Sony's Japan Studio 'Forgot What It Feels Like to Have a Hit' 1
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Sony’s shuttered Japan Studio, a much-loved team by PlayStation enthusiasts, was not a hit factory when it closed. The developer worked on numerous fan-favourite franchises – like Gravity Rush and Ape Escape – but many of these failed to resonate commercially, and the department was infamously chaotic on the inside. Santa Monica Studio’s Allan Becker was drafted in to help smooth things out, but it was too little too late.

Now former PlayStation executive Shawn Layden, who held roles in Japan and within the upper-echelons of the PS Studios hierarchy, has chimed in on the team’s closure.

“It wasn't necessarily a surprise [to see Japan Studio shutdown],” he told IGN Japan, as spotted by Eurogamer.net. “I love Allan [Becker], and he worked really hard, but there was so much legacy malaise. It’s tough when a studio hasn't had a hit for a while, then they forget how that feels. You know, if you have a hit once it’s like a drug, man, you're chasing the next one, right? And then if you don't have that for a while, you forget what it felt like, and then you start to forget how to get there.”

Japan Studio originally incubated Team ASOBI, which made Astro Bot Rescue Mission and Astro’s Playroom. Sony opted to spin this team out when it shuttered Japan Studio, and it expanded to create the full-blown 3D platformer Astro Bot earlier this year. Layden likened this to “pruning a bonsai”.

“There were probably two roads [to dealing with Japan Studio]. One was the road they took. The other road was a real tough-love program. And maybe that’s what the Team ASOBI thing is. It’s like pruning a bonsai, right? You get it back down to its nub and see if you can grow back out again.”

While the closure of Japan Studio does still sting, it’s difficult to argue against Sony’s decision here. The reality is that, aside from the occasional partnership with studios like FromSoftware, it simply wasn’t making commercially successful games. Team ASOBI, meanwhile, has produced a Game of the Year frontrunner which just ranked second in the monthly US sales charts.

[source ign.com, via eurogamer.net]