The classic Crash Bandicoot and Ratchet & Clank games have been mentioned as inspirations behind a new PS5 indie game named Ruffy and the Riverside, which allows you to manipulate the world by copying and pasting all its textures elsewhere. You can see the mechanic in action in the trailer above, with a PS5 release date set for 26th June 2025.
Pitched as a "living cartoon", you'll fight, glide, run, and jump alongside swapping textures to solve puzzles and defeat enemies. Art director Patrick Ruckdeschel explains that Ruffy, the protagonist, is on a quest to return the six golden letters. "Ruffy has to unravel age-old mysteries, compete in skating contests, and summon sunken islands to the sea’s surface. Wherever you go, you will find new grounds to explore. You can even jump into walls and solve puzzles in 2D levels."

To create the art style, the developer drew everything first by hand, with the main character alone having 600 drawings dedicated to them. "Why so many? Well, he was drawn from eight sides for everything he does. No wonder it took seven years to create this world. The result is a vibrant, colourful world, and we hope you`ll have fun exploring it."
As for how those classic PlayStation inspirations come into play, Ruckdeschel adds that Ruffy and the Riverside is designed around the team's childhood memories. "We have put much passion into Ruffy and the Riverside, and bringing it to PlayStation feels like a dream to us. We all grew up with classics like Crash Bandicoot and Ratchet & Clank, and you can certainly feel those vibes in Ruffy and the Riverside."
Do you like the look of Ruffy and the Riverside? It'll need to fight for attention with Death Stranding 2 releasing on the very same day, but share your first impressions in the comments below.
Comments 16
I played the demo over on Steam and it's a fun little platformer.
This looks lovely!
That choppy animation is a big no-no.
Looks like a fun game. The narrator sounds like Charlie from it's always sunny in Philadelphia lol
This actually looks really good.
@MrPeanutbutterz that was my feeling as well
Really dislike the word "inspire" for regularly giving a false hope.
...this actually looks amazing lol
I think this game looks rad. I will definitely be playing Death Stranding 2, but will be looking at playing this sometime later.
That looks right up my street. I'll be getting that
I don’t exactly know why but I’m instantly turned off when a 3D platformer has 2D sprites for its characters. I guess it messes with my depth perception lol
This game actually looks like Demon Turf the 2D characters in that game look and move similar. But I like this a lot it is still stand out like more then others on the market that's for sure. Thumbs up from me for this game it looks good.
About time. I approve of this game it looks good in the right areas. It isn't much but it's still enough to be exciting.
The roll move seems fair. Not the most interesting new moveset ideas but not surprised either.
I can't wait for more Glover, Chameleon Twist or Space Station Silicon Valley or others type movesets/level design, actually distinct characters not just 2 legged and generic movesets I've seen the most repetitive moves and uses for them.
(not nostalgia, I care about their quality/design, making an effort, but they are too niche and humans care about popular/easy to find with advertising or anything, it has to be shoved in their face compared to those that research/seek it out, then quality.
So we will have to wait years for more original ideas or ideas similar to them to happen unless people play Glover or others on modern platforms or just ignore them and we see repetitive game design for years, what not fun).
Even some Mario pipe in there in this trailer.
I get for clicks Crash/Ratchet mention but it doesn't look like them at all
(which I'm glad I hate those TOO inspired because they are TOO close and not unique enough to be THEIR product it should be.
Which is what I want, not nostalgia repetitive games by Indies, I want them to show their strengths/skill level not repeat what others did because they can't come up with anything better themselves just copy paste and too much world focus and not enough GAMEPLAY focus which is what the genre is about platforming not cute characters and worlds with sub par jumping moves.
I want their potential to shine through and I think this one does in a way which is GREAT to see).
It isn't the most amazing thing I've ever seen but it is still better then most Indie platformers I see.
The Mario like ones can vary over jump movesets and Super Sami Roll was fair.
It isn't like those games in the slightest even if going off of Crash Twinsanity or Titans/Mind Over Mutant ones with the wider levels of hubs and things.
This isn't Inertial Drift blowing my mind the way that did of Indie racing games. But it is still a fair platformer better then most others out there gameplay wise, finally.
@Dalamar I agree. To me this is more an 'inspired' as in for clicks on the articles because the ones it's similar to aren't as well known, more then anything.
I don't see it as inspired by those big example games it looks like Demon Turf more to me, even the 2D character design and movement in that game is similar. Not exactly Parappa but still 2D in a 3D world which is nice to see. I think it has enough of it's own to still have that personality and ideas in it to be a good game. Which is rare for me to say due to my Indie platformer/racing game hatred for many being so copy paste lazy of inspiration. AAA is one thing but Indie safe annoys me so much.
I mean people can tell enough from a trailer/prior games in the genre for reference, if they don't they need to play more games/notice key aspects of them and how they differ or just pay attention more but this is just a for clicks inspired wording then actuality.
Even Demon Turf felt kind of like Mario or Spyro or I guess the PS2 era Crash games if using big game examples compared to niche ones. Some Mario like jumps, some level design, some collectibles, it varied of course. The world was more it's own thing of course for tone/humour/writing and atmosphere. Not parody but more near PS2 edgy titles or being a bit different. Probably almost kind of reminds me of Disgaea how they go about demons.
I already hate many Indies are too inspired & live up to that so can fit the article titles then just for clicks while this one fits for clicks instead & it makes their products look like a disappointment rather then them actually trying to make a product they care about just throw out a comparable to others game, nostalgia feeling/marketing, they win and barely try.
This game doesn't give off that impression to me at all so I think it will be good. I think this game seems really interesting. So it gets a thumbs up from me.
They got the training wheels & just couldn't be bothered not copy pasting then thinking up their own ideas themselves. It's not hard to even without software come up with ideas from reality and bend them, but for many people in their product it shows many people can't. Design/coding/animations is tough but even still they can be so copy paste/trace the outline/nostalgia and character/world focus then anything else and the story/gameplay falls flat it just makes the genre/the games look pathetic. Stagnant and stuck in the past when it shows it can be and even back PS2 era many didn't just offer guns but did other moves. Or PS1 many still were more varied.
It just makes me mad, I can prototype ideas in my head based on core mechanics and game logic I see in games, come up with my own based off nothing or reality (has to be off something real of course for some reference or shape of something to be new I guess) then game logic bend it and devs just go eh base it on this game in so many ways to be copy paste like, emotional/nostaglic because audiences eat it up and the devs do themselves eat it up.
Wow what great effort you took developers. I don't even have the software to demo/simulate it & I still used my imagination harder in my mind (besides how they scale them in game, skilled or not they could at least try coding/animating them to be better) let alone drew it up maybe then they did.
Or thinking up what materials, characters aka animals work well, not always on 2 legs or the limits of human/normal logic it's a video game/fiction why limit themselves because they can't think outside the box more, what works for game mechanics or worlds in a fictional way, they can't even do that and need a closer reference. Sigh. It's like getting too much help on something to get the answer, versus coming up with a random idea from scratch, they just can't do it.
Nice little Mario odyssey touch with the 2D stone wall there
Pretty excited for this game. I made a thread for it on the PureXbox side of the sight about a year ago or so since I loved the trailer. I hope this game gets traction. More indie 3D platformers seems like a cool thing. I really should check more.
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