
Stardew Valley, the indie, agrarian economy simulator from developer Eric "ConcernedApe" Barone, is at risk of becoming some kind of self-perpetuating money monster. Never mind the news that, across all platforms, the fiendishly addictive game has moved over 41 million copies (more than The Last of Us franchise, including all subsequent remakes/remasters and DLC); consider that 11 million were sold in just the past 10 months alone.
In February 2024, we brought you word that the title had passed the 30 million mark, a historic success by nearly any measure, let alone largely the labour of just one guy. Barone wore many hats, the sole designer, programmer, animator, artist, composer, and writer, reputedly working ten hours a day, seven days a week, for four-and-a-half years straight. During this time, Barone lived with his parents and later his girlfriend, who worked two jobs to support this shared dream (Barone also worked part-time during this period as a cinema usher).
Stardew Valley was eventually released in 2016, but whatever deal Barone struck with eldritch powers, the price asked in return, it seems, was that he must work on the game forever. It remains the ultimate indie success story, but for every Barone, many more developers never see their dream realised, let alone turn a profit. A long-awaited update arrived in November and is perhaps partially responsible for this ongoing success. It's also just a really, really great game, perfect for playing house with a partner, friend, or solo.
Why do we, as gamers, continue to yearn for Stardew Valley? Has anything else even come close in the farm simulation space? Patiently reap what you sow in the comments below.
[source psu.com]
Comments 14
With numbers like that, it's only a matter of time until it's owned by Microsoft.
I really wish I enjoyed this game. Like most crafting games, I just think the feel is off. I get that Stardew isn't some sweaty fps, but if a game feels bad it feels bad. I'm very happy for the dev though. Stuck gold.
It's a game where I always feel safe. I'd buy it once a month if I had to but the fairly frequent updates, which should be called expansions, are free. I'm so thankful that the game is continuing to find its audience. The world needs a bit of cozy right now.
I could never really get into it as much as my favourite Harvest Moon or Rune Factory games but it’s definitely a labour of love.
Stardew is The G.O.A.T.
Love stardew, its constantly installed on my playstation. Play it at least once a month since i bought it. Started a new farm before xmas. It does take a bit to get used to the controls but once it does and you unlock different stuff its just amazing and such a chill game
To be fair, I am guilty of owning 5 of those copies. Physical and digital for both Switch and PS4, and the android release. Brilliant game.
This is one game I never regretted paying full price for way back in 2016.
ConcernedApe deserves all the success and plaudits related to Stardew Valley.
Looking forward to the Haunted Chocolatier!
Damn that's a lot of farming
@Enuo I desperately hope not I think most indie devs have higher standards than that for their own creation
@MS7000 I know it is probably tricky to implement but if he added cross progression I would be super down to get it on Switch
It hooked me. I had it back when it was still on the PS Vita and it was my "end of the day right before bed" game. Of course, that meant I was saying "just one more day" about 15 times and my sleep schedule got really messed up. Then they stopped supporting that version (1.3) and I never continued. I have it sitting on my PS5 now but I'm too scared to play it for risk of sleep changes. Maybe when I get the PS Portal...
A lot of games don’t feel fun to play.
Cozy games especially have this problem. They look nice maybe they have a good story and some attention grabbing gimmicks that get press coverage but they’re just not enjoyable to play. They get rushed to market before they are ready. The traversal and menus suck. The game can be a slog. They can be shallow or can trick customers into thinking they’re more game than walking simulator (not knocking that genre! I love a good visual novel but if you don’t like it, it can feel like a mean trick.) They just lack attention to player experience.
Stardew is not that. Stardew’s graphics are honest. Stardew has depth. This is an indie game, just polished and iterated and revised over and over again for the past decade. And it’s that labor of love that makes it unique. Oh and it regularly drops to $8-10 for 50-100 hours of playtime easy which makes it an easy recommend. If you like farming games, you’ll probably like Stardew.
It's a great game and I get why people love it, but the days feel too short and stress me out.
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