
With another two of Sony's live-service PS5 games cancelled and sent to the scrapheap, PlayStation fans and games media have started to truly map out the results of the company's Games as a Service efforts, announced a few years ago. The results, outside of an unexpected Helldivers 2 success story, are incredibly damning.
In 2022, Sony announced it had 12 live-service projects from first-party and partner studios in development. In the time since then, most have been cancelled. From what we know (as Sony never publicly named them), here is what that list looks like:
- The Last of Us Multiplayer — Cancelled in December 2023
- Marvel's Spider-Man: The Great Web — Cancelled on unknown date but part of Insomniac hack in December 2023
- London Studio Live Service Game — Cancelled and developer closed in February 2024
- Twisted Metal — Cancelled in February 2024
- Helldivers 2 — Released in February 2024
- Payback Project from Bungie — Cancelled in August 2024
- Concord — Released in August 2024 but taken offline forever after just two weeks
- Live Service Game from Bend Studio — Cancelled in January 2025
- Live Service God of War Game from Bluepoint — Cancelled in January 2025
- Fairgame$ — Announced in May 2023, still in production
- Marathon — Announced in May 2023, still in production
- Horizon Online — Unannounced but a widely rumoured project
Of the 12 projects, seven will already never see the light of day. Concord is already no longer playable, so you could well increase the total to eight. When a live-service title set in the God of War universe is cancelled, it's difficult to have much confidence in something like Fairgame$ making it to market either.
Sony has a handful of single player games already announced for its core userbase, including Ghost of Yotei, Death Stranding 2, Intergalactic, and Marvel's Wolverine. Besides those, however? It's very difficult to truly track what Sony developers have in the works and how into those projects they even are. Everyone assumed Bluepoint was making something in the single player realm — it wasn't.
In response to someone suggesting Sony's "tentpole slate" looking "dire" at the moment, Jason Schreier of Bloomberg responded: "Trying to make 12 live-service games will have that effect." It's possible PlayStation fanatics could be living off single player scraps for the years to come.
Comments 109
How long are we going to be in this doom and gloom stage for? Don't get me wrong it's a real shame for all that time and money wasted, but here is something to think about.
.PS2 era - Iconic system and gaming catalog
.PS3 era - Sony became too arrogant coming off the success of the PS2 and made really questionable choices e.g really expensive console at launch, but still overall a great generation of games
.PS4 era - Learned from their mistakes, so in turn we got the golden age of gaming. I mean there are just too many examples to put here.
.PS5 era -Literally the same as what they did with the PS3 only this time the aggorant levels were over 9000, and chase trends that they are 5-7 years too late for. Don't get it twisted there still has been great games this generation... just rare.
.PS6 era - Hoping once again they learned from their mistakes and we get another golden age of gaming.
So as the old saying goes "History repeats itself"
I obviously understand the push for GaaS in terms of where the real market is these days and ballooning development budgets… but as a single-player focussed gamer this drive towards live service was never something I wanted.
I hate the amount of time that’s been wasted for these dev teams, together with the money that could’ve been better spent elsewhere… but let’s just hope this is the start of some common-sense creeping back in. Companies are always gonna chase trends but should never forget the customers who funded their market prominence in the first place.
Over to you Housemarque.
I feel like the approach of using single player IPs as basis for a live service game is flawed from the concept stage. I think there is not a lot of overlap between people who enjoy single player adventure games and people who play something like cod/eafc all day.
The Twisted Metal cancellation was the heaviest blow for me. It also seems wild that they are leaving MP games like SOCOM and Killzone on the table while trying to turn some of their famously single player games into live service. Ahhh well it’s not like I’m short of stuff to play across all platforms so I can live with Sony’s software imploding as long as they still have hardware for me to play third party games on.
I really miss the ps3 era, where you got a fantastic singleplayer AND a great multiplayer in a lot of games. Uncharted and last of us multiplayers were incredible! They need to get back to those kinda mp modes. Live service aint it
If Twisted Metal & TLOU factions would’ve came to light, i’d be playing my PS5 waaaay more.
It’s sad how $ony is just fumbling their IPs ; both the single players & multiplayers are suffering
Maybe forget the idea of live service?
@suprnova23 The thing is, $ony has IPs that are multiplayer like Killzone, resistance, motorstorm, warhawk, ps all stars battle royale, modnation racers, socom, etc
but they just fumbled so hard these past years . even some of their single players are dormant like jak, sky, infamous.
i’m surprised we even have astrobot & helldivers 2 tbh
Just need to keep the studios doing what they do best. As evident by Rocksteady and this endless cancellations of projects years into developments, you should not get single player studios to suddenly pivot to sinking hundreds of millions of dollars into massive Live Service projects.
It barely works for established Live Service studios. This level of mismanagement is utterly baffling and feels like gambling at this point. That is EIGHT projects that have been cancelled, that's the difference between PS Studios looking stacked vs what they do now, looking weak. Also, why are so many of the games almost the same concept but just different coat of paint? Don't they want to diversify their portfolio?
Cancel Fairgame$ and Horizon and just leave bungie to work on marathon and hope it lasts longer than Concord. Then never look at live service ever again.
@Cry_Zero i see your comments often & can’t help but agree. the ps3 was goated & such a good era! it was a mix of ps2 and ps4 goodness.
On the positive side, if that list is accurate, that means all 12 live service games are accounted for and it looks like there's only 3 more to go, 2 of of which by studios that haven't traditionally delivered single player games for Playstation (Bungie and Haven). Hopefully, that means we're close to the end of this chapter and the worst is behind us.
Probably wishful thinking though.
Imagine a world where these resources had been put into some single player games, and how exciting it would be to look forward to them right now.
Oh well, never mind. At least astrobot was good.
What annoys me is two very talented teams have been completely wasted away on cancelled games meaning the chances of them putting out a new game this gen is slim. Like seriously who the F even wanted a GoW live service game in the first place? Jim Ryan really screwed over PS and his hair is just continuing it.
Maybe Concord crashing and burning is the start of Sony getting back on track. Wipe the slate clean and refocus on what made them the industry leader.
Here's a hint guys: it wasn't live service dross
Jim Ryan started Sonys trajectory off a few years ago and now it’s time to get rid of the helmsman in charge of this disaster now, Herman Hulst. Sony can’t soak up losses like this right now and considering the huge amount of money that is being wasted chasing the live service dream, all that money could easily have been spent on getting 2 AAA single player games to market, and that it why I buy PlayStation Consoles. Sony are just lucky that Xbox is pretty much useless right now and aren’t really offering up anything that would take people away, because the direction Sony is going right now, I can’t see myself buying anything from their studios for a very VERY long time (no less because they are hardly making anything after this ***** show!)
BluePoint should have been making a Bloodborne remake, it would have printed money, and although some people aren’t interested, Bend should have either been making Days Gone 2 or even the rumored Uncharted 5. The latter is one of Sonys biggest and most successful franchises and would definitely have been a hellova lot more desirable than some of these live service offerings that were being worked on. I mean, a God of War live service? Good lord. I would think Cory Barlog must have been sick in his mouth when he heard Sony was going to mess around with this.. Fairgame$ is DOA aswell.. The sooner Sony stops messing about and gets back to the story titles that made them where they are today, the better. However, there will still be be a few more gaming casualties on the way before they see what a mess they are in. Thank god for Capcom, that’s all I can bloody say..
If ghost of yotei does well, it may have a multiplayer mode like tsushima, I will be surprised if they don't try a live service ghost game.
@GeeEssEff two ips that never sell well so we will never see them again
Go ahead pretend that these live service games were not affecting the single player development.
And while the studios need some time to gather themselves, first-party releases of the next few years will mainly consist of recycled games, a.k.a. „Remasters“.
@Slayer25c Yeh you are right but I think SOCOM 1 and 2 sold pretty well considering when they released and the main hook being online play (which was not widely adopted on PS2) at the time. I am hugely biased though considering how much I loved SOCOM 2 and the hundreds, potentially thousands of hours I spent on it.
Never mind how many has been cancelled , real question should be how many articles in one day are we going to even the subject?
@Max_the_German I hope so since i missed the PS3 exclusives due to joining the xbox360 brigade.
I'm just hoping that all those cancelled live service games meant that Sony saw the light and day after the success of Astro Bot and wanted to try doing more single-player games with the same element.
Sony could still do live service games. Hell Divers 2 was a success for them but that's a game that already has some multiplayer elements built in it and is a game that isn't trying to chase trends but rather, was a fun PVE game of its own. Sony should be wise enough by now on how they would invest in GaaS
Even then, that list is missing two games:
>that Deviation Games title that imploded and wiped out the studio
>a canceled free-to-play battle royale that was at Firesprite
@Max_the_German for someone who doesn't like remasters, you gave both the TLOU remake and TLOU2 remaster 10/10.
I don't like games-as-service, or indeed online games generally. However, I can accept others have different tastes and so am fine with their existence.
The large-scale bungling of their chosen strategy gives me major pause for thought about the direction they are taking.
Am I the only one but doesn't KILLZONE fit a good game for their live service plan?
@Oram77 Me?
People online tend to focus on the negative and disregard anything positive.
Yes, the focus on live service games has been an obvious failure from the concept stage. There was no way most of these games would be successful, so it's really puzzling how they got greenlit.
Having said that, are we really forgetting all the incredible first party games we've enjoyed since the console launched. I couldn't be happier about Ragnarok, Rift Apart, Sackboy, Spider-man 2 and Astro Bot. I don't think in this past generation Microsoft or Nintendo had such celebrated games from critics and gamers alike. Sony is obviously doing at least something right.
This whole black or white mentality is getting really tiresome.
What ever happened to companies reusing assets from a canceled game to make a completely new game, instead of wiping it and closing the studio? Some of the biggest games/franchises have been created from other canceled projects, like Resident Evil 4 (canceled Devil May Cry game) and Assassin's Creed (canceled Prince of Persia game). Wild.
Like take what Naughty Dog worked on, for example. Whatever they were doing didn't work, but they had TLOU assets made for that. Why not just repurpose what has been created already into Factions 2? That worked. They have the blueprint for that.
Surely Spiderman: The Great Web could have also been salvaged. Just sad.
Perhaps the upcoming State of Play will contain (or consist of!) projects sidelined by the GaaS fixation.
"Here's what you might have been playing..."
Well the studios' work won't be for the bin. They learned a lot and won't erase all of there SSDs with all their ideas and code now that one project is cancelled. I bet there will be learnings and some things might find their way into other games later on...
But of course: waste of time and money.
Hopefully none
Hopefully there is good to come 🙏 I was in disbelief yesterday that they could waste so much time and quality resources but surely they have some quality games upcoming.
Good sign is that Fairgame$ seems on track, since it was not cancelled.
Bad sign is that after Concord I have no faith in PS Studios management to know what would be a great live service game. So it could be dumpster fire.
It really looks like Helldivers 2 success was coincidence and not carefully crafted experience with huge chance of success.
Probably the only one we'll end up getting is Marathon. I imagine Fairgames is going the way of Concord.
@Cry_Zero That's just 0% chance that this will happen. Games are just too expensive to justify development of "addon MP modes" for SP games.
Just look at COD budgets to get an idea. Only juggernauts of gaming market can afford to develop games with multiple modes and styles of play. Fortnite, COD. That's it.
Even BF dumped SP campaign for 2042 because it just so expensive.
Live service is the death of many studios and it’s a shame the greedy ceos can not see this
@DennisReynolds if these studios skip a generation, it's very unfortunate but it can even get worse. So often management just rolls off the blame of failure to these studios rather than admitting to the obvious mismanagement and lack of vision. In consequence studios get closed because "they didn't contribute".
@Godot25 That's not necessarily true, look at Ghost of Tsushima. That was a big single player game that received a free MP component post-launch, and gamers loved it. This sort of thing is an exception, but it shows that it's possible. I think that's exactly the sort of MP content that Playstation gamers would appreciate more of.
The teams at Haven and Bungie must be sweating bullets.
@DennisReynolds I actually wonder who the true evangelist for these live service games was. Ryan was the figurehead, but Hulst was head of 1st party at the time. Under Hulst, the majority of what we've been expecting are GaaS and the ever-expanding Horizon universe; the game plan for both seems to have been to flood the market to the point of absurdity.
Obviously, this is all assumptions and conjecture, but the alternate reality where Shu was promoted to CEO instead of Hulst seems pretty alluring.
PS staff, i get it you guys want to farm more click from this situation. But i don't think there's anything we as a PS fan can do right now except waiting to see what exactly Sony gonna do to rectifiy Hermen and Jimbo mess.
We can't kick out Hermen from Sony, can't cancelled Fairgame$ / Marathon / any live service game, nor magically pop out multiple single player games by writing / spamming angry rant in social media or gaming site like this.
So i agreed with some commenters above like @naruball that we should be more positive. At least we already seen a couple of 1st and 2nd/3rd party single player games like Ghost of Yotei, Intergalactic, Wolverine, Death Stranding 2, and Lost Soul Aside that are ready to fill up the single player exclusives slot.
Outside the exclusives, the multiplat looks pretty promising too that shows this year could be a lot better than last year.
@Ainu20 "Gamers loved it" is fine. But question is how much it cost and how much money it brought back.
Also, budget of GoT was pretty modest. 60 million $. It was game created in time, when budgetary concerns about AAA game development weren't as strong as they are now. Current AAA budgets are 200+ million$. So we are obviously talking about different periods of time.
Sucker Punch doubled number of devs since release of GoT. Add in 5 years of development.
I’m not the type of person who says someone should lose their job and such but Jim and Herman really bungled this generation in terms of games. Hulst should really step down at this point. I get the need to have a cash cow and I won’t say they were entirely wrong for all these projects but the amount of money and time spent on so many projects is probably hurting internally. I wasn’t of the mind that this was a bad gen because it started off stellar but the last two years have really been bad. It’s not as bad personally since I have a backlog on all 3 consoles of like 200+ games but it’s hard not to be upset at Sonys lack of single player games these last two years. I know someone at Sony said recently that there’d be a steady stream of games coming out starting this year but with how wild game development can be, I won’t believe it until I see it. Sony really needs to step their game up.
God of war multiplayer games? Bruh yikesss 🙄
Just think that most of these could’ve been single-player games already released and the PS5 gen would look substantially different.
I don’t get why people get mad for calling out Sony to stop this stupid push for live service, they absolutely need to be called out, the people responsible for bleeding this much money for absolutely nothing should be gone and until that happens I’m gonna keep complaining and I applaud Push Square for doing it too because we all know Sony can do better instead of being a complacent fanboys who disregards all critics as “doom and gloom”.
@LiamCroft why is MLB the Show not on the list? It has seasonal events and in game spending. It wouldn't surprise me if it made more from MTX than game sales. Like FIFA, Madden, it's DEFINITELY a live service.
More contentiously what about GT7? It also has live events and in-game spending. I'd call it 'Live Service Lite', but still a live service.
EDIT: Destiny is also not on the list.
Why do people always 'forget' the successes?
Not everything needs to be involved in live service just like not everything needs a remake or a remaster. However, sometimes you do catch that lightning in a bottle and finding it is the hard part.
@themightyant Sony doesn't count games like MLB The Show and Gran Turismo 7 when it discusses live service. I don't know why, because they absolutely are Games as a Service, but for some reason Sony just doesn't.
@Nexozi The biggest games on PSN are live service. They have to make them. Something has to actually make money because the single player games sure don't. If Playstation wants to survive and make games that people who only care about production value like, then they need some live service hits.
@LiamCroft Because like Keyser Soze the greatest trick Sony ever pulled was convincing the world these live services don't exist.
If the public don't consider them live services why would Sony force that angle, when it doesn't benefit them. It's much better for Sony that gamers consider them 'complete £70 games'. Much smarter of Sony to play the fool, but that doesn't mean we have to act it.
As you said they are all Games as a Service, hence should be included. I realise that is not the popular narrative, that all Sony live services are the devil, and failing... but it is the honest truth.
If Sony really wants to make a splash in the live service market they need to make their own version of Sony Rivals. They have the IP to support an endeavor like that. Use them all. Stop trying to make either a new IP or a game set within a singular IP. Combine them all and reap the rewards.
@PorkChopExpress That’s my thought — 3rd party is strong, as is second party / console exclusives. We have plenty to play. I won’t lie and say I’m not really, really disappointed and even upset at the failure of Sony’s management to see what we all knew all along with live service, but the PlayStation brand and console gaming have some windfalls with new and emerging studio relationships, China Hero Project and other initiatives in India, Africa, etc to fill the void, hopefully.
The live service bubble has burst. Good riddance.
Thank goodness for Xbox’s shift towards porting games to PS5. If the rumors are true of course.
This is an indictment of leadership both execs, but also the top 20% highest earning developers.
They are morally and creatively bankrupt, but absolutely filthy rich.
@YoureTooSlowBro Would love to see what Sony could make or buy with the money it's made from their live service venture so far. People keep saying they just need 1 hit. How many live service hits has there been? Fortnite, rocket league and Apex? How many have failed? Regarding the single player games. They could make the big budget games but also could make a lot more smaller scale games like Astro Bot.
@Nexozi How many single player games have failed? Way more fail than succeed. You're just hating live service because you've been told to without any sort of critical thinking about it. Even a moderately successful one makes way more than a single player game. They can't rely on big budget single player games because the profit margin isn't large enough to be worth it. It's really not that hard to understand. Sure, they could make smaller scale games like Astro Bot, but those have a small profit margin too. If they even sell.. which Astro Bot really didn't.
GaaS is fine, just ask Fortnite, when it comes about naturally. Sony forcing companies to make live service games was always a recipe for disaster. Don’t chase, lead. And if you can’t lead copy Nintendo with Astrobot. 😁
@naruball “ Ragnarok, Rift Apart, Sackboy, Spider-man 2 and Astro Bot. I don't think in this past generation Microsoft or Nintendo had such celebrated games from critics and gamers alike “
Do you really think that? I know Astrobot just won ALL the awards but I still see people talking about 8 year old Zelda Breath of the Wild. I don’t think anyone will still be talking about Astrobot in 8 years.
Nintendo also wins awards almost every single year for best family and or multiplayer games.
And I mean Sackboy? Sackboy is celebrated? Sackboy is like Pikmin level of Nintendo games.
I get your point, last couple of years, when PS5 was launching and Switch was dragging out years after it should have ended, things have looked good for Sony, but the Switch generation has done really well.
Microsoft hasn’t had a good generation since 360. 😂
No reason to get upset about this though. Failures are critical for breeding success. Losses are healthy market signals to firms informing what customers want, and just as important, what they don't want. Tastes change. It takes time to adjust. Businesses will fail. This results in overall economic growth in the long run.
I bought PS5 for its single players games, but the focus that shifted so those games are also not released as much makes probably almost everyone disappointed
@Oram77 I think the "doom and gloom" comes from uncertainty of whether or not we actually ARE on the other side of these things. The higher-ups at Sony this generation seem to be particularly egotistical in terms of what they believe will net them a profit, and despite warning after warning they launch these things and criticize the consumer for not liking them.
@rjejr Pikmin slander will not be tolerated.
@Oram77 The even numbered PlayStation models seem to be the best so I'm hoping for a decent PS6 - though if Herman is still in charge, we'll just end up with Horizon remasters.
What Sony have to realise is, no-one in their right mind pays £500-800 for a home console just to play live service games. Smartphone? Fine. Switch? OK (though hopefully less on S2) PS4? Just about acceptable PS5/6? No.
We need someone to go through the dusty PS2/PS3 archives and work out what to bring back. Motorstorm, ModNation, LBP are just 3 titles that come to mind - though Sony would need to work out how servers work again so content can be swapped. Oh, and rehire the companies they disbanded (Studio Liverpool, Evolution)
@YoureTooSlowBro I guess when you believe you are correct you can just go all in on being condescending.
So my opinion is different from urs, so obviously I've just been brainwashed. It's not possible that my opinion has been created from actually having had any experience playing live service games?
Yes there are loads of single player games that have failed. How many of these are from Sony?
Remember though, there's a lot more single player games released than live service games every year.
Astro Bot didn't sell? It had sold 1.5 million copies in November.
Eh Spider-Man doesn’t count since it was never confirmed or announced
I’m personally happy all this is happening. I absolutely detest live service trash that is filled with micro transactions. Who wants to play the same game for 10 years plus!
Sony was built on single player narrative games and they threw it away.
This gen won’t sell anywhere near the numbers of ps4. I’m still waiting for this gen to kick off and I’ve almost given up hope of that actually happening. Ps5 is the worst playstation console of all time.
Im sitting here wondering when are we getting Horizon Zero Dawn 3?
Well i hope it was worth it to them. I know I'm only one man, but there decisions this generation have turned me from a big day one supporter of most things Sony released to someone that hasn't spent a dime in almost two years. The whole excitement I used to get around Sony is gone.
It looks like we’re gonna be low on SP games for the foreseeable on ps5. I know there’s some coming but imagine if all these studios were working on “normal” first party games like they used to. We’d probably be seeing 3-4 big Sony first party SP games like we used to each year.
Herman needs his head examined.
@rjejr I could be wrong, but I get the impression that Sony has dominated Game of the Year Awards since ps3 and Uncharted 2. Even when they don't win most Game of the Year awards, they received more nominations and awards than anyone else. Plus they've been creating new IPs, something that Nintendo hasn't by relying on Pokemon, Zelda and Mario.
Sackboy was a personal favourite, though admittedly without mass appeal or many awards. We can't possibly know if people will still talk about Astrobot in a few years, but I do know it got a ton of awards this year which is indicative of the quality games Sony has been releasing.
@Boxmonkey that won't be because of exclusives, but due to ps5 being way more expensive than ps4 was. They simply can't get costs down.
@YoureTooSlowBro considering that they get 30% of all live service games, I think they could stop making them and simply focus on the much cheaper single player games. 30% of hundreds of millions is still a lot of money. Exclusives simply exist to have a big enough install base to profit from. They don't have to be that profitable themselves.
Just looks like some Sony execs looked at GaaS games such as fortnite, then looked at their successful IPs and decided to smush the two concepts together. Then selected random studios, with no experience of GaaS to develop them!
Sony must have wasted a fortune, there’s what 12 projects cancelled, let’s say average development of 100 million, so the better part of a billion wasted.
If they’ve got any sense they’ll try and salvage the assets, surely twisted metal can be repurposed into a single player game?
But what a waste, Sony could have had 12 single player games.
@rjejr "I don’t think anyone will still be talking about Astrobot in 8 years"
People are still talking and even playing Astro Playroom, a "demo" which was released 4 years ago. The same also happening with other Sony games like God of War, Uncharted, TloU, Ratchet, GT, Bloodborne, Killzone, Resistance, LBP etc.
That's why we see many people asking Sony to remaster / remake / sequel for Bloodborne, Wild Arms, Killzone, Infamous etc. I mean, Nintendo isn't the only company who can make good games that remember in years and celebrated by many people. So i'm sure people will still talking about Astro Bot 8, 9, 10, 11 years later.
@naruball To be fair, Nintendo did made a couple of new IP since the Switch released in 2017, like Arms, Nintendo Labo, or Astral Chain. But yeah i agreed with you that they didn't rely on their recent new IP as much as they did with old IP. Nintendo recent new IP feels a lot like a one and done thing.
@nomither6 I feel like Factions would if not a giant hit, been fine if ND had just released it and not had Bungie told them it wasn't sustainable. MP used to not be forever deals, and it would have been fine for factions to do that too like ND's previous MP attempts.
Sony is listening to bad ideas that weird like Concord, trying to put square cubes into circular holes with SP games as live service, and then just not willing to let something be a SP and MP mix that isn't a huge, but is successful. Twisted Metal should have just had another traditional premium entry without a huge focus on post-release monetization but Sony is floundering these days sadly.
The real sad thing is, if Sony weren’t making crap GaaS, they’d only be making boring , generic, western games. The days of quirky, Japanese Sony are long gone.
They’ve made nothing truly great since Astro Bot Rescue Mission, and that was only due to what VR allowed. There was a long boring spot from the mid PS3 generation too.
@PuppetMaster I wasn't aware of them. I suppose they didn't make much of a splash critically or commercially, unlike games like Ghost of Tsushima. More like Concrete Genie, perhaps?
@thefourfoldroot1 how do they sell though , how did slitterhead do?
@Balie3000 the spider man thing was a rumor I haven’t read any where that said it was an actual thing.
@Boxmonkey having a pandemic at the launch set it back though and didn’t help things
@twitchtvpat There was a whole reveal trailer that leaked. Seemed legit.
Open letter to studios and publishers that want to make a Gaas.
Unless it has Waifus and is free to play...don't bother.
Casinos don't charge a fee to enter.
Microsoft will eventually buy Playstation for much less than they paid for Activision.
@Rhaoulos I guess having an monopoly doesn't mean anything to you? (not sure if this is bait)
@twitchtvpat
It’s not about an individual game. I got the PS3, not just because it had the same old elder scrolls, fallout, fifa, etc as Xbox, but because it had those AND a load of quirky Japanese games. As a result Sony got all my spend on most games as they were my first console. They therefore got cuts of most of my Microtransactions. That’s an even bigger deal these days.
If it wasn’t for VR this gen I likely would have got an Xbox as my first console instead. That’s how far Sonys output has fallen away for those of us who like variety.
@naruball iirc Astral Chain sold 1 million copies and Arms around 2 million copies. Don't know about Nintendo Labo but i heard it sold well. Critically Astral Chain got 80+ metacritic and Arms got 70+ metacritic.
Who here would be surprised if Fairgame$ was cancelled?... I think most people would be surprised if it ever sees the light of day. Unfortunately - it is sounding like Marathon may go the same way.
And whilst I really enjoyed HZD, I suffered through HFW... and have a fundamental problem with even the concept of a Monster Hunter version.... I think it just sounds cool on paper, and I think will be very limiting/boring IRL. And if they go down a completely different art/combat style (which they will have to), then how much is it really an Horizon game? Oh well... it's another one of Hermen's pet projects... of course.
Edit - I think the reality is that we'll get a handful of first party games over the rest of PS5's generation... they've wasted some of the best studio's in the world. It's no wonder they're now talking remastering all of the old games... because no alternative.
@Ainu20 Hermen and the wider Sony faceless management cliche are still saying that they are committed to GaaS... this won't change anything until there are literally no studios or game devs left (why would you work at a company that cancels all the games, so you have years of nothing to show for on your portfolio?)
@PuppetMaster I see. So, not much of splash, but better than no new IPs.
I don't see this as worrying. I see this to be that Sony has realised that GaaS and live service games are a pointless exercise and nobody wants them. The ones that do well are the f2p ones that are monetised to high heaven. I'm taking this as a positive that Sony are rethinking the way forward and its the big story driven games we want and not multiplayer centric wallet smashers. Please note this is a personal opinion.
I have a feeling fairgame would most likely flop. Not sure about marathon. Horizon probably cancelled.
It is absolutely insane that Fairgame$ has not been canceled. Every single dollar spent on that game is money flushed down the toilet. That game is not going to make any money and will be another embarrassment for Sony. They need to cancel it yesterday.
@Cry_Zero Totally agree! I LOVED the Uncharted 4 multiplayer. I usually don't go in for online multiplayer games, but it was so fun!
Missing the Infamous 2 multiplayer experience is one of my biggest regrets in gaming. I would kill for a multiplayer mode for Infamous Second Son or some Infamous 4 sequel.
I am totally a fan of playing for cosmetics in multiplayer games, and paying for DLC, but live service games suck. We are willing to pay extra for fun content, Sony! We just want a fun game for our money!
I only see this ultimately hurting PlayStation in the coming years. Live service games are tanking their dev teams and there’ll be nothing to show for it. PSVR2 has no exclusive development going on. There are some sweet games lined up for 2025, but they’ll be few and far between. With how bloated development is, wouldn’t be surprised if they push back to 2026.
I just got a PS5, so definitely would prefer to see Sony get their head out their ass and start pivoting towards real friggin’ gaming, not this Live Service junk.
On the bright side of this they can finally focus on what they do best: Make Single player games and if they were ever to acquire studios that have SP games then srsly grab Square already lmao for live service and maybe a bit of SP... there's Shift Up and Hoyogames
Wanna play great single player games? Get a switch 2 then.
@naruball " Awards "
Admittedly I don't watch a ton of awards shows, not my thing, but gaming awards do seem to favor Sony & MS over Nintendo, big photorealistic spectacles, which isn't what Nintendo makes. Just look at IGN reviews. Or don't. 😝
While Nintendo does focus on Mario and Zelda, well most of the games you mentioned aren't exactly "new IP" either. We've had 6 GoW games, not counting the 2 on handheld. 4 Unchartered, not counting the DLC game. 2 Spiderman plus Miles Morales. Ghost of Tsushima was new. TLoU is probably working on game 3 as we type.
Nintendo takes 8 years to make a 3D Mario, 10 years to make a new Mario Kart. Maybe 15 years for a new Metriod Prime. I don't think they have the resources to make new IP. Nor the inclination to buy Sucker Punch or Naughty Dog or Insomniac, whichever of those Sony has purchased, I've lost track. Nintendo technically doesn't even make Pokemon, that's Gamefreak, who they like 80% own, but not 100%.
But the games they do make, people like, to get back to the original point. No one will ever look back on Switch as a lost generation. Probably nothing new, which is a good point, but it wasn't all Labo either.
@PuppetMaster " I mean, Nintendo isn't the only company who can make good games "
Never said they were the only one, just that they did, in a reply to a comment saying only Sony makes good games this gen.
@Oram77 " Pikmin slander will not be tolerated. "
My wife says my kids agree. 😂 I really liked Sackboy Adventure though. Would much rather have Pikmin 5 than Sackboy 2, but Nintendo's other content is just so well received Pikmin gets short thrift. Or something.
@rjejr "Nintendo isn't the only company who can make good games that remember in years and celebrated by many people."
That's what i said.
My point still stand: if people still remember and playing Astro Playroom after 4 years, they will do the same for Astro Bot.
@rjejr but how many Mario games have we had since Mario vs Donkey Kong as opposed to God of War, Uncharted and the like?
Just imagine. Kratos Kart, Kratos Golf, Kratos tennis, Kratos Smash, Paper Kratos, Dr. Kratos etc.
It's not like we have nothing to play. There's loads of great third and second party games.
But given how many fantastic studios Sony has, to see them wasted on live service slop is a disgrace. Really shocking stuff. I guess this is what happens when you're winning by default and have no competition to worry about.
@TerranIV yep, uncharted (especially2&3) did the multiplayer dlc PERFECTLY (the, resistance, infamous and killzone skins + new maps)
@Nexozi Astro Bot didn't sell 1.5 million copies in November.. it sold 1.5 million copies by November. That's terrible for a first party game no matter the size.
@YoureTooSlowBro Blame typing quickly on my phone. Meant to say by November. But anyway.. Took long enough to respond. Enjoy your gaming.
@LiamCroft BTW I just spotted this on Mystic's video and checked the Sony investor 2024 briefing PDF. Sony do consistently refer to MLB The Show as a Live Service and have San Diego Studio listed on the "Live service focus" side of their table.
Checking the other investor briefing docs from 2021 & 2022 this is consistently the same including saying MLB The Show 21 was "Highest paying user spend of any sports title in the US PS Store" as of March 2021.
"When a live-service title set in the God of War universe is cancelled, it's difficult to have much confidence in something like Fairgame$ making it to market either."
I mostly agree with the article, but not with this quote. Releasing a disastrously bad GOW live-service game could have severe implications for the franchise. It's probably better to risk burning a new IP.
Leave A Comment
Hold on there, you need to login to post a comment...