Marathon Maker Thinks Players Are Too Toxic for Proximity Chat in New PS5 Game 1

Bungie’s upcoming extraction shooter Marathon won’t have proximity chat when it launches on 23rd September, because the developer thinks players are too toxic to handle it.

Proximity chat works by allowing you to overhear opponents when they’re nearby. This makes it a strategic feature, as gobby participants can easily giveaway their position; it also allows tactical allegiances to organically form, as some players may choose to work together to achieve a common objective.

But it also means you’re at the mercy of all kinds of crap the gaming community can say, and that’s not always nice.

“When it comes to proximity chat, I don't think we're against the experience of it, to be fair,” game director Joe Ziegler told PC Gamer, suggesting this isn’t a technological problem.

“I think the challenge is how to make sure we're creating a safe environment for players inside of that space.

“I don’t think anyone really has a good solution to that just yet.

“Because we’re so dedicated to making sure that we’re creating a safe space where we don't have players just flaming each other or doing terrible things to one another, I think we're not ready to invest in proximity chat until we have a solution.”

Bungie isn’t ruling the feature out entirely, but for all of the developer’s faults, we don’t think anyone expects it to fundamentally change the way gamers behave online.

If it truly wants Marathon to remain a safe space, then we’re not sure how it’ll ever be able to implement it, unless it becomes some kind of opt-in feature which could potentially disrupt the balance of the game.

“If it was magical and we could somehow come up with that solution, I think we totally would do it,” Ziegler insisted.

“But right now, it is a challenge that many companies are trying to figure out.”

[source pcgamer.com]