
Phantom Blade Zero has enjoyed a lot of positive press over the last year or so — and with good cause. The action title has always looked fantastic, and now developer S-GAME has revealed its approach to creating such a promising PS5 project.
"It's hard to label our game as a pure Souls game, nor hack and slash. It's just something in between. It's a way to tell a story," director Liang told Eurogamer in a new interview.
Liang goes on to explain Phantom Blade Zero's influences, referencing "Hong Kong kung fu moves from the 1970s", and wanting to recreate that same kind of impressive martial arts action in video game form.
"The trend [of martial arts cinema] has faded out since the early 2000s so we want to go back to that and try to bring the trend back," he comments.
But the part that stands out to us is S-GAME's overall philosophy on development. "We want to get back to the PlayStation 1 and PlayStation 2 era, when the games were not so big, the budgets not sky high, the team manageable, and all the developers were passionate and creative and with experience," Liang reveals.
It's a really intriguing take on game development given the current struggles of the industry — especially at AAA level. "It's like a bigger indie game, but with budget and with experience and with a stable hand, and everything feels so integrated from the starting point when you press down the Start button to the finish point of the staff list," Liang continues.
In essence, Liang is saying that uniting a smaller, more focused team under one core vision is the way to go — and based on what we've seen of Phantom Blade Zero so far, we totally get it. That's an action game that knows exactly what it wants to be and how best to go about it; it seems to have done everything right up until this point.
And for what it's worth, PlayStation itself has clearly caught on to the title's potential. The company's been backing Phantom Blade Zero since its announcement, and we assume that the marketing push will only strengthen as we creep closer to the game's yet-to-be-announced release date. Fingers crossed we hear more soon.
Are you looking forward to Phantom Blade Zero? Please try to time your parries correctly in the comments section below.
[source eurogamer.net]
Comments 11
I can only agree to that mindset. How bout it Sony?
This game looks brilliant. Day one purchase for me.
@tameshiyaku given the point of this is "We want to get back to the PlayStation 1 and PlayStation 2 era, when the games were not so big, the budgets not sky high, the team manageable, and all the developers were passionate and creative and with experience,"
And this generation we got games like Miles Morales, Returnal, Helldivers 2, Astro Bot and LEGO Horizon that weren't extremely big or expensive, 3 of them last year with rumors taking weight for a smaller GOW game for this year. I would say they agree too lol.
Everything about this game has my interested piqued, and it’s music to my ears. I can’t wait for this to be released—hopefully we will get a release date soon.
His quote about wanting to get back to the PSX and ps2 era mind set and ethos is exactly what I’ve been craving in modern gaming. This game was already on the radar. Even more so now!
I’m tired of 50+ hour games. I get wanting to put value in. But a focused 15-30 hour game is far more enjoyable to me than a game crammed with bloat and lack of focus.
This is a Day 1 for me, been excited for this game, since it first got shown off.
Very much interested in this game! Hope we get a release date soon
This just keeps sounding better and better!
@Northern_munkey I totally agree. The game looks absolutely amazing!
The director must be really loves his time with PS1 & PS2. Not just he wants that era to come back but he also wants his game has PS1 and PS2 quality where many games from that era are timeless masterpiece.
I respect and 100% support the director ambition and principal 🤝
@HRdepartment (#5) I completely agree, we have to get back to these heights! Let's have people getting ideas back into development instead of peer reviewed checklists to create games for Wall Street gains.
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