Start your engines, and fasten your seatbelts for another Naughty Dog creation. In this case it's CTR: Crash Team Racing from 1999, which also happens to be the greatest kart racing game on the PSone. Released in the same year as Speed Freaks, and colourful mascot racers like Bomberman Fantasy Race on PSone, Crash Team Racing stood out with balanced gameplay, excellent controls, and reliable kart manoeuvrability. This combined effectively with graphics and a soundtrack that conveyed the fun and vibrancy of the Crash Bandicoot universe.
If you read the Nintendo Life review of Super Mario Kart, the original SNES title set out a solid template for gameplay in kart racing games. Crash Team Racing adheres to this model as you hop into a power slide around corners, collect ten Wumpa Fruit to make your kart juiced up, target speed boost pads, and use weapons and track shortcuts as a strategy towards victory. Just like in Super Mario Kart, on lower difficulties during the Arcade mode's cups, a rival character will appear consistently on top of the leader-board for each race, yet this rivalry becomes less prominent on the hard difficulty, as crossing the finish line in first against aggressive AI competitors becomes more chaotic.
However, Crash Team Racing adds to this gameplay rule-set by encouraging the player to constantly combo turbo boosts. You can begin the race with a boost start, and time another quick burst forward whenever you return to the track after falling off the side. For example, racing around the brilliant Polar Pass track is most effective by constantly sliding around tight turns to build up your Turbo Boost Meter, combined with hopping into longer hang-time jumps for an extra boost. The dependable physics and tight controls when adjusting your kart in mid-air to stay in complete control on the icy roads shows how much Naughty Dog worked on getting the feel of Crash Team Racing right.
The game innovated further by enabling you to have juiced up, more powerful weapons after collecting ten Wumpa Fruit littered around each track. Naughty Dog implemented an equilibrium between weapons and power-ups, with forward propelling weapons including Bowling Bombs, Tracking Missiles, and Aku Aku/Uka Uka Masks, which provide a speed-up with temporary invincibility. They are well balanced against items that can be fired backwards in defence, like Explosive Crates and N. Brio's Beakers. Importantly, Warp Orbs that target first place don't feel as cheap as the blue shell that was first introduced in Mario Kart 64.
It's understandable to consider that imitation is the sincerest form of flattery in Crash Team Racing, especially as race courses like Dragon Mines, Tiny Arena, and Cortex Castle seem heavily influenced by the Kalimari Desert, Wario Stadium, and Bowser's Castle tracks respectively in Mario Kart 64. More accurately, with Adventure mode's inclusion of diverse tasks like Time Relic chases, CTR letter hunts, crystal collection bonus rounds, and one-on-one boss garages, Naughty Dog's game is more directly comparable to Diddy Kong Racing. In a four out of five star review inside Issue 14's 'Xmas 1999' edition of Arcade magazine, Emily Newton Dunn concluded that, "Crash Team Racing is a surprisingly good game but only because it borrows from practically every other game in the genre."
The variety of Adventure mode is the highlight of this kart racer, as you drive between four main locations (N. Sanity Beach, The Lost Ruins, Glacier Park, and Citadel City), and face off against four boss garage racers across the world map's interconnected hub areas. This is before unlocking the last challenge against the final boss, Nitros Oxide, with an Oxide Station track that impressively traverses through glass tunnels with a view to outer space, and it includes the game's biggest and most exhilarating, long hang-time jump.
Sticking to the design template of the original Super Mario Kart, the starting eight selectable characters are balanced between acceleration, handling, and top speed. Therefore, N. Gin and Coco Bandicoot have excellent acceleration, Polar and Pura's karts handle brilliantly, Crash Bandicoot and Dr. Neo Cortex are averagely balanced, while Tiny Tiger and Dingodile are large characters with the fastest top speed. Their personalities shine through as they shout in excitement, for example when they pass another racer or unleash a weapon, as N. Gin will shout out "one for the road", or Coco exclaims "Bandicoot power!"
Progression throughout the game is designed to enable the player to master the intricacies of controlling the karts. This is apparent in Slide Coliseum and the wide open roads of Coco Park, which are specifically arranged to give space on the tarmac for the player to learn how to power slide and boost. Tapping the opposite shoulder button when the Turbo Boost Meter turns red, or when you kart's exhaust smoke visibly turns black, results in a drift boost, and you can do this up to three times.
Released less than a year after Crash Bandicoot 3: Warped, the graphics and music in Crash Team Racing meld to showcase how it made perfect sense for Naughty Dog to set its kart racing game in the world of Crash Bandicoot. The mood is pitched well from the funky title screen music, and the Crash Cove track sets the tone from the start with steel drums and tropical sounding music while racing across a beach, past wooden ships.
The soundtrack by the music production company Mutato Muzika -- including composers Mark Mothersbaugh and Josh Mancell -- fits brilliantly with the themes of the Crash Bandicoot surroundings and the setting of each track, from the scientific blips and beeps of N. Gin Labs to the breezy, windy themes of Hot Air Skyway, as well as the frantic boss race music. Papu's Pyramid has a catchy flute tune, you can hear the Wild West mine carts clattering to the rhythm of Dragon Mines, and Polar Pass' chiming music has a festive sound to replay during Christmas time.
Great track design, combined with vibrant colours make the game a visual PSone feast. For example, lush red carpets, stained glass windows, and rainy ramparts in the aforementioned Cortex Castle still look vivid two decades later. It's even plausible that Crash Team Racing's imaginative, elevated Hot Air Skyway may have influenced the design of the Sky Garden track two years later in Mario Kart: Super Circuit on Game Boy Advance.
Seven secret characters are hidden on top of the eight starting line-up, to create a total possibility of 15 racers. They're unlocked by repeatedly beating N. Tropy's Time Trial ghost, and completing coloured Gem Cups in the Adventure hub’s Gem Stone Valley, which are only available after collecting CTR Tokens and coming first throughout CTR challenges in Adventure mode. These add value in a similar way to collecting the letters SKATE in PSone's Tony Hawk's Pro Skater, because searching for CTR letters helps to uncover secret routes and shortcuts. However, some CTR letters will only be reached by a skilled driver; for example, the letter 'T' in Crash Cove where you must turbo boost jump from a pool to a wooden bridge, across to a ship. Relic Races also help you to hone your skills as you collect numbered crates that temporarily freeze time.
The game's difficulty is accessible to complete Arcade mode's cups, and finish the basic story ending by beating Nitros Oxide after coming first in the 16 main Adventure Trophy Races. If you hurry, it takes less than one and a half hours to complete Adventure mode, but this is an unsatisfactory, less than 50% complete, rushed conclusion where Oxide may have given up on world domination, but still declares, "at least you still haven’t gathered all my Time Relics", so "you’ll never be able to claim you are the fastest."
It's worth completing all four Arcade mode cups on hard difficulty (Wumpa Cup, Crystal Cup, Nitro Cup, and Crash Cup), because this unlocks new arenas in Battle mode, which alongside Vs. mode includes a four-player option, if you have a multi-tap for your PSone. This was also a selling point for kart racers like Speed Freaks, although the original PlayStation hardware struggles to keep the frame rate consistent in Crash Team Racing during a busy two-player Arcade mode cup.
Released in September 1999 in North America, Crash Team Racing will soon be celebrating its twentieth anniversary, so the timing of the release of Crash Team Racing Nitro-Fueled on PS4 this year is apt. While it's an unfair equivalent, it will be interesting to see how the solid gameplay mechanics of the PSone game translate in the PS4 remake when directly compared to the modern champion of the kart racing genre, Mario Kart 8 Deluxe. Regardless, 1999 saw the release of Ridge Racer Type 4 and WipEout 3, and in the same year Crash Team Racing found its place proudly on the podium besides these games, not just as the best kart racer, but as one of the greatest arcade racing games on the PSone.
Conclusion
Considering that Nintendo popularised the template for kart racers on the SNES, in 1999 Naughty Dog fine-tuned the sub-genre's gameplay mechanics with first-rate physics and controls in Crash Team Racing on PSone, which encourages you to combo Turbo Boost Meter and jump hang-time speed bursts. Even if its fantastic track design seems directly influenced by Mario Kart 64, and its diverse Adventure mode suggests inspiration from Diddy Kong Racing, Crash Team Racing surpassed decent cutesy racers like Motor Toon Grand Prix 2, Speed Freaks, and Toy Story Racer on the original PlayStation. It also bettered mascot racers like Sonic R on SEGA Saturn, so Crash Team Racing's imaginative visuals, funky soundtrack, and addictive arcade gameplay ensures that it belongs at the front of the fifth-generation's karting pack, alongside the finest kart racers on Nintendo 64.
Comments 41
I clicked on it thinking it was a review for the new one 🙄
I thought this is the review for the new game 😅
I started playing this again yesterday to prep for CTR Nitro Fueled, and I was surprised at how even after two decades, the handling feels so smooth. It's been a very long time since I've played it too, but it's a very accessible, fun kart racer with a well made skill based mechanic, with great visuals and music that sucked me back in after such a long time away.
I pretty much agree with everything the review states. The only thing I never got to do was a 4 player session, since I didn't have a multitap.
Well that was random...
Ive had this installed on my vita for the past 6 months
And I can honestly say this is by far the most enjoyable kart racer going....
Roll on friday
@avenovah Unfortunately this will never happen.
ND no longer support the IP which is owned by Craptivision shame really.
Apologies to anyone thinking this was a review of the new game, but if anyone has any questions about Crash Team Racing on the PSone, please let me know. I consider Crash Team Racing to have a guaranteed spot in my personal top five PSone games, so I very much enjoyed replaying the game again for this review.
A couple of ideas for discussions are below:
-- When did you first play Crash Team Racing? I met my girlfriend in 1999, so we celebrate our twenty year anniversary together soon, and one of the earliest main gifts she ever bought for me was Crash Team Racing. I remember really enjoying the Blizzard Bluff and especially the Polar Pass tracks during Christmas of that year, which is why I hint at my nostalgia for the festive feel of the music and visuals in the icy race courses above.
-- What are your favourite race tracks? As well as Polar Pass, I have a lot of fun racing on Hot Air Skyway, and I like the graphics in Cortex Castle most of all, although Oxide Stadium is a really cool track, with a massive jump at the end of each lap, too.
I'm interested, as always, to read your thoughts in the comments section, and to see if anyone has recently booted up this classic PSone kart racer — like @DerMeister and @Ypmud mention above — in preparation for the release of Crash Team Racing Nitro-Fuelled on PS4 later this week.
Total clickbait and left half the readers confused thinking you were actually going to be reviewing the new game. Can you please tell me what other old ps games you will be reviewing?
@hotukdeals This retro review honestly wasn't meant as clickbait, we've been reviewing PSone games on Push Square for years now, and our plan was to publish this review of the original Crash Team Racing as a precursor article to supplement the PS4 review later on.
I was careful to be clear in the heading that it was a retro review by stating, "Naughty Dog Created the Best Kart Racer on PSone."
Earlier this year, we actually planned to write a similar style review of PSone Resident Evil 2 to be published in January around about the time of the release of the PS4 remake, but it didn’t work out that time.
Timing retro reviews to coincide with relevant new releases is definitely something I would like to do again in the future, though.
@hotukdeals This isn't exactly the first time: https://www.pushsquare.com/retro/reviews
@DerMeister yeah, I still play it from time to time. It has aged beautifully. The game handles like a dream.
10 out of 10 for me Played this soooooo much in the PS1 days. Such a cool game The only downer is that SONY sold off Crash Bandicoot :-/ WORSE SONY DECISION EVER!!! :-/
Really is a great kart racer. I played through it fully about 3 years ago and it still holds up.
Looking forward to Friday!
How is it clickbait? = There's about 4 clues in the title and headline pic that tell you exactly what you're getting.
It's a perfectly timed retro review ahead of the new one.
Thanks for sharing your thoughts @JamieO
This brings me back huge memories... I've almost melt the original CTR disc lol... I'd still take this over any Mario kart... Any day
@roe Thanks right back at you, I'm glad that you enjoyed playing through the full game three years ago, because I always enjoy returning to Crash Team Racing too.
@m1rk091 Cool, I still have my original Crash Team Racing disc that my girlfriend bought for me, as well. The instructions manual was quite handy for this review in regards to details about the handling differences between characters, specific weapons' 'Juiced Up' characteristics, and a quirky little description of the story.
@JamieO eehh unfortunately i lost the instruction manual a while ago... Keep that precious treasure for Life!
Edit: neo Cortex Is Always my First pick no matter what
Great game and great review. Good to see some retro content on here.
@JamieO
I got this with my then girlfriend when she first fell pregnant. We both love this game so much, and I can't believe this releases on her birthday. It's a 10 game for me all the way. If trophies had been invented I'd have got the platinum so many times over. Its funny how time has flown by, my daughter is currently learning to drive so hopefully I can get her addicted, it's hard to find much common interest with teenage daughters.
@supergurr Thanks for the feedback about Push Square's retro content, mate.
@gingerfrog Spot on, you have very good reasons to have heaps of nostalgia about Crash Team Racing then, I think it's great when people share gaming experiences with their family. You're right, the last twenty years have flown by, but it's brilliant when an old game becomes so associated with happy memories that it transcends into full on nostalgia, so whenever you play it again the old memories come flooding back. Cheers for sharing this here.
Agreed it’s clickbait and total fanboyism to grade this at a 9... also means you’ll have to give the new one a 10!! Clearly the new one will be better.
I’m a massive kart racing fan.... love them no matter which console they are on... CTR is up there.... but a nine????? On no scale is it a nine... in kart racing only... no... in all game genres absolutely not... a nine rating back in 90s would have been a stretch..but almost acceptable but with modern eyes even with the most rose tinted glasses it’s not a nine... unless you consider it’s on a few quid on PSN!! Then it is amazing value for money .
I clicked on this thinking it was the remake but that was my own error not the review. It's very clear. I also think retro reviews are awesome. Nice work @JamieO
@Stocksy Just my opinion but I don't think retro games should be graded by today's standards. The original Metal Gear Solid would be slaughtered if compared to modern games and that's a stone cold classic. It's a product of it's time, just like CTR.
@Stocksy I score all of my PSone reviews by directly comparing the game to other PSone titles, and to other relevant games during the 32-bit and 64-bit era of the fifth generation of consoles. It wouldn't be fair if I based my score on comparing a twenty year old title to games with modern expectations. Then again if an issue retrospectively affects gameplay – like the camera and control in MediEvil, or the sluggishness of Battle Arena Toshinden – I will lower the score to highlight these issues. I still play lots of PSone games today, and I feel that just like with Ridge Racer Type 4, that Crash Team Racing is still an excellent game, which has aged well in the context of other racers in the PSone's library.
@Dange Cheers for your feedback, mate. We both posted similar thoughts regarding Crash Team Racing being a product of its time. I agree with your response, though.
Come on, guys — we even included PSone in the headline. We wanted to run this today ahead of our coverage for the new game.
When do we get the review for the new game ? @get2sammyb
@Dobbos On the way, but under embargo until quite close to release.
@RogerRoger Thank you kindly, I was actually hoping that a remake of Resident Evil 3 would be announced by Capcom at Microsoft's E3 Briefing 2019, because then I would have been able to write a PSone review of the third Resi game, and the context would have still been relevant to Push Square's readers. Another time, perhaps.
Also, and this is off topic, but based on your avatar did you hear the E3 news that Limited Run Games are re-releasing retro Star Wars games, starting with a physical PS4 version of the PS2 Classic, Star Wars: Bounty Hunter, in nine days?
Kewl. @get2sammyb
@JamieO great review I always loved this game. However I got to it 10 years later than games like Mario Kart 64 and Diddy Kong Racing, so the nostalgia isn't completely there for me. Definitely better than the Land Before Time Racing Game.
CTR will always hold a special place in my heart.
If they can re-make CTR, I would love to see a re-make of Wipeout 2097 with its physics and ship handling in all its glory. While Ballistic NG kind of approaches it, the physics just aren't there.
My favorite kart racing game alongside Diddy Kong Racing. I truly do believe that both of these games completely trump any and all Mario Karts.
@waluigifan1 Yep, Crash Team Racing is indeed better than the The Land Before Time: Great Valley Racing Adventure on the original PlayStation! A quality comment, mate, you made me chuckle.
@RogerRoger Great stuff, I had already checked out the Limited Run Games 'E3 2019 Showcase', because I recently received physical versions of the PS2 Jak games from them on PS4. I was buzzing from upcoming releases of interesting 2D pixel-art games like Blazing Chrome and Freedom Planet, but the Star Wars games were especially a great surprise. I already have Game Boy Star Wars with cartridge/box/instructions, but I'm tempted by The Empire Strikes Back on the Game Boy, plus like you mentioned, the physical versions of Bounty Hunter and Racer Revenge will be cool on PS4.
CTR was awesome, but I really loved Speed Freaks back in the day! I was hooked right from that cheesy opening cutscene!
@Jamie0 I enjoyed the review thanks. How's about doing a review of the original Tomb Raider on PS1 ??
@JamieO I enjoyed the review thanks . How's about doing a review of the original Tomb Raider on the PS1? Sorry double posted.
@Dobbos Thanks for your suggestion of a Tomb Raider retro review, because feedback like this is always appreciated.
At the moment Push Square will be focussing on retro reviews that relate directly to new PS4 releases, so that our retro content is also linked to modern games for the readers. These reviews will predominantly be in regards to remakes, but they could possibly relate to new remasters too.
Therefore, if Square Enix were able to get together with a developer like Crystal Dynamics or Eidos Montréal to create a full remake of Core Design's very first Tomb Raider, then I would love to review the original 1996 game.
Another possibility, which I might pitch to Push Square, would be to review 20th anniversary PSone games, in the same way that Crash Team Racing will turn twenty in September 2019. This would open up the possibility for me to write a 20th anniversary PSone review of Tomb Raider: The Last Revelation, because the EU version of The Last Revelation will be twenty years old on the 19th November 2019.
No worries about double posting, too, I just clicked on double likes, one for each comment, instead.
Great review - makes me wanna go download it on my Vita as soon as I get home!
Fun read. I can't wait for the remake and yes, the original was one of the standout games of that era. In fact, I had it above Mario Kart 64. I'd rank the big 3 kart racers of the fifth generation as:
1. Diddy Kong Racing
2. Crash Team Racing
3. Mario Kart 64
And that's a distant third. DKR and CTR were much better playing, more fleshed out games.
MY PS1 IS READY, WHEN IS THIS COMING OUT!??!?
I just want to elaborate on a point in my review, where I mentioned that, "race courses like Dragon Mines, Tiny Arena, and Cortex Castle seem heavily influenced by the Kalimari Desert, Wario Stadium, and Bowser's Castle tracks respectively in Mario Kart 64."
Crash Team Racing's Tiny Arena is extremely similar in design to Wario Stadium, and Cortex Castle's graphics are directly comparable to Mario Kart 64's Bowser's Castle. However, Dragon Mines doesn't look like Kalimari Desert in its visual style.
The main connection between Dragon Mines and Kalimari Desert is the railway track that runs throughout both courses — so you have to dodge the rails and avoid being run over by a mine cart (CTR), or by a train (MK64) — plus the Wild West, whistling, chug-chug-choo-choo train music is very similar between both game's tracks.
Incidentally, this comparison comes full circle, because the Wario's Gold Mine race course in Mario Kart Wii from 2008 reminds me quite a bit of Dragon Mines in Crash Team Racing, which came out nine years earlier.
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