Sony has confirmed via its Q2 results for fiscal year 2024 that it's now shipped 65.5 million PS5 consoles, with a total of 3.8 million systems sold within the quarter itself. The company sold 1.1 million fewer PS5 boxes this quarter compared to the same one for the previous fiscal year, but sales of games are on the rise. 77.7 million copies of PS5 titles were sold during Q2, of which 5.3 million were first-party efforts. Overall, it's an increase of 10.1 million units compared to Q2 2023.
Elsewhere, Sony's monthly active PSN users tracker has remained steady at 116 million, which is the exact same as last quarter. Compared to this time last year, though, the number's up by nine million.
Interestingly, the ratio split of digital and physical purchases on PS5 has actually dropped slightly. It's still heavily in favour of digital, with 70 per cent of users opting for the disc-free option. However, that's the lowest the stat has been for almost a year. Sony has stopped reporting how many PS Plus subscribers it has, so the stat doesn't appear in this report.
The latest PS5 shipping count means the current-gen console remains in line with PS4 sales tracking, sitting just below the older system by 2.2 million units. When the PS4 was in the second quarter of its fifth fiscal year, it had sold 67.7 million consoles. The PS5 is only just behind that, and history has revealed the system always catches up to PS4 in Q1. With the PS5 Pro now on the market, we'll be able to see how much of an impact its launch period has on total sales in the next quarterly report.
[source sony.com]
Comments 65
Wait until GTA6 releases 😁
...and we are still playing PS4 games...
@Fishnpeas
Don't worry. You'll drown in PS5 games once the PS6 is out. This gen is going to last much longer than the previous one.
Long live King Sony and the global PlayStation empire.
It’s kinda funny that people made such a big deal out of how much of a bomb Concord was but in the quarter it released their operating Income(profit) rose 184% from ¥48.9T to ¥138.85T.
It kind of highlights why companies are willing to take these risks when losses can be absorbed so easily but if they get it right and you make a $1B a year then that will actually have a material impact on your accounts within a couple of years.
without major price cuts, a pandemic, a resurgent and vocal PC and Nintendo market and with Xbox trying to disrupt the industry. It is very impressive. Oh and the longer cross gen period.
@Fishnpeas you should consider buying a PS5.
Not bad considering many of us couldn’t get a PS5 the first two years without jumping through hoops. I expect the generation to last longer. When the industry finally mostly supports the current generation of consoles with system sellers then we can expect overall PS5 sells to be high.
PS has the potential to grow even more due to east Asia. Lastly nice to see Sonys hardware doing well as they are a hardware company mostly at the end of the day.
Surely some of this bump is due to PSN requirement on PC combined with more PC releases. (Neither of which I have a problem with)
These numbers are crazy when you consider the price and the current economic situation.
and GTA 6 is still to come.
The PS5 is far from being a failure or even dead as some fanboys on the internet would like to believe.
Expected. If someone wants a console that’s not underpowered with a gimmick , what else is there? $ony has been cruise controlling for years now.
This is a MUCH healthier Financial report from PlayStation e.g.
2.2 million behind PS4? That's falling further behind then? And the PS4 rocketed after that....
@KawakiisaFraud No one is saying that the PS5 is dead or a failure.
They are saying that the PS5 is disappointing given how many of its games are from one to two console generations ago. I agree with one of the posters above: there has never been a better time to buy a PS5 because based on current trends it'll probably reach its high point about three years into the lifespan of the PS6.
@riceNpea Had one since day 1.
It would be nice to hwve some games to go along with it.
Back in the last gen it was my XBone gathering dust, it's now the PS5s turn, which is the first since PlayStation became a thing.
@nomither6 cruise controlling what exactly? If compared to Xbox, for sure, but the underpowered gimmick called Switch is in a whole other dimension in terms of hardware sales, game sales and legs.
The biggest drop unfortunately is in Europe where the PS5 is down 5 million units to the PS4.
They might be able to make it back up if they wished to.
Well, nod bad. 😊
I enjoy my PS5 Fat machine with 3rd party kids games.
@mazzel i don’t compare consoles to handhelds. nintendo has always lead the market in handhelds.
virtually every switch owner has either a ps5/xbox
@mazzel The Nintendo Switch sells less software than Playstation every quarter.
For this Quarter Nintendo reported 39.64m units of software. Sony just reported 77.7M.
With ps5 pro ps5 is gonna sell even more.word up son
Your byline makes it seem like they have sold 77.5 million games total, like the headline. Would suggest clarifying!
@LiamCroft be careful when you compare shipments and actual sales. Generally the difference between shipments and sales is marginal (you ship as you sell, so in any given year those are similar). But at launch (PS5 Pro), you will ship much more than you sell cause you need to build stocks and your pipeline. This usually accounts for about 20% of yearly sales. It probably doesn't fundamentally change the picture (especially since I'm not sure if you are indeed using sales for PS4 or if it is also shipment), but if PS5 is shipment and PS4 is sales, it means PS5 is likely slightly behind. Cheers
@themightyant it probably contributed, but 9MM seems like a lot compared to the sales number for those PC games.
@ChrisDeku you are completely right on that one!
Unfortunately, Sony does not split the PS4 and PS5 software sales in their statistics. Would be interesting to see the difference, since I believe they still have strong PS4 software sales.
@nomither6 I do have numbers on that actually, and while it is true a lot do own PS/XB + Switch, "virtually every switch owners" is a huge overstatement ^^ And also there is actually a good number of people that will choose a switch or a PS... us hardcore gamers on pushsquare who buy everything are not representative of your average gamer ^^
@Fishnpeas Funny because the majority of new games i've played this year are current gen/PC only.
PS5 is doing very well, but I do think that is more because of the brand established by earlier generations of Sony than anything the current leadership has brought to the table.
That game total is strange...I've bought over 100 myself. A console these days must really be a Fortnite/FIFA box for the vast majority.
Edit misread, thought the games was total not Q2 😅
Kool good for sony 👌
So based on that math, how many games would the average PS5 owner have? 65.5 million consoles sold, 77.7 million games. I’m not great at math, but since people typically don’t think there’s many games worth buying on PS5, my brother included, it’d be interesting to see.
@LavenderShroud That's 77.7 million PS5 games sold during the Q2 2024 preiod, not across the entire generation.
What happened to the articles of how this generation is bad, PS5 is bad. Maybe those are with the ones for how the Portal was bad
@LavenderShroud 77,700,000 ÷ 65,500,000 = 1.186259541984732824 games per console.
But remember, the 77.7million is just games sold Q2, not the entire life of the PS5
@ChrisDeku Totally right. People often ask why some gamers care how a corporation like Sony is doing financially. For me it's because the better they do the more likely they are to take risks and put more money back into gaming. If they do badly they will make safer, more boring, bets.
@AshleighKinsella Whats the difference with cross gen games? Don't they count as “PS5” games? I don't get the argument that they don't take full advantage of the PS5. And something like Astro Bot does for example? Or Dave the diver? Starfield? Because they are current gen? I’d argue, whether a game takes full advantage of a system, is not dependant on cross gen or not. Its just how devs designed the game. There are many current gen games out there that dont “take full advantage of a system”
This isn't necessarily directed towards you. Im just curious cause i always hear things about cross gen games in an almost derogatory way, or that it doesn't count as real PS5 games. Therefore this gen doesn't have games, they say. I see people saying their PS5 is collecting dust. With games like FF rebirth and Astro bot that came out this year. And so many other games. Either some people are very picky gamers, or some just have very dusty homes.
It is not bad that 10% of all releases which released both physicaly made 30% of all sales.
@Fishnpeas That's not actually true.
Mostly third party and exclusives are PS5 only these days.
I can see that gap slowly widening unless PS5 gets a (permanent) price slash, I'm sure the PS4 was cheaper than launch by this stage in it's cycle. The couple of people I know who haven't acquired a PS5 yet are in no rush as it's more than they're willing to spend, although a bidding war has broken out over my original PS5 between them... Not that that's ever gonna affect sales figures.
@ChrisDeku So glad Sony was able to recoup its financial losses - tell that to the people who lost their jobs thanks to Sony's push for live service. I am sure their loss of stability rolled right off the company's back, too.
This goes for any company who takes a risk chasing trends at the cost of jobs when it doesn't pan out.
So all the cries and tears on the internet means absolutely nothing an Sony is chugging along pretty nicely.
@GamingFan4Lyf Bro, you've got to check your history here because it's all muddled.
Firewalk were making the game LONG before Sony arrived on the scene, it was a creative led project, not some Sony/evil corporation led "you must make a live service or die" situation. If anyone it was Firewalk themselves who were chasing trends.
Sony then supported them, and bought them, but their project failed and failed spectacularly. No creative business can lose this amount of money without there being job losses or closures. Doesn't matter if it is a live service or single player game.
Good news for Sony i guess
But they can avoid big loss if they didn't throw a lot of money for Concord, Bungie, and those cancelled live service games.
In other news the PS5 Pro not selling enough is causing scalpers on eBay to sell their stock at even cheaper prices than on retail stores.
@Major_Player True but they'll make their money back on the disc drives.
@themightyant I am fully aware of the history.
But Sony took the gamble. Sony lost. So as punishment to the people who made the game, they dropped them.
Sony then has a nice boost to profit.
Go Sony! Let's all applaud Sony for making massive money off the backs of others when it was Sony who made the decision to buy the company to begin with.
Sony obviously saw something in Firewalk to buy them. Firewalk delivered a technically polished product - it's just that it didn't resonate with people. Sony even admitted mistakes it made with Firewalk - so, in that sense it was Sony who failed Firewalk, not the other way around (but Firewalk gets punished for it).
So glad that the closure of entire studio made for a wonderful "Lessons learned" corporate document for the future. Go team!
@GamingFan4Lyf You're talking nonsense. The attempts to absolve people at the development studio of all responsibility for the game they developed is completely bizarre.
The game existed completely independently of Sony's desire for more live service games.
@ChrisDeku No less bizarre than absolving Sony in any wrongdoing that lead to the closure of said studio.
They are both at fault in some way, but Sony just gets to make PR statements that they should have done better for the game, while the actual developers have to update their LinkedIn profiles.
I said it once before - it's like a Captain firing the deckhands because the ship ran aground, despite the Captain being at the wheel.
So if the Horizon multiplayer game flops after spending millions, is Guerilla going to get shut down?
On topic: Congrats to Sony on the sales accomplishment.
@LiamCroft Dammit. I didn’t see that. I should really go to bed and not be scrolling this site at 4 in the morning…
@Zemo55 I see that now. Thanks. I blame lack of sleep for not noticing…
@GamingFan4Lyf So would you be happier if a person who greenlit the buying of the game(and 20+ other successful games) should get fired and the people that worked every day for years on Concord, designing characters, mechanics of the game, could keep their job?
Sonys consequences is the lost money. When you invest money you risk loosing money. When you risk your labour on a project your consequence is you might not have that job anymore if the project you chose to work on doesn't pan out(and everyone at the studio chose to work on Concord, it was their first game and it was in development from day one)
@ChrisDeku But according to you, it's all good because Sony recouped its losses so it was worth the risk.
@GamingFan4Lyf
Absolute rubbish. The captain was the director, creative director or studio lead. They all lost their jobs you'll be happy to know. Sony were just the money men. They lost the money.
@GamingFan4Lyf But Sony DIDN'T make massive money off the backs of Firewalk staff, in fact it's quite the opposite they made massive LOSSES on this project. Hundreds of millions of dollars of losses.
I can understand being frustrated about people losing their jobs, that always sucks, but these are the realities of business, if you fail at something this spectacularly there will be cuts. Businesses can't usually just prop up a failing division with income from others, that route leads to disaster eventually.
I can tell you from bitter experience that one of the tough things about running a business is having to cut off failing parts of the business knowing that will mean firing staff, no one enjoys it, but it's sometimes necessary.
@ChrisDeku I don't think you are really paying attention to what I am saying.
Yes, the game was in development and Sony saw what Firewalk was doing and though it was great.
Someone at Sony saw everything Firewalk was doing during development and thought it was great.
Someone at Sony continued to go full steam ahead with everyting Firewalk was doing despite what people were saying about it when it was revealed because they thought it was going to be great.
The game didn't land and it was canned after 2 weeks because it didn't make millions at launch.
Firewalk gets closed.
Sony then comes out and says "You know, maybe we should have tested this earlier."
Tell me how someone at Sony doesn't get canned for that?!
Then to just nonchalantly comment that Sony will do just fine taking the risk because it can make money back?! At what cost?! How many jobs will Sony continue to have on a chopping block chasing the live service holy grail?!
@GamingFan4Lyf Well maybe someone did lose their job, how can you possibly know that they didn't? Unless you're given credence to nonsense Internet rumours that it was Herman Hulst personally pushing the game, which sounds like the type of agenda driven garbage I'd expect from the usual Internet moaners.
Or maybe that person who pushed the game was also involved in all the successesful games of the last decade and on the balance they have earned enough to survive one bad decision.
@GamingFan4Lyf
You understand that if Sony hadn’t backed this game it would still have existed and been published in the same state and everyone at the studio would still lose their jobs right? It was being funded by private investment before Sony took over publishing.The entire creative vision for the game existed for years before Sony took over publishing.
The game failed because the people making the game made a bad game.
@GamingFan4Lyf So you think Sony execs should be sacked?
This is illogical. They also greenlit breakout successes like Astro bot, Helldivers 2, MLB The Show, created partnerships for FF7 remake, Stellar Blade, Rise of the Ronin. You can't win them all, there will always be failures, but they've had FAR more successes than losses this year. Overall they have succeeded in THEIR job, as the bottom line shows. So why should they go?
Whereas Firewalk's job was to get out ONE profitable game... and they failed at it catastrophically. All the workers at Firewalk have paid the price for it, including their leaders who led them down the gangplank.
Do you see the difference? One succeeded in their job overall the other didn't, their targets are very different.
Could Sony management have done better at overseeing them? Perhaps. That will be a learning experience for them, but usually Sony are known to be quite hands-off with their creative teams and let them cook. It's why we usually see better results for it.
@ChrisDeku "You understand that if Sony hadn’t backed this game it would still have existed and been published in the same state and everyone at the studio would still lose their jobs right?"
Would it? Or perhaps another publisher would have tested the game earlier - like Sony admitted it failed to do - and actually made course corrections where necessary.
@themightyant No, all I am saying is that saying "Sony will be fine" is tone deaf after a bunch of people lost their jobs and became "lessons learned" for Sony.
I am done with this conversation.
I think Sony should have done better for Firewalk. You all don't. We'll agree to disagree.
Yay Sony has 65 million sales of PS5!
Peace and love to you both and thanks for the back-and-forth. 👍
@ChrisDeku I agree with virtually everything you have said here except that Concord was a "bad game", it wasn't really. There's a lot of revisionist history about this game now it's failed financially but they put out a decently made game, if a bit thin and uninspired, it just never found an audience.
A lot of the previews were pretty positive from people who actually played the game, so much so it's quite fun to go back and read them, but it never caught on with the wider audience. The only time I think they really ***** up was when the open beta happened and no one turned up, that should have had alarm bells ringing and made them rethink their strategy. Something just didn't resonate with players.
@GamingFan4Lyf No worries dude. It's good to disagree sometimes and see other perspectives. Have a good one.
In terms of their financial health I think too many people are forgetting just how much in the way of operating expenses they've shed from closures, downsizing, and staff reduction to arrive at these figures. Getting figures up like this is the reason all the closures and layoffs occur to begin with.
So that's an attach rate of 1.2 games per console sold. That's... not good. The PS4 attach rate was 9.6 games per console sold. Historically, the attach rate hovered around 4-5 for consoles prior to the PS4.
@UnlimitedSevens that's 77m games sold in one quarter, not lifetime. The attach rate is probably healthy. But more interesting is the fact that about 7% are first party. "Exclusives sell consoles" my rear.
@TheTony316 I fully agree, I think the PS6 will realistically be 28/29 and wouldn't even surprise me if it was 30. There have been some vast halts this generation, Covid, chip shortages, slow game development and those delays will only delay the future also
@NEStalgia
Ah apologies, I misread. It seemed insanely low, I guess I should have put that one together.
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