In the near two decades since Dead Rising helped define the early years of the Xbox 360, there's never been anything else quite like it — not even Capcom's three follow-ups. All deviated from the structure set by Frank West in some way, whether it was removing the critical time mechanic or placing less emphasis on a singular open world setting. They felt more like standard action-adventure affairs, leaving the first game to stand alone. With no real imitators in the 18 years since, Dead Rising has remained unique, making it the perfect candidate for a top-of-the-line PS5 re-release. It does not feel dated, nor out of place in 2024. For current fans and curious newcomers, then, the Deluxe Remaster is the definitive way to experience what always was the series at its best.
Last week, Capcom invited us to its UK headquarters to play three hours (in real life, not in-game) of the new version, with the session covering Frank's arrival at Willamette Parkview Mall through until the start of the third case. What's immediately evident is how even the term "Deluxe Remaster" is selling the package short: this is a one-to-one remake with a welcome graphical overhaul and an utterly absurd list of gameplay and quality-of-life improvements. It's still recognisable as Dead Rising, but it actually feels, plays, and looks how you always thought it did — albeit through nostalgia-tinted glasses.
Bringing the classic into the modern era by way of the RE Engine, what stands out the most before your thumbs touch the sticks is the visual update. While it's not in the same league as one of Capcom's recent Resident Evil remakes, the Deluxe Remaster still shines — especially in the lighting department. The first PS4 remaster always looked very flat no matter what time of the day it was. In the PS5's Deluxe Remaster, you will catch the sun's rays as it disappears over the horizon when evening turns to night. The bright stores and scenery of Paradise Plaza really pop, while venturing across Leisure Park into Wonderland Plaza lets the neon theming of the Space Rider attract admiration. The visual renovation is transformative for the overall design and direction of the title, but the best compliment we can give the total package is it's arguably the most uninteresting update of the lot.
You see, the controls of the Xbox 360 original and its PS4 remaster from 2016 prove somewhat archaic all these years later. It's playable, though the lack of movement when aiming guns and some dated button mapping would frustrate if you were to return. All these teething problems have been fixed in the Deluxe Remaster, with a more fluid movement system for Frank overall alongside default button inputs that better reflect the games of today. Flicking through melee weapons and healing items has been mapped to the D-Pad while guns are handled like they're out of Call of Duty: aim with L2 and shoot with R2. You still have the option of using the original control scheme, but it has been rendered moot by a modern approach that places inputs where you assume they would be.
During downtime in between the cases of the main story, Frank could pursue optional scoops (essentially side quests) that allowed him to rescue survivors by escorting them back to the Security Room. Those treks back to safety were notorious for awful partner AI that regularly resulted in you losing said survivors to the undead horde populating the map.
Capcom has mostly addressed the annoyance by improving the AI and pathing of survivors, and then gone a step above by refreshing the feature entirely with new bonuses and things to consider. Now, each individual person will display a list of their favourite in-game items if you check your watch. If you give them these specific weapons or healing items, their affinity for Frank is increased. They'll find more items for you, defend other survivors if you're rolling in a pack, and generally be of more help on the trip back to the Security Room. Furthermore, their preferred weapon increases their attack power while a preferred health item heals them.
These tweaks and changes make survivors significantly better at holding their own. You'll still have to babysit them to a degree — for example, they need to be right next to you when loading between areas — but generally, you won't need to worry about them quite as much, constantly turning back to check they're not caught up in a zombie attack. Just like the walkie-talkie obsessive Otis, the survivors have been given the full voice-acting treatment in the Deluxe Remaster, so they'll make passing comments and quips as you help them back to safety. That's in addition to their original lines being brought to life through new voice talent.
More new features include the ability to advance time and auto-saving, with the former available at every manual save point from the original version. You can manually advance time by speeding up your watch, or there's an automatic "Fast Advance" option. As for auto-saving, you have a single slot and it's overwritten every time you enter a new area in the mall. Essentially, whenever there was a load screen in the Xbox 360 version (which remain in the Deluxe Remaster), the game will make an auto-save. You can still use up to 20 manual save slots in bathrooms and the Security Room, but now the auto-save function gives you something to fall back on if you forget about a toilet break.
Next, the main UI, map screen, and pause menu have all received a facelift. Most critically, there's now a durability meter for every weapon in your inventory, letting you much better track how close it is to breaking. No longer do you have to rely on it blinking in the UI as it nears ruin. Then, the map isn't anywhere near as ugly; its blue gaudiness has been replaced with white tones and icons that instantly communicate the sort of items you'll find in each shop. The pause screen in general will also be a much more useful tool than it was in the original, as it now tracks challenges, rewards, and collectibles. You used to be able to turn on a directional arrow to direct you to objectives from the pause menu, but now a compass is placed permanently in the UI to help track cases and scoops.
Without even seeing a full third of the campaign, the list of updates and improvements the Deluxe Remaster brings is incredible. It makes for a vastly better playing, looking, and feeling game, but what makes it work most is it's still that same game from 2006. This is a one-to-one remake, so you can return to your old haunts or secret spots and they'll still welcome you with open arms. The submachine gun is still hidden above the Warehouse door. The katana can still be taken off the ledge protruding from Colombian Roastmasters. The lawnmower is still conveniently placed next to the zombies blocking the Food Court entrance in Leisure Park. Capcom hasn't meddled with what makes Dead Rising tick; it's still that same game with modern visuals and controls, plus improvements to make it play better than ever before.
This is what makes the Deluxe Remaster such a perfect prospect for the returning faithful and intrigued novices. Those who know the game inside out can appreciate the work Capcom has done to make the experience look, play, and feel better while beginners can work through a narrative that meets today's standards. This is a preview; we haven't rolled any credits because we don't have the game downloaded to our home PS5 console yet. We cannot officially score the Dead Rising Deluxe Remaster for another month and change, but there's no real need to wait to declare it an excellent re-release. Capcom has shown immense respect as it overhauls the visuals and connective tissue of Dead Rising rather than ripping structural roots up. Dead Rising was already a great game in 2006, and now 18 years later, the PS5's Deluxe Remaster works to make it a triumph once more.
Dead Rising Deluxe Remaster launches for PS5 on 19th September 2024. Will you be purchasing this upgraded version of the zombie classic? Let us know in the comments below.
Comments 47
Nice to see it’s turning out well. Definitely looking forward to it.
Never played the original somehow, so this is definitely on my radar. Looks fantastic!
Yeah the censorship looks dreamy as well!
Not for me I tried the original Dead Rising and personally just couldn't get into it
So excited to finally play this, I hope the trophy list is decent.
I seriously cant believe its almost 20 years old. Wow.
Reads as a must-buy though and I do like its simplicity - I just dont have the time to learn a truck-load of different systems - give me movement on one stick, look on the other and a button to attack.
I never got the chance to play this first time around so I'm really looking forward to it now after reading this.
Playing the original game back on the 360 always felt like a fever dream for some reason lol. But looking forward to this remaster.
@WhiteRabbit Party On Garth
Honestly looks great especially after 4
Improved survivor AI! This was exactly what i wanted to hear
I'll stick with Chop Till You Drop on Wii.
I'm counting down the days! Looking forward to this with the original being among my all-time favorite games. I'm also likely going to revert to Classic controls, never had an issue with them (though I wouldn't be upset if they just moved the dodge roll to a button...😅).
Sounds fun. Finally doing a 100% run by saving all the survivors was the work of a week or so during a hot summer when I was a teenager, and remains one of my prouder Xbox Achievements. I'll be glad to grab the replacement trophy in due course.
I have the originals on the ps4, but this is actually making me consider it. But with Lollipop Chainsaw, Shadows of the Damned and this released close to each other, I'm leaning more to SotD for release and get the others once they hit the sale. Though this report has me tempted to see all the improvements.
@Thatguyoverthere
Do we know yet whether the photos are still possible, and just no points, or removed completely/redesigned female attire?
Edit: oh, I see they have definitely redesigned women’s clothes to remove cleavage. I think I’ll give this a miss, just don’t want to support this type of regression and I’ve got loads of other stuff to play.
Personally not loving the art style - a little too cartoony and exaggerated maybe? Still, gonna be fun diving back into this gem.
Dead Rising with all the frustrating issues fixed sounds dreamy
Despite being another remaster/remake, it does look absolutely fantastic and great video preview from Push.
The original Dead Rising has always been a game I wanted to play. I had 2 for a bit but never made much headway. The remaster seems like a perfect game for Halloween this year.
@thefourfoldroot1 You refuse to play the game because they removed cleavage? Really? Wow.
Awesome. Looking forward to this. The Dead Rising franchise is awesome and deserves to be active again.
It'll be faaantastic.
@BecauseBecause
No, lol. I clearly said why, you just thought it would be more triggering to deliberately ignore that. Internet peeps are always amusing.
@Thatguyoverthere
I will boycott anything and everything that our crazy dystopian brainlets hide
What about the final boss? Did they fix the screamingly awful final boss?
I didn't originally like dead rising and started on 2 on PS3 with mods and 100% 3 on my gaming PC at the time but I don't see myself dropping the time for this remake tbh the time limit was an annoying pain tbh
I only got into the older titles because of the mods and the cool stuff you can do, if the remaster blocks that out there is no fun to be had with this current remake honestly unless it's on PC with nexus maybe then everything fun about the game can be modded back in 🤩🤩😉
Never played a zombie style game before, but this looks really fun (and not that scary!), so I'm interested!
I'm definitely buying the OG over this, judging from what Suzi Hunter has shown off. Removal of the erotica rating, removing Cliff's PTSD, somehow making the voice acting even worse than the original, and Capcom's strange fear of adding in politics.
I wonder if the trophy list will be ported over exactly. I remember it being a bit of a challenge. There was a mode where you had to stay alive for as long as possible (like 12-15 real life hours I think?) and I blew that one twice, both because I forgot to eat.
Either way, I think I remember mostly enjoying my time with it. Escorting people through hordes on a time crunch was both stressful and sometimes frustrating as hell, but it was still fun. I also remember the ending of the game kind of fizzled out once you left the Mall.
@BecauseBecause
I wonder if they'll rework Frank's personality from a perverted sleazeball too. He was never really a good guy, just a degenerate like most of the rest of the mall. Frank himself liked erotica, he was kind of a scumbag. I want them to keep that. He wasn't perfect and he was kind of a loser and a creep but at least he wasn't a cookie cutter dime a dozen hero whose entire personality was making sure he didn't offend as many people as possible.
The original on the 360 and PS4 is still my favourite game in the series! I am very kuch looking forward to playing this again, and with how good it’s looking I can’t wait!!
@Veritas7Ax TBH with the way it was originally, nope, tbh this is not sustainable nor playable in its current state, if people still need to currently use mods to get a better experience and this intervention stays true to the original version with no changes then there is no gain into this remake whatsoever 🤷🏾♀️
Along with so many, glad I waited and never got into the series yet. I was so tempted to buy the trilogy. This might finally be the time to get it.
Completely blown away that people still get in such a tizzy about "censorship" when it's on this level. Even worse than Stellar Blade, this smacks of even dumber people being upset, because we can't ogle pixelated women's bodies with a camera. Are y'all serious?
Do people know you can look at naked people for free on the internet? Why does it matter that a video game about zombies has t*ddyvision?
i’ll just play the OG version on my 360 i bought from the marketplace before its closure. they don’t make em like they used too
@thefourfoldroot1 Why would you say you're not going to play the game because it doesn't have enough digital cleavage???
According to this preview, the game is better in many ways.
@__jamiie
Number 2. Funny how people ignore the quite clear line “[…]just don’t want to support this type of regression and I’ve got loads of other stuff to play.”
Removed - flaming/arguing
@thefourfoldroot1 I think you made your intention quite clear when your earlier sentence was about cleavage.
Have I missed something?
There was no, witty irony involved in what you said. Despite you now trying to act like this was your plan.
@__jamiie
Absolutely no witty irony intended or pretended. Where did you get that from?
I googled to see if the game was, shall we be nice and say “re-imagined for a modern audience”, and that’s the first thing that came up. So, no, I don’t want to support THAT KIND of regression alongside the dismissal of the scoring points for taking such pictures…it’s just a type of pointless and insulting content cut that I don’t support. I thought It was quite clear as long as the reader has no confirmation bias.
Of course there will always be people who find it funny to deliberately misunderstand and make the whole discussion about the immediate subject rather than the overall topic, but there’s not much I can do about those type of people.
@Miserablefish
Maybe you should.
It's absolutely mindboggling how there's no outrage over this. I hope this game flops and dies. We're living in an utter dystopia and it's getting worse and worse while nobody cares
Yeahhh we saw real previews from some channels,it's a no for this one. Play vanilla on 360.
Removed - flaming/arguing
Had the original and didn't like it so I'll give this a miss.
I agree, screw this type of censorship. Let the game be as it was first released. If people could handle that kind of stuff then, why not now? Or at least, leave the political satire and mental issues intact.
Too bad there's so much other dumb stuff going on with this game that is absolutely a no buy for me. Taking out the erotica mode I could understand, I'm a fanservice guy but even I didn't think that was necessary back in 2006. All the other stuff is just beyond moronic though, especially removing the 'anti-communist' line.
Rated "mature" but still sanitized for your protection. It would be far too offensive to communists to include that one tongue-in-cheek reference to communism.
The original is one of my favourite games ever, so I'm looking forward to this!
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