
Considered one of the best games ever made, 1997's seminal Final Fantasy VII wouldn't be nearly the legendary title it's considered today if not for the exacting standards of director Tetsuya Nomura. Nomura even earned himself the sobriquet "Demon King of retakes" during development, so notorious was he for making developers start their work over from scratch.
Over on Shmuplations, a compilation of interviews from the launch back in '97 has been republished, with a number of the original creators discussing the challenges they faced when developing the legendary RPG (thanks, GamesRadar+). Programmer Ken Narita revealed the undeniably cool-sounding moniker, recalling: "Nomura was the Demon King of retakes. He was always making the designers re-do things. 'Nope, that's wrong there.'"
Background designer Kenzo Kanzaki added that this perfectionism perhaps allowed Final Fantasy VII to reach the lofty heights it did: "It's really thanks to him that we achieved very realistic motion." Nomura himself freely confirms this reputation, recalling that back in the day: "I stuck my nose into everyone's work there".
Is Nomura's penchant for micromanagement the reason why Final Fantasy VII still stands out after all these years? Revise your response in the comments section below.
[source gamesradar.com]
Comments 13
That’s pretty impressive. Sure most people will think it’s a d*** move. But honestly being such a perfectionist allowed the game to turn out so well. If only more companies had such high standards these days…
Nomura looks like a perfectionist just from looking at his artworks and how he improved it over the years.
I remember Yoko Shimomura saying something similar. That working with Nomura meant constantly having to redo pieces of music while with Tabata on FF15, he'd mostly like the initial pieces of music she would show him and then go from there. Both have phenomenal soundtracks tho, so idk how much Nomura's way affects their games outside of maybe everyones' mental well being lol
@Judal27 No wonder KH music, outside for Disney world / characters, feels a lot more memorable than FF 15. I still enjoyed FF 15 music but a lot of the tracks feels forgettable...
Like Kubrick and the lot, it may get great results but I wonder how many people’s mental well-being were sacrificed to the alter of perfection. But the results are undeniable!
It is fantastic What fantastic games he brought us but with the current budgets not sustainable anymore.
@PuppetMaster I can't agree. 15 has a masterpiece of a soundtrack with each piece of music fitting wherever it was put in the game. Every piece of combat music made fights so cool and tense. The summons theme made them feel very grand and intense like they're supposed to. The dungeon music that was eerie and dark especially since most of them were tombs and caves. And the song when you enter Altissia. I could go on but I think Shimomura and co. did an amazing job with FF15's soundtrack. It helped elevate the game a lot
So who’s to blame for the trash trophy list in the first FF7R? Who is the selfish scum responsible, Nomura or someone he should have been policing but failed to do so? Will we get a public apology from him like we did with Hamaguchi-chan for his incompetence?
I should probably mention I have the platinum—but just because something can be done doesn’t mean it should be done. If I could design the best sports car ever made, do I have the right to mandate the steering wheel be made entirely of razor blades? Someone making decisions that stupid doesn’t deserve his or her job.
@Judal27 Good for you if you love FF 15 music. But i honestly can't remember much about it outside the combat theme and i finished the game with 40-50 hours playing time.
strange, since nomura was primarily the character artist at that time. kitase directed ff7 (1997). if anything, it would be kitase and sakaguchi who were perfectionists and worked the team hard to achieve the finished results... far more so than nomura at any rate.
@Porco Not just character artist but the credit list also showed Nomura work as battle visual director and story. I can see Nomura being pefectionist with the 3D model & animation in battle since the guy wanted Cloud and co to look almost as good as his artworks.
@PuppetMaster no doubt, he had high standards. he moved up the ranks of squaresoft incredibly quickly by the looks of things. it's just that nomura wouldn't have the final call for anything related to ff7 (1997) as he had his own superiors to adhere to at that time.
@Porco Possibly Kitase and Sakaguchi gave Nomura full control when comes to supervise the 3D model in battle while they're busy handling other parts. I mean, 4 years after FF 7, Nomura got the opportunity to fully directed his own game.
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