Game preservation is more important than ever. As our industry matures, the thought of losing valuable source code, design documents, and artwork feels unthinkable – but it happens all the time. Sony has taken steps to prevent that, assigning preservation expert Garret Fredley and a few of his colleagues the task of creating a secure archive of all PlayStation games – both past and present.
And in a rare update on X (or Twitter), he revealed this week that the project had officially reached the 500TB milestone.
He wrote: “It’s weird to consider what half a petabyte looks like considering the size of modern AAA titles. It's an honour to preserve it all, but copying hundreds of millions of files is super slow.”
At a presentation in New York City earlier this year, Fredley shared a little more about the objectives of his role.
The PS Studios IP Preservation team, which he oversees, is tasked with establishing preservation practices for future titles and archiving as much information from old games as possible. This resource is designed to be both comprehensive and accessible, presumably so information can be called up on any game at any time.
All of this work will benefit us in the future, as readily available source code, artwork, and resources will make it easier for Sony to re-release software.
More importantly, though, it means this all-important information is less likely to be lost. Considering just how much old source code and artwork goes missing, this is an important project.
We reckon Fredley arguably has one of the more interesting jobs in games right now. While we can appreciate it’s probably a frustrating and tedious task at times, imagine being given the responsibility to archive and catalogue millions of old, presumably mostly unseen, PlayStation-related documents and files? It must be absolutely fascinating to sift through this stuff.
[source x.com]
Comments 16
Today I learnt what a Petabyte was.
Half a petabyte sounds like a lot but it's roughly the same space a Call of Duty game takes up on my hard drive if I download everything.
If you didn't download yet, that Dave the Diver Godzilla Collab is now lost to the ether.
This is a cool move from Sony to officially preserves their games.
But i wonder if Nintendo and MS also do the same...
Serious Kudos to this man this is amazing ^__^
This man is taking two of every PlayStation game into the ark in preparation for an all digital deluge.
A very worthwhile task. Keep up the good work.
500Tb might not sound much for several decades of games, given a Tb is a standard unit of measurement for single hard drive, but games back in the mid nineties were tiny in comparison to today. Would be interested to know how many individual games this represents.
And I thought the about 20TB I have is too much...
@PuppetMaster Given the random crap Nintendo has just pulled out of left field on occasion of say yes. Who else would keep a fully translated NES game that never released for 30 years "just in case"?
As for Xbox, I think they do too, but in the sense of it's almost by accident. I recall they found the old Transformers games just on an old server one day. And the HALO 2 E3 demo.
So yeah, they do, we just don't hear about it. This isn't the age of the old TV networks junking a taped episode of a show as soon as it's broadcast.
Just wow! Dedication
That is a humongous amount of important data....Hope he uses RAID 😉
Its about time effort like this was putting into place for preservation. Other companies need to follow suit.
@PuppetMaster Is it official?
500TB, oh damn they got the complete CoD collection!
@HappyGamerGirl using raid as a backup solution is probably 1 on the list of backup malpractices
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