Silent Hill 2 studio Bloober Team has acknowledged the problems affecting the game when running on PS5 Pro, stating it's working on a fix. Last month's horror remake is one of a few titles facing graphical flaws when played on Sony's new upgraded console, with reports of reflections constantly flickering on-screen.
Now, in response to a fan on Twitter, the developer's account simply said: "We're working on it!"
Despite being officially listed as a PS5 Pro Enhanced game, Silent Hill 2 has never actually received an official PS5 Pro patch. These issues have appeared after running the standard PS5 version on a PS5 Pro. Meanwhile, the likes of Star Wars Jedi: Survivor, which has received a PS5 Pro update, is also causing issues. Respawn Entertainment is working on a fix too. The problems have even led some owners to protest against certain developers' decisions to strip the standard PS5 graphics modes out of the PS5 Pro version. This would at least allow them to play the game as it was originally intended.
Have you encountered the same sort of reflection flickering problems when playing Silent Hill 2 on PS5 Pro? Post your experiences in the comments below.
[source x.com]
Comments 11
My concern is Sony’s store fraudulently listing games as enhanced when they are not.
This is despite knowing for weeks that the information is false.
They’ve had every opportunity to update it.
Seems like Unreal is generally being a bother for most games. Too many issues on console and PC. Sadly it's become the de facto third party engine since no company wants to invest on training staff to use in-house engines.
@ChimpMasta Digital Foundry confirmed that in this case Silent Hill 2 is pro enhanced, it’s just an awful patch, so on this occasion Sony weren’t legally wrong.
@DonJorginho granted we all know about the flickering, but what did the patch attempt to do? Higher resolution, frame rate, better RT?
Must admit I’d not heard that as I’ve been busy so not seen all of DF’s videos from start to finish, and as I installed it from fresh on my Pro, I wouldn’t have seen a patch download.
@ChimpMasta It’s in their patreon weekly video, should be out on YT tomorrow!
It seems like the only thing added was PSSR but was an older sloppier version and it’s head butting with FSR causing artifacting, I think the resolution of performance mode was still a base 930p so really poor implementation.
@breakneck Unreal 5 looks nice but honestly when i hear a game is running it i let out a John Wick style "Oh". Thank god Sony relies on its own quite frankly better engines.
@ChimpMasta Weird to try and flip this on Sony, it's up to the DEVS what it is in their patches. Sony only lists whether it has had a Pro patch or not, and it has, it's up to the devs to make it up to scratch. (When did everything have to be litigious? No need for the drama)
@breakneck
Yeah, I wish more developers built their own optimized engine, instead of taking the "easy" way out, with UE. Especially when they don't seem to know, how to use the engine properly.
Good to know. Would be great if remedy, respawn, and bioware were working on fixes. Those games have major issues too.
Silent no longer...
Gee, you mean the ‘learning’ part in machine learning means it takes time to train the ai to get better across different scenarios? Kind of like how the first iteration of DLSS was garbage, but now it’s a godsend? Who could have guessed.
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