Bethesda has today revealed DOOM: The Dark Ages will release for PS5, Xbox Series X|S, and PC on 15th May 2025. As part of a deep dive into the game's development, ideas, and structure in the just finished Xbox Developer_Direct, it was confirmed this prequel to DOOM (2016) and DOOM Eternal is a completely single player experience, with no multiplayer modes or co-op action. This has allowed id Software to create its biggest campaign ever.
While the game still follows a linear structure overall, the team states it's created the "largest play space ever in a DOOM game", which at times becomes much more of a sandbox experience where you can freely explore large open areas. Go in search of combat, secrets, and upgrades is the mantra from is id Software, as exploration is at the heart of the title.

Running on id Tech 8, the most powerful engine the developer has ever created, the experience has shifted its combat mechanics slightly. id Software calls the DOOM Slayer in The Dark Ages an "iron tank", facing engagements where he'll "stand and fight". To compare this to DOOM Eternal, the team compared combat in that game to a "fighter jet". With the Shield Saw and "some of the most ridiculously powerful weapons we've ever created", you're supposed to go toe to toe with the medieval demons in the game rather than strafe around them.
The team has worked to make the game feel better and be more responsive than any past iteration, with one example of this effort being an overhaul to the Glory Kill system. In the two previous games, these have been canned animations that lock you in for a few seconds and take away control. In DOOM: The Dark Ages, the Glory Kills simply happen in natural gameplay, and can be performed from many different angles. This, according to the developer, makes combat more dynamic and fluid, to the point where you can finally Glory Kill multiple demons in sequence.
With a medieval soundtrack provided by Finishing Move (The Callisto Protocol, Borderlands 3, Halo 2 Anniversary), the story is a prequel and so anyone can jump in, even if they've not played the past entries. The narrative is treated like a "summer blockbuster" where you're the star of the show. id Software has worked to add more of the plot into the actual cutscenes of the game, meaning you won't need to rely on codex entries as much.
Will you be playing DOOM: The Dark Ages this May? Let us know in the comments below.
Comments 43
This is what I want from Doom, not jumping around and dashing like Eternal. Just lots of guns and lots of enemies to shoot. There is no game this year that I'm more excited for
This looks incredible. Eternal was fantastic, this looks just as good.
It also has supports the PS5 Pro too! You can find it on the PlayStation Store page.
Loved the reboot. Didn't enjoy Eternal all that much as it was just too frantic. Dark Ages looks like it is a return to form, and I cannot wait to play it...
The extra modes in the last two Doom games were cool and fun additions, but I'm glad id is going all in on single-player for this one.
@carlos82 ..totally agree
I thought the Mario-esque platforming totally ruined Eternal, whereas this looks stunning
Rip and tear until it is done!
Might be my first ever pre order… in ID we trust
Was going to pre-order until I realized it's day one on Game Pass. Looks good, but I prefer the Doom 3 style game. Story based and more survival horror compared to run and gun.
Now that's more like it! This is DOOM!
Doom the dark ages looks so amazing.i enjoy the doom games.its safe to say that all future bethesda games are coming to ps5 also.word up son
Kinda hated Eternal so I don't know what to think but I'm optimistic. It looks rather cool and could be a step into a more Doom-like direction but we'll see.
Statements like "you're supposed to go toe to toe with the medieval demons in the game rather than strafe around them" do concern me a little because imo, you could mostly approach old-Doom in different ways and new-doom seems intent on forcing me to play aggressive.
Also not understanding what the glory kill overhaul means in a practical respect. So we're not locked into (annoying) animations but the glory kills are still there somehow? how?
And here we are with more talk of "narrative." sigh. It's Doom. No narrative needed. But I'm sure we'll get a story absurdly convoluted for absolutely no reason.
But the deal killer will be the inclusion of excessive platforming. If it's even anywhere near Eternal in this regard I'm out.
I recently played Doom 2016 and am going through Eternal. Good stuff, looking forward to it
I've never played a Doom game before. Think I'm going to rectify that with this entry. Looks badass.
@Steeleye50 Try Doom 2016, it‘s quite cheap these days and very good. And if you like it, Doom TDA could be something for you.
@zupertramp Who cares if they include a narrative to it? That hasn't once affected Doom 2016 or Eternal in their gameplay what so ever. We can very clearly see that the gameplay is still the main part of Doom Dark Ages.
@Nepp67 I guess I care.
Not sure about the melee/parrying…everything else looks great!
This sounds great, and happy to hear that the gameplay is moving away from “keep moving and strafe”. Wasn’t a fan of Eternal, but this I can get behind!
Have played all of them, no way that's changing now!
I can't believe i live long enough to see parry mechanic got implemented in a Doom game 😆
But i guess it's inevitable since parry mechanic is the new trend, just like stealth and QTE used to be.
The game looks great though especially the big mecha Doom guy reminds me of Pacific Rim haha.
@PuppetMaster Well it's not really new, games like Street Fighter 3 had parrying for all characters and that came out 28 years ago. Loads of action games have had it going back decades (Onimusha, Devil May Cry, Dynasty Warriors, etc). I think this is that thing where as you get older, time goes faster so things that are quite old feel new. You might be thinking "yeah yeah, but Dark Souls really popularised parrying, that's what I mean" but, depressingly, Dark Souls came out 14 years ago. 🥲
@Matroska Yes i know parry already popular and isn't a new thing for fighting games, hack & slash, or character action games. But what i mean is the mechanic became more and more popular to the point devs try to shoehorn it for every games.
Do you ever imagine a Doom game or RE game have parry mechanic? But here we are with Doom: Dark Age and RE 4 remake 😆
It's the same feeling when i saw a Zelda game has stealth mechanic or Insomniac Spiderman with Mary Jane / Miles stealth section.
I'm not saying it's bad though but curious if it really necessary for a Doom game to have a parry mechanic.
I wish this came out a decade ago when I loved FPS's.
@zupertramp Has the narrative ever interrupted your gameplay or have heavy cutscenes? Because I certainly recall 90% of my time was playing than watching cutscenes.
Looks like Sith Inquisitors the last pic on the left.
People disliked Eternal? It had the most expansive combat system in the series thus far and the platforming was a welcome break from all the shooting. I have a hard time going back to Doom 2016 now as it just feels like a slower and less refined Eternal.
I'm a little put-off by the parry mechanic but I will have to try it in action. It does look a lot more interesting than Eternal though which I genuinely dislike because it felt too mechanical.
@PegasusActual93 A lot of people didn't get to the point of understanding with the stagger system in Eternal. They learned how to kill a Marauder by quickswapping the Super Shotgun and Ballista and thought they were deep in the meta. I'm mostly telling on myself here though, as I didn't love the game like I do until I understood more of the stagger system.
I definitely understand the problems with platforming. I disagree, but I get it.
My biggest issues with Eternal are showing secrets on the map, enemies that teleport in to areas instead of "lived-in" levels (which will probably not change soon, as that is an ai issue), no save anywhere functionality, no corpse-stay, and the traps like tentacles that are meant to break up the exploration but just make it annoying. Doom 93 had quiet moments of exploring areas you've already been through, secret hunting. I think Eternal lost that. Otherwise an all-time great for me.
I'll be taking off work at least a day. Can't wait.
Unfortunately, I read that the physical versions will require internet connection to function. I hope it is just a rumor and not true.
BRING. IT. ON.
Eternal is one of my favourite games of all time, and 2016 was incredible. Even Doom VFR was a riot! I’ve been playing Doom since 1996 and it NEVER gets old.
I couldn't stand Eternal's combat so I'm glad they took this in a different direction, though I have to say I'm not sold on the increased melee focus and inclusion of a parry mechanic.
I’m replaying 2016 on and off at the moment. I didnt like Eternal because it just didn’t flow for me, it just seemed to be arena after arena fighting multiple hordes. I’m old school I loved the running around areas exploring in 1 & 2. I am going to play Eternal again soon, but I hopefully the more sandbox approach will feel less staccato (I also kinda want it to feel like Hexen!)
@zupertramp don't think you have to worry about platforming in this one. They described eternal as the doom guy being like a jet fighter whilst this one you're more of a tank, hope that allays some concern.
Looks amazing, day one for me and I do hope this means we will get the next installment of Wolfenstein, I adored New Order and Colossus but not Youngblood that was terrible!
It looks hellisly great.
Looks good but disappointed they have removed the glory kills and replaced it with just booting them. also not found of the big colour circles
@Ainu20 didnt like it at first but really enjoyed it once i got further in and found a rhythm
@Max_the_German Thanks! I've got a full plate of stuff to finish right now but will definitely put that on the list. Appreciate it!
@Llamageddon well I read that part, but that seemed to be in regards to the actual combat, whereas the platforming was always in between the combat sections. But we'll see.
@Nepp67 some of the cutscenes, from what I recall, were annoyingly long. And the problem is, if there is a story, I feel obligated to try to follow it. Just a weird quirk of mine though. As is my preference for a story-less Doom, outside of 'demons invade, marine fights back'
I'll be pre ordering this one/
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