
The Tekken 8 development team has posted a big update on its imminent plans to readjust the game.
As you may already know, the Tekken community has been in disarray for weeks now. The release of Season 2 resulted in a massive backlash, with Bandai Namco promising a series of "emergency" patches that would hopefully mitigate the ongoing damage.
The first of these patches has now been confirmed for the 17th April — and to be fair, it sounds like a step in the right direction.
For starters, version 2.00.02 will increase character health across the board, in a broad (but understandable) attempt to make Tekken 8 feel less touch-of-death. Alongside that central change, the team will also begin "gradual adjustments" of overly powerful moves.
And then, on top of that, tweaks will be made to the way Heat operates. In particular, combo damage is bring brought down after performing a Heat Dash, while chip damage is being reduced.
Put all of these tweaks together, and it's clear that Bandai Namco is trying to reverse the biggest issue that Season 2 has caused, in that fights have become mad scrambles to see who can deal the most damage as quickly as possible.
Here are the official notes:
Tekken 8 Update 2.00.02 Patch Notes
(1) Increased the maximum health value to help mitigate situations where matches are decided through overly one-sided momentum.
In light of the current damage environment trending toward inflation—driven by offense-heavy game balance and increased aerial combo damage—the maximum health value will be increased. This adjustment is intended to ease situations where matches are too easily decided by one-sided momentum.
(2) Gradual Adjustments to Overly High-Reward Moves
This update addresses the overall inflation of attack strength and combo damage by implementing adjustments that can be done quickly to moves that provide excessive reward.
We recognize this as a game-wide issue rather than a problem limited to specific characters, and we plan to continue reviewing and tuning these aspects progressively.
Examples of adjustments included in this update:
– Balance adjustments to high-performance moves that can repeatedly create advantageous situations and lead to one-sided gameplay.
– Adjustments to moves with disproportionately high reward compared to their risk, ensuring fairer risk-reward balance.
(3) Rebalancing the Offensive and Defensive Aspects of the Heat System
Currently, the benefits gained by the attacking player through the Heat System are considered too great.
The following adjustments have been made:
– Revised damage scaling when using Heat Dash to suppress combo damage inflation.
– Adjusted frame advantage on hit for Heat Engagers, maintaining benefits for the attacker while allowing the defender more opportunities to respond.
Additionally, adjustments have been made to chip damage as follows:
– Reduced additional chip damage during Heat.
– Changed the system so that moves which already deal chip damage do not receive extra chip damage while in Heat state.
*Future updates will also include adjustments to the amount of chip damage dealt by individual moves.
The developer adds: "We sincerely apologize that the actual balance changes did not align with the development intentions and policy previously communicated to players."
It continues: "Moving forward, we are committed to distinguishing between issues that can be addressed quickly, and issues that require more time and community feedback for proper review."
Hopefully, this is just the beginning of a much more positive news cycle for Tekken 8. Even series boss Katsuhiro Harada has broken his silence on the subject, reassuring fans on social media that the team is fully committed to regaining the trust of its players.
How do you feel about the current state of Tekken? Are we finally over the worst of Season 2? Feel the relief of not being killed by just one combo in the comments section below.
[source tekken-official.jp]
Comments 9
It's funny that they announced so many new changes, that genuinely had their player base confused at the least, and up in arms at worst. Their response was "chill guys, just wait to play it, and you'll see it's good."
Backlash seemingly warranted, they've had to now undo all these changes, but what a confusing stance to adopt in the first place. The game was good- if anything, favoured all out aggression too much, so... why on earth would you choose to further penalise defensive play and options?
@J2theEzzo I think that's the worst part about this, it feels like the developers didn't actually understand what was needed to make the game better. The decisions that were made for the Season 2 update were crazy.
We can only hope that the team now has some understanding of what players want and more importantly, what the game itself needs in order to thrive again.
One must ask how hard is to upload previous patch... ???
@ShogunRok Which is SO weird because they literally stated that the patch was all about defense which was what fans wanted, but then make the opposite of that. There's not only miscommunication with the fans but also the dev team themselves.
@djlard For one, it would remove a DLC character that didn't have a version before this patch - there are many universal changes which would mean she'd have to be reworked to fit in with the old version.
But also while there's a large (and understandably so) opposition to the new patch among the high level and competitive players, there's also a lot of players on all levels that may not care as much about balance but taking away the new options that were just given to them wouldn't be the right move.
Updating evolving games is tricky and sometimes it's a miss (and it's not just competitive games - Helldivers 2 went through this as well) but entirely reverting a patch is usually not the way unless it literally breaks the game for everyone.
I think what happened with Tekken is... there's always a lot of talk about "player expression" in fighting games, often in the context that modern games lack it compared to older ones.
I think the Tekken team wanted to "increase player expression" by giving characters new ways to link strings, extend combos, generally more options in multiple situations - which sounds good and fun in theory, until you realise this only applies to one player at a time, while the other one's options become even more limited
for an even longer time.
It also severely overshadowed the improvements to defence, which the community asked for and which do exist in this patch - they just don't matter if the offence became even more stronger.
@ShogunRok For sure. I can understand them wanting to distance themselves from some of the meme-worthy imagery of competitive play just being 2 characters constantly crouch-dashing back and forth, but there has to be a better way to incentivise aggression, without punishing the alternative and distancing yourself too far from what makes the series feel like it does. 8 definitely feels distinct from 7, but that's not necessarily a good thing, when it no longer feels like the Tekken people have grown to love.
@J2theEzzo Couldn't have said it better myself!
Good luck to Bamco / Tekken 8 team. If they can't fix these problems then they gonna lost a lot of their competitive players.
@Voltan Yes, it is not wise to put additional content into one patch with so called improvements. It is harder then to fix it. But better for everybody is to set back previous patch, slice'n'dice whole QA section in studio, fix problems and re-release repaired patch. On top, all these "improvements" should be optional, not fixed.
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