
While the PC version of The Last of Us 2 has opened to fairly respectable numbers on the platform, attracting a peak concurrent player count of 30,690 across the first weekend, the port is another example of how Sony's porting efforts aren't quite as popular as they once were.
The sequel failed to match or beat the first game's launch stats, which pulled in just shy of 36,500 users at its peak. Of course, active users don't translate into hard sales, but these kinds of statistics don't tend to ever be beaten outside of the opening weekend — except for when significant discounts take place.
What will prove promising for Sony is that The Last of Us: Part I has remained incredibly consistent with its player count over the years, always attracting a few thousand players every day. Since this is an entirely single player version (the multiplayer Factions mode isn't included) that shall be treated as a "one and done" game by most, the stats suggest the original is a consistent seller on PC.

Since the PC version released on 3rd April 2025, The Last of Us 2 Remastered hasn't dropped below 10,000 concurrent players. Here are the top 10 most popular PC releases from Sony according to that statistic:
- Helldivers 2 — 458,709
- Ghost of Tsushima — 77.154
- God of War — 73.529
- Marvel's Spider-Man Remastered — 66,436
- Horizon Zero Dawn — 56,557
- Horizon Forbidden West — 40,462
- The Last of Us Part I — 36,496
- God of War Ragnarok — 35,615
- The Last of Us Part II Remastered — 30,690
- Marvel's Spider-Man 2 — 28,189
Have you been playing The Last of Us 2 Remastered on PC the past few days? Post your experiences in the comments below.
Comments 17
Still one of the best games ever made.
Probably get a huge bump once the show returns.
I’ll get it eventually.
I have already played all of Sony’s first-party output (and third-party exclusives) on PS5. For me to get them on PC, I need a deep discount first.
The first new game that I will get from Sony for full price on PC is Ghost of Yotei - well, assuming a PC release happens, anyways.
I am just in no rush to play The Last of Us in any form at the moment. No sense in spending money on something that will sit in my Steam Library for an indefinite amount of time.
The good thing is..it will always be there for me to get.
Steam concurrent players is a pretty useless metric other than for identifying massive hits or utter failures. Everything in between is much harder to discern.
But for a 5 year old game 30k concurrent seems like a good start to me and will be make a healthy profit for Sony.
It can't be for nothing.
Stevie Wonder saw this coming
Part 2 getting close numbers to part 1 on steam is a decent result. Especially when you take into account that part 2 sold dreadfully compared to part 1 on PlayStation.
Will buy it after a few patches. Can't wait to experience this in ultrawide.
@Americansamurai1 I'm pretty sure this will happen.
Out of the 1,8 billion PC gamers, 30000 bothered to pay for the product.
Let's wall up the garden, shall we?
@FreasurePlanten just imagine how successful factions would have been if they would have released it.
@EfYI This! How much profit is Sony making on these sales?
Of how many of those were refunds for the Part 1 ??? The game is a broken mess and even a 5090 doesn't even blow the game out of the water it's that poorly optimised.
@Americansamurai1 I think that game had a huge potential to change people's minds about Sony's live-service investment. It's one of the few franchises where a live-service online game would make a lot of sense.
Really a shame that it didn't come to be. I think it's even likely that the game wasn't in that bad of a state. I mean, it's Naughty Dog, the first Factions were quite good. I think probably Bungie just thought they weren't monetizing it right or something.
You do realise we're not advertisers you need to sell to so why do we care about concurrent players for a single player game. Sales fair enough but even then surely the focus for us is if it's a good game or not.
I'm getting a bit annoyed by these types of stories counting as "news".
@FreasurePlanten yeah really think it was just bad management. I'm sorry about to just realize that it takes a lot of people to maintain support of a live service title after developing it for 4 + years is ridiculous. Really wish they would hand it off to bend now since their game was cancelled to finish the development and maintain support.
this doesn't mean much about actual sales, double that number could have bought it and sent it straight to the backlog pile. The better comparison is to Part 1 numbers that show it's fairly close so it's done well to maintain engagement, unlike GoW and to a lesser extent Horizon.
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