA just doesn't give a F* about AA games like Kunitsu Gami, Shadow of the Ninja Reborn, Unicorn Overlord, Metaphor, Gungrave Gore, Slave Zero X, or Astro Bot.
But Shawn has a point about the dip with creativity which i'm kinda agreed. But again, it's not fully the publishers / developers fault if they keep playing safe.
@themightyant It actually is a problem since budgets have gone upwards 300+ million and profit margins for Sony are very low even if they manage to sell tenths of millions, imo we need more Astro Bot type of games as it’s a fun game that doesn’t really need to sell millions of copies to have some return on investment.
@Medic_alert All I'm saying is that 'corporate greed' is a massive oversimplification. There are many people involved from both the development and the funding side. Just recently the director of The Callisto Protocol admitted that he didn't say or do enough to make sure that the game meets the expectations of fans.
And many studios that do lay offs simply don't release games that make sense like DONTNOD and surely Deck Nine will be on the chopping block as well. Compare them to FromSoft who increased the salaries of their employees.
@IOI Astrobot sized games I completely agree, but that's what I said in my last line, we need more lower budget AAA games (like Astro) from studios like Sonys, not small budget games there are thousands of developers making those now.
There has never been more options and more creativity in the AA / indie space than today.
I've been on an indie binge recently and played games so good or beautiful that they'd have been all anyone talked about 10 years ago, and yet I'd never even heard of them.
If the industry is collapsing (outside of AAA) it's because there are way way more good games than the playerbase can support, not the other way round.
That's why indies are the way😎
@Medic_alert Again in the defense of the 'money men' the developers of Suicide Squad and Concord wanted to work on the games they were making. They were just bad games.
There is a big skill gap in the gaming industry. Not a creativity issue. And yes a lot of developers target niche or nonexistent demographics and wonder why they don't find financial success.
He clearly hasn't played the my name is mayo games.
I think what he said is valid. Right now, there are no folks that understand what "fun" is at the top of the ladder. They simply want to chase any golden goose that they think is going to bring in the most money. Not what would entertain and by definition return profit to the company. There are exceptions, but I think he is right.
What Sony (and others) need is someone near the top of the ladder that understands what fun is because they play games. Like Shu Yoshida. At one time, he was closer to the top of the food chain and had more influence in getting fun games made. Then we had Jim Ryan that would not know a fun game if it hit him in the face. I still believe he was never a gamer. His mantra was $$$$ over fun for people. Now Herman H. (the father and supporter of Concord) and other "C" suite suits are following the Jim Ryan model.
Bean counters that are not creative ALWAYS chase someone else's work.
I spent years working for Hollywood studios as an executive and I saw the same thing every day. (It's like 6th Sense combined with Raiders of the Lost Ark. It's going to make a ton of money.)
Thank God for the independent marketplace. Otherwise, with the exception of AstroBot, Elden Ring, and BG3, I think the rest of the AAA space could just go away. Here is what those big games have in common.
They are fun!
Interesting that each one of these games are in the single player space, rather than Games As A Service.
That's what happens when companies get greedy and only care about micro transactions
Same guy that said just before this generation consoles released, there would be a reduction in big quality expensive AAA games.
He got that right.
I disagree, but hey we are all opinionated. I've never had so many great games to play since the start of video gaming, and I've been a huge gamer since the Atari VCS was released when I was in my late teens.
The indy scene is especially full of varied and interesting concepts as we are no longer tied to the big publishers to get games published. There are now loads of new funding models for smaller games companies meaning that people can pursue unusual and interesting ideas in a way they never previously could.....
I agree with him 100%. The industry is trending away from the genres that tend to appeal to me most in some regards. I prefer AA games and narrative adventures. The Sony cliches, I know. I want the goofy first party Sony that made Mr Mosquito and Flower too. Gaming used to be a space that was different from other modes of entertainment and that’s what drew me in. It was a brave and strange industry. When I think of my favorite games on previous generations, it does certainly feel like things are on a different trajectory than they used to be, even one generation ago. It seems like we’re getting longer games and more live service experiences that demand more from gamers. I just want great level design, more fun, interesting stories and I’d pay the same premium price for quality over quantity.
I think about my top games this year as a way to gauge my feelings of the industry. Even if I like my top 10 so far this year, it doesn’t feel like a proper top 10 list. It feels like there’s things missing. My top three feels right, but beyond that, I’m just like… it feels off. Usually I make a top 20 list, but it feels even more off when I expand my list. This could just be an off year, but it doesn’t feel that way with the trends that are going on with layoffs, studio closures, cancellations of projects, etc.
There are certainly very creative games. At the same time there are also a lot of small iterations, or games which feel like carbon copies.
One reason why it might feel like the creativity is dropping might be that game development time and cost is significantly increased, and there are just many more game studios. Game studios try to cut cost and time by iterating on ideas i.e. putting out sequels. Then there are more game studios than ever and occasionally working on very similar ideas. And finally, since there are so many games already it becomes more and more difficult to come up with a completely unique idea.
When just looking at Sony 1st party. Then clearly this generation saw so far a lot of iterations: Rachet&Clank, Spiderman, God of War, Astro bot. The only truly unique Sony game so far seems to be Returnal. Or do miss something ? But do these iterations really lack creativity ? Isn't it just that because they take place in the same universe and inherit many mechanics that they feel less strikingly different?
@Medic_alert If the developers are not pushing back then they have no rights to complain. Game development is just a job. The goal is to make money.
It's fun to treat games as art in online discussions when they are successful, but the reality is that most games that don't follow industry standards or target big demographics fail and someone ends up losing money.
I think it mostly all depends what you’re looking for. Yearly Assassin’s Creed, or Call of Duty just feel excessive. People are at least getting tired of AC, feeling it’s all the same. Then you have yearly releases in things like Mario, which covers multiple genres, then you have a new Neptunia every year that tries its hand at new genres each times now. While I’ll admit I’m getting tired of that and just want a new mainline game, there’s definitely creativity in how they tackle genres. I feel there’s definitely creativity out there if you know where to look. The Legend of Zelda: Echoes of Wisdom is definitely one of the most creative games I’ve seen lately.
Quality is also a huge factor. As I said, people are clearly burnt out on Assassin’s Creed. There are a lot of Pokémon Fans who say there is a huge decline in quality and were tired of the yearly releases.
There is plenty of creativity, you just need to know where to look. But then again, I’m really not much of a gamer, and really picky about what I’d be interested in. I’d prefer smaller studio games outside like Nintendo or Tomb Raider/Unchatered, and things like Dragon Ball, so I’m mostly going off what I’ve seen lately.
@UltimateOtaku91 Yep! That’s where you can find among the best games! JRPGs, visual novels, Nintendo in general. Japanese games are my most preferred to play or look for.
He’s right when describing the big players in the market. That’s why I’m glad Indy studios exist.
Would love Shawn to return to PlayStation.
@Dalamar While I so enjoy some things like Uncharted, Japanese games are what I prefer, especially Gust! Actually, now that I think about it, when I DO look for games, I gravitate towards Japanese ones. AA RPGs are my favorites.
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For indies, no. For giant studios, yes.
Theres plenty of creative and fun games but not enough people show up for them. Sometimes they go under the radar bc theyre overshadowed by other releases, sometimes people just dont look for them, sometimes people see them and just ignore them or come up with some stupid reason not to buy them. Sometimes they sell very well and still get dropped because they sold 5 million and not 50 million. Its mainly the big blockbusters that sell double digit millions which is why devs are relying on them.
Bayonetta origins, Atlas Fallen, Gal guardians, Gostwire tokyo, evil west, shadow warrior 3, hi fi rush, penny's big break, Bakeru, Kunitsu gami, Prince of persia lost crown, psychonauts 2, etc etc Many great games that didnt sell enough or just bombed. Theyre being made but when these kinds of games dont sell then what can we do?
@Medic_alert They are not making a fortune. CDPR, Larian and FromSoft are making a fortune. That's why they are expanding.
I am a believer in capitalism because it works. It's the sole reason we are gamers to begin with. Your precious Disco Elysium wouldn't even exist without AAA games. There would be no justification in creating small weird niche products without the massive infrastructure that capitalism provides.
It all depends where you're looking at. I think gaming is as creative as it's ever been. But you have to go to the indies for that.
One of the reasons I decided to skip PS5 Pro is that I find myself playing a lot of 2D style indie games^^
Completely agreed with Layden. The chase for high end tech is driving costs way too high and is disrupting creativity. PS5 Pro is proof of that.
@Pepsiman_100
Those games didn't rely on high end specs and did what was more important: fun gameplay.
If anything, indies and most AA games are thriving more than ever over AAA and even "AAAA" games.
In the AAA space I would say he's right.
And it's a shame. A real shame.
The very act of threading the needle between artistic expression and money hungry financiers is an exercise of immense creativity in and of itself! But, though lacking nuance, I get Layden’s point.
This man is one of last normaly thinking person. He should be in lead instead of those greedy lunatics.
Its hard to take this guy seriously since he went to Tencent.
I personally think there are lots of reasons and lots of people to blame for this. I used to take £40 into a game shop and wonder round looking at box art till something looked cool, well that way of discovering games is pretty much dead now. The £70 price point makes me far less likely to take a gamble on a title, after I do take a gamble I have less money to buy another game so I probably own less than I used to. Things like PlayStation plus mean that if I’m just after something new to try there is normally something there I can just play without having to spend.
Then in game creation there seems to be a lot of companies trying to tell us what we want to play rather than just listening. They then over estimate how big their audience is based on the number of buzz words they’ve found, the large budget, well who sets those? It’s not like you can’t make a game on a lower budget. There are so many problems in the industry at the moment but for teams that approach it right it can be quite lucrative still.
@Gewertzx "There would be no justification in creating small weird niche products without the massive infrastructure that capitalism provides."
Weird niche products were all gaming was back in the day though. You know how much Sim Ant I played as a kid? Sim freaking Ant. Lesiure Suit Larry. A Puzzle of Flesh (or heck just FMV in general). Games were quirky and weird because, to Layden's comments, there was less money and less risk involved. Not too interested in discussing the pros and cons of capitalism generally but when it comes to this industry I'd say niche games only exist now in spite of capitalism. Certainly not because of it.
I think the options are a bit reductive. I agree with the sentiment of the first comment. I also especially agree with the part of there being a big lack of smaller titles (in all aspects: graphics, how long they take to beat, budget...). Nintendo is having such a great success exactly because they're releasing games on smaller budgets for weaker hardware.
I like Shawn Layden, but he's definitely wrong here, so I'm glad he isn't still the CEO. Sony's blockbuster games are what they do better than anyone else. It's their competitive advantage.
Gaming industry is 100% in the toilet right now.
Remasters, remakes, reskins. It's getting ridiculous, and the new IPs seem like they were written by 3 year olds.
I think there's been a move to less creativity, and partly to blame by consumers and game companies. Fresh IPs are rarely rewarded and can mean the untimely end of a company. Hence all the remakes or continuation of tried and true IPs. We rarely reward creativity, anymore, and costs to make a game are astronomical compared to what they used to be. It's hardly surprising. I'm not placing the complete blame at anyone's feet, it's just where we are at.
I see it all the time. So yes I very much play every genre (I hate videos that say oh you only play 1 genre, I play them all and still have values of what I want to see in games you idiot youtubers), old and new games and yes I don't know about collapse but am tired of modern gaming.
If Nintendo can have Mario, Yoshi, DK, Peach, Wario, Toad and more games, same universe, different characters with different ideas, why is it so hard for other devs to think outside the box? Imagine that. So why a DK clone at ONL? Unoriginal Indies, tracing over/copy paste. Idiots.
Make something be weird and outside the box, be kid friendly dream like weirdness about anything, a banana that can useful in combat (I would have gone instruments are weapons, like one of my old PowerPoint game ideas but eh, sure the DW Xmas specials inspired that but even still gotten better at inspiration from random things), is a boomerang/spear and comes back to it after hits a target (enemy or wall target for doors) and the banana is poisoned and can be opened or closed to be a sword or peel sheathed. It could be a fruit world or it could be more normal and some things altered some how in whatever world it can be.
If I can come up with that in 5 seconds it's not that hard. XD It's not good but it was gameplay first still which many games are not their holiday destination generic recreations of cities and no playground attitude to the level design. Boring. If I can find city layouts in PGR fun to drive let alone more weapon kart racer types fun in fictional worlds why it that so hard.
To me even if I don't care for souls games, metroidvanias that much or roguelikes, some have a fair spin on mechanics and worlds. I can tell as with shooters/platformers/racing competition of PS1-3 gens I'm buying or researching I can see the levels of cover based versus other mechanics to manipulate ground, health yourself and fight griffins/imps, action game movement in a shooter, a shooter gallery arcade but modern character feeling game I could go on. So why do games play it safe now, too complex for casuals? People's standards are too low? Being first yet who cares really Mario did planetoids you don't hear Ratchet/Mario fans caring. Same with Crush/Super Paper Mario mechanics.
Safe games due to leadership, offending some staff or just basic design to make a game boring and basic for people to understand or ruin games versus leadership and new structure to maximise profit every 5 seconds.
Mario Kart has mushroom/other worlds and power up creativity yet the sports games are more dull then the courts in the GameCube game had of more creativity.... Hmmmmmmmm laziness is afoot there in Wii U/Switch entries huh I wonder why characters sell so laziness of level design I wonder why.
you get safe games in terms of look we want graphics, boring gameplay, easy to play, nothing fun to do open worlds, safe themed multiplayer shooters, safe platformers, safe racing games with 'racing' and all the prior modes you got 2-3+ gens ago with 3+ drift modes nah don't even bother just give the audience 1-2 modes of racing/drift or derbies and they will be happy with lesser variety of content right? It's great.
You think I don't notice gaming industry what we used to get niche, gems, popular or random games. I know.
Part 2:
You see safe trending games, you see Indies that while he and others count as creative to me are too heavily inspired or too trend safe to try, oh another DK clone, Crash clone, COD clone, CS clone, Overwatch clone. How about mechanics and worlds and more that make a difference instead, nope too hard for some developers or publishers Indie or AAA.
They are too safe or bafflingly bad besides tracing and very small pool of games or talent they build up (it's like these Indies are the same as fan fiction writiers but for gaming, they just race and put no spin on things but just change a few things, it's so boring the state of the industry when only few Indies or few AA can make something truly interesting and different or passable to be creative enough then so blatant of inspiration it's boring)
It takes a lot of time and out of the box thinking many of these developers or publishers won't do to be creative even if they are original assets and such the ideas themselves weren't original and are too close to their inspiration then what I come up with from a prototyping what foam/sufrboard in Foamstars for 5+ modes, a foam maze to clean up, building contest, surfboard events, chemicals to mix with the foam, traps around the map, animal movesets in Biomuntant to dig, fly, swim, work alongside or in place of types of animals beside the vehicles or others I see around would be from the base concept. It's not that hard people just don't think creatively and just want money or each repeat history ideas because they don't have a creative enough bone in their body so new textures, rip off favourite games and done what a game with so little passion they don't even realise it.
If I can think that far ahead a developer should be doing that but they don't. It's hilarious. They clearly don't play enough games, watch enough movie, think outside the box with weird creative stuff. Sure even the creepiest things may be disgusting but they still thought outside the box how to present it and have a wider mind then those that have a narrow mind and not thinking enough about how to make a creative game, book, Indie film, etc.
Astrobot has the look at what the past did but hardly what I call creative in an original sense. It has 'original moments' but it's such a museum title I hardly count it as original for level design or other aspects. I don't want a celebration I want NEW/ORIGINAL DESIGN NOT NOSTALGIA RECREATION GARBAGE.
Those Indies that do something new are excellent, making something fresh is hard but I also think people need to look further then surface level favourite popular games. That's their problem. People go oh I love this game, make this game and trace it. I like this youtuber, copy them, what games they play, what game the person themselves as a viewer plays. Wow it's no wonder they got nowhere they need to expand further on what's possible.
It's the same with Youtube you need to watch a lot, see what personalities/what content, what editing style, how they handle it and sell it to audiences.
Same with a game you can milk it, you can play it safe, you can be heavily inspired and lazy because audiences are emotionally/nostalgically stupid or you can be original and prototype something random and see how it does.
It's been copy and paste for a decade now
Wouldn't trust this guy if i was dangling off a cliff and he told me to grab his hand.
I miss smaller titles that just focused on fun. Didn’t take years to develop. There are some GREAT AAA titles this Gen, but overall it feels like the big studios are just playing it safe and definitely lack creativity.
It's a bit of a creative problem when it's all been done before, same gig but different outfit. Although a staple in someones life is not necessarily a bad thing. Remakes help with the stale vibes i suppose. Challenging place at the drawing board imho, i just get to play the end result.
I've been whining about this everyday here lmao
This is why I love Game Pass. I have tried and bought so many indie and AA games that I never would given a chance previously.
It's also why Nintendo can take, comparatively, more risks with their IP. None of their games cost hundreds of millions to make and yet consistently sell millions of copies.
Playstation's Phil Spencer
Creativity or not, I just want fun games.
@__jamiie This isn't PureXbox dude. Take your xbox shilling somewhere else
@ted1317 Calm down. I was making a point completely valid and related to the article. Just because it mentioned Xbox and Nintendo, doesn't mean you need to get angry and upset.
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