Polyphony Digital's driving simulator Gran Turismo 7 has been praised as "one of the best PS5 Pro" enhanced games to date, with "basically every feature of the new console fully utilised", according to Digital Foundry. The tech experts have delivered their verdict following last week's PS5 Pro update, and have found its extensive range of options to help bring "one of the best PS5 Pro patches we've seen yet" to console owners.
You can check out the video above for in-game footage, but in the Eurogamer write-up, John Linneman of the outlet covers PSSR implementation, an 8K resolution, and VR reprojection. Ray tracing has been expanded to all gameplay sequences instead of just replays on PS5 Pro, meaning that "reflections now more accurately correspond to the world around you and update more frequently." Matte surfaces now reflect realistically, which is said to look "incredible".
PSSR is an option in the settings menu rather than something that's automatically switched on, and DF's findings reveal an internal resolution that "drops to as low as 1080p with a 4K output resolution, versus a native 4K target with PSSR disabled and the default TAA active. You can use in-game RT with or without PSSR, but RT features in the cockpit view are only active with PSSR enabled."
The difference between PSSR and native 4K is said to be small, with only a few minor differences between them. "Still, PSSR looks good in most scenarios, so whether or not you'll want to use it is dictated by whether you're interested in cockpit RT or not — or whether you have an 8K display, as that's another feature tied to a PSSR requirement," Linneman explained. You can read his Gran Turismo 7 PS5 Pro write-up through the link.
Have you noticed much of a difference when playing Gran Turismo 7 on PS5 Pro? Share your own experiences in the comments below.
[source eurogamer.net]
Comments 22
Been watching this video, it really does look absolutely extraordinary.
Sounds great, glad the Pro crowd gets some more eye-candy for their bucks. Getting my physical (Black Friday) copy of GT7 in the mail any day now, looking forward to digging into this game even if I'll be playing it on the PS5 Pleb. 🐌
GT7 might be my favourite racing game of all time. Might grab a Pro just to play this.
It's bloody gorgeous! 🤤
See. This is an example of PSSR done right.
It really is a fantastic update, especially in VR where it looks significantly better than before and is now very clear in motion. Then for the flat screen you can have great RT reflections or 4k 120fps. Overall my favourite update so far.
Speaking of PSVR2, the Pro benefits this hugely in the few games so far that have been updated for it
It does look good the RT especially on the cars. Shame pssr image quality breaks up a little with white lines etc as john mentioned. But RT no pssr is an awesome image still. Shame as I use cockpit view mainly.
I‘m a bit sad that there are so many graphical options for more and more console games these days. Most people won’t know what the best configuration would be for their TV setup and their personal experience. With or without PSSR? 60 fps with RT, or 120 fps without? And when choosing 60 fps, resolution or performance mode?
Too many options here!
@Max_the_German this reads like a parody post, how can one ever moan about having more options to fine tune games, especially with how consoles and PCs are getting ever closer in their pricing and architecture, so it makes sense to give those players the same sort of settings PC users are allowed.
There’s still gonna be bog standard quality and performance for those who can’t be bothered to fiddle around, but I one day hope we get a whole ass menu with each individual setting available!
@Max_the_German I get what you're saying but I'd much rather the options be there, than being forced into whatever the developers want and it not being optimal like some other games have.
The only thing I would say here with GT7, is that it doesn't do a great job of explaining to the user what RT is active in the various configurations and that should be improved
Max_the_German wrote:
They were talking about this on the DF podcast, and Rich was saying that one developer said most users don't even ever change the options. But as long as the developers automatically switch to what they think is the best option based on the hardware being used (1080p TV / 4K TV / HDMI 2.1 / VRR) I think this is fine in my book.
For people who have a preference PlayStation also has a system wide toggle for setting performance or fidelity as default, as well as other setting like inverting sticks so you don't have to do this in every game anymore.
@Max_the_German I'm more sad that we now live in an idiocracy and people can't tweak a handful of options and figure out what they like best without needing to have the minutiae spoon-fed to them.
@themightyant that invert Y option seems to work in less than 10% of games I've played, always have to manually change it
@themightyant this may be true for console users as a whole but I'd imagine the vast majority of those buying a Pro and a 120hz VRR display are more than happy to change a few settings, as this is essentially the enthusiasts market.
That said, they could certainly trim the options down in GT7, as there's no real point in the non RT 60hz mode and there isn't any RT in 120 anyway, so the RT/performance toggle doesn't really need to exist
@carlos82 Absolutely agree most Pro owners are enthusiasts who will know about the settings. Though a few will just buy the expensive thing and have no clue. "All the gear, but no idea".
@MatthewJP That's interesting, I didn't know that. I never use invert-Y (You heathen! Burn him at the stake!). You now have me questioning whether the prefer framerate system-wide option actually does anything OR if devs just set Performance as default due to it being the preferred option (according to Sony/Cerny) and I just assumed it took my preference into account. Hmm.
Yeah it looks really good and Polyphony Digital are really talented also lol at digital foundry for showing the Kodokawa van at the start.
@themightyant I'm pretty sure it (Y axis) works all the time in first party games as you'd expect, but very rarely otherwise.
As for heathen! What do you do if you want to look up to the sky? You pull your head back. Mimic that action with the dualsense 😉
Nice to have a really positive story to counter some of the more negative results.
I hope that some of the other less well implemented patches get a shine up soon!
Yeah i've been loving it on the Pro and its really got me into it.
@Loamy Further proof the issue isn't the Pro.
@MatthewJP I get a mirror out and look down... like any sane person 🤪
@Max_the_German if you feel there’s too many options, it may be a good time to sell your consoles and leave gaming.
Having had a brief go on it at my mates house I can hand on heart say it's really nice. When playing it (on a control pad uurrghhh) I didn't notice too much as I was trying to keep the car on the track but watching my mate play it I could look at everything that was going on and it really does pop. It's very subtle but really cool. I just have to get him round to my house so I.. errr I mean we can get a good session going with my steering wheel.
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