Touted as a game that could greatly benefit from the PS5 Pro's arrival, Dragon's Dogma 2 takes advantage of Sony's new system through several graphics settings that were recently added via an update.
Those familiar with Capcom's open world RPG will know that the title has struggled to attain smooth technical performance since its launch back in March. Although the developer has made significant improvements through numerous patches, the frame rate still has a habit of ducking and diving on the base PS5, regardless of your settings.
With the PS5 Pro, then, the hope was that Dragon's Dogma 2 would finally be able to hit high frame rates without sacrificing image quality. However, we've been playing through the game again on the new console, and the results are disappointingly mixed.
First, the good news: Dragon's Dogma 2's frame rate is the best it's ever been, both out in the wilds and within its CPU-melting towns and cities. And thanks to the Pro, you don't have to tank the resolution in order to maintain those better frames; the title's new 'Balanced' graphical mode looks great and runs well, targeting 60 frames-per-second.
Enabling Ray Tracing doesn't seem to have any notable impact on things either, besides making the lighting look rather lovely. A win, for sure, in a game where environments can often appear picturesque.
And now the bad news: the frame rate still doesn't hit a consistent 60fps. Again, it is smoother than what you'll find on the base PS5 — as you'd expect! — but the underlying inconsistency remains. The near constant dips are easy to perceive if you're sensitive to such fluctuations.
Then there's the PSSR stuff, which could quite clearly be better implemented than it actually is. The display menu now has its own PSSR setting, spread across three options: Graphics, Balanced, and Performance. This lets you determine how much influence Sony's AI-driven upscaler has on the picture, and while it does seem to help Dragon's Dogma 2 maintain improved image quality overall, it also introduces some weird side effects.
Moving environmental assets like grass and waterfalls can end up looking shockingly blurred, like the tech doesn't quite know what it's meant to be rendering. These jarring abnormalities tend to get worse as you lower the PSSR settings. A fairly serious fumble as things stand.
The bottom line here is that on PS5 Pro, Dragon's Dogma 2 runs better than it ever has on the base PS5, and you get to customise your graphical settings to suit your needs. But at the same time, performance is still far from perfect, and PSSR throws up some dodgy image-related issues.
Hopefully, Capcom will continue making improvements to Dragon's Dogma 2 now that the Pro is here. Having said that, it's now more obvious than ever that the game is technically flawed on a fundamental level, when not even the raw power of Sony's new $700 system can smooth things out.
Will you be playing Dragon's Dogma 2 on PS5 Pro? How do you feel about technical issues still being present on Sony's new system? Go ahead and slay that dragon all over again in the comments section below.
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Also shimmering issues on Dragon Age, makes me wonder whether it’s a system level issue that devs can’t hack just yet, will likely be ironed out, it’s day one of the refresh so I expected some bumps, it’s great that it stays within the VRR range though, I hated the dips on my base PS5.
I think this game is maybe the best example of waiting to buy a game until it's fully optimized- maybe behind Cyberpunk 2077. I feel like I've been rewarded waiting to buy this, Stellar Blade, Rise of the Ronin, etc. just because they're getting PS5 Pro enhancements
Bit of a weird take imo - game is wayyyy better on Pro, even with RT on the framerate holds up - 60fps almost all the time on balanced, and still within VRR window even on quality.
YMMV of course but on my Sony OLED I've been more than impressed with the improvements! It's not perfect on PC builds costing twice the price but the Pro patch has at least finally made the game experience enjoyable for me.
Although "Far from perfect" in performance and image stability, albeit way better than before, it's still pristine perfection as a game.
DRAGON'S DOGMA II GOTY2024🦅💥🇺🇸
End of the day the Pro can only do so much with a CPU heavy game.
I'll wait and run it on the PS6 then.
@Enigk better start saving now... PS6 probably going to cost $10K unless Sony starts getting some competition soon here.
I haven't had a chance to test it yet, still downloading a ton of stuff, but this will be one of the first I try as I dropped the game fairly early due to its ps5 performance. I did see the DF video mentioning pssr causing conflicts with rt on though.
And here is the proof that it is not the hardware but the software that is the problem.
Im sure I read somewhere that even strong PC CPU's struggle to acheive anything near what they should due to the game not using all cores (and maybe only 1 properly) - I dont know if its true, but it sounds reasonable.
I saw the comparison for alan wake 2 and boy. base ps5 performs better and doesn‘t have artifacts from PSSR. now DD2 can‘t even reach locked 60fps. This pro version collapses faster than I thought it will
@Cerny You should see how Silent Hill 2 on Pro in Performance mode performs, it would probably look better on PS4...
@KillerIsD34D god no, for real?! a couple hours ago I was looking for comparisons but couldn‘t find one
Doesn't matter how powerful the machine is, down to game optimization, I played through on the series X with pretty much no problem until the end game, the whole world was about 20fps. I will wait for the DLC before buying the PS version!
@KillerIsD34D yup there is a comparison now on YouTube and W…T…F…! imagine paying 800€ when the base model has better graphics 💀 💀
this is absolutely pathetic, we are on day 1 and there are already three titles WITH patches and they all look way worse. this has to be a dream and I will wake up every minute. sony is so f*cked up
@Cerny the SH2 patch for Pro isn’t out.
@JokerBoy322 I've already saved myself £700 from not purchasing the Pro so I already have 7% of the price saved.
The only game for which i want to buy a pro rn. Lol. Guess i will wait...
At the end of the day, this game was a botch job.
The PS5/XSX hardware specs were well known to the developer early in its development, but forget that, because it doesn't even run perfectly on my PC's 7800X3D which is currently regarded as the best gaming CPU out there.
Given that latter point in particular, you can't really blame the console hardware.
Putting aside what you all might like about the gameplay and some of the systems the game uses (and I do enjoy a lot of it), you have to concede that the physical implementation of it was an appalling failure.
They should feel ashamed.
@DonJorginho So you‘re telling me that EVERY ONE of the 3000 PS5 games need a patch first to have the chance to look not worse than the base model? 🤣🤣🤣 ohh boy
Does anyone know if the npcs still pop up in front of you when you're in towns at all? That was one of my annoyances about the game.
Thanks for that hands-on! I got tired of listening to DF's praising on how mind-boggling, clear, and very-very good every game they tried on PS5 Pro looks.
Did Capcom ever fix the PC port performance issues?
Why...it's almost like optimization is more important than horsepower.
Experienced almost no problems on base console. Love the game. The tone here is strange given that they say it is improved in so many ways.
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