Marvel Rivals PS5

Update []: NetEase shocked pretty much the entire gaming industry overnight by laying off a large chunk of Marvel Rivals’ Seattle studio. Considering the outrageous success of the game, this took fans and media by surprise.

It’s worth reiterating one more time that this was a support studio and not the main developer behind the game, which is based in China. Still, perhaps recognising the reaction, the publisher has released a statement to reassure fans about the status of the title.

We’ve reproduced the statement in full below:

We recently made the difficult decision to adjust Marvel Rivals’ development team structure for organisational reasons and to optimise development efficiency for the game. This resulted in a reduction of a design team based in Seattle that is part of a larger global design function in support of Marvel Rivals. We appreciate the hard work and dedication of those affected and will be treating them confidentially and respectfully with recognition for their individual contributions.

We want to reassure our fanbase that the core development team for Marvel Rivals, which continues to be led by Lead Producer Weicong Wu and Game Creative Director Guangyun Chen in Guangzhou, China, remains fully committed to delivering an exceptional experience. We are investing more, not less, into the evolution and growth of this game. We’re excited to deliver new superhero characters, maps, features, and content to ensure an engaging live service experience for our worldwide player base.


Original Story: Not even instantly becoming one of the most popular live-service games on the market is enough, apparently, as now a support studio that worked with NetEase on Marvel Rivals has been laid off. To be clear: this seems to be a USA-based team that's been supporting the main NetEase development studio, and not the game's core team. Regardless, however, it is still very surprising to see an entire team of developers lose their jobs having helped Marvel Rivals launch to instant success.

The news comes from director Thaddeus Sasser, who said on LinkedIn: "My stellar, talented team just helped deliver an incredibly successful new franchise in Marvel Rivals for NetEase Games... and were just laid off!"

Separately, level designer Jack Burrows also posted about the layoffs, stating: "Was an enormous pleasure to work with my American coworkers who join me in this sad culling. Just couldn't dodge that big boot I guess, no matter how big the success of the gig."

Released late last year, Marvel Rivals has achieved instant success with high player counts and an engaged audience, as it uses the Marvel license to replicate and take on Overwatch 2 in the live-service space. Many feel Marvel Rivals has actually already overtaken the Blizzard effort, which recently announced it's bringing back lootboxes. While the core NetEase development house remains intact, it's not clear whether this round of layoffs for the USA team will affect the content pipeline.

As Hasser rightly puts it, though, the situation is now more about finding "these incredible people new jobs, because we all need to eat, right?"

[source linkedin.com]