You’ve just infiltrated a highly secure enemy base using only your cunning and the scant equipment that you happened to find on your way. After rendezvousing with your hostage, you’re showered with a stirring speech on the importance of global nuclear disarmament, as well as the horrific impact of an increasingly militarised world economy. Suddenly you hear a ruckus outside the prison cell that you’ve just broken into, and upon opening the door, you’re treated to the hilarious sight of an enemy solider stripped naked, and tied up in a humorous position on the floor. That sort of wild disparity in tone is the very essence of Metal Gear Solid – a true masterpiece, and arguably the best game in the long running franchise.
This oft-acknowledged classic deftly jumps from solemn to silly and back again without a second’s thought. You play as Solid Snake, an operative sent to root out an armed uprising being led by renegade Special Forces unit FOXHOUND. This mission takes you to Shadow Moses Island, a base located in the remote Alaskan wilderness.
Needless to say, the game’s narrative has more twists and turns than an F1 race track, with plot wrinkles being doled out at a dizzying pace. Luckily, a memorable cast of characters – including arguably the greatest team of villains ever assembled – helps to anchor this gleefully absurd plot. Plucky codec calls, as well as expertly directed cutscenes also help to flesh out the story.
Surprisingly, the title’s graphics actually hold up in a modern context; it’s clear that the limitations of the hardware were used as a means of informing the art style rather than hindering it. Shadow Moses Island feels stark, cold, and uninviting, and the visuals reflect this. Ultimately, the game acts as a perfect example of why strong art direction will always trump polygon count.
Indeed, there is something totally beguiling about the world Kojima is slowly beginning to create in this inaugural chapter; something familiar, but totally foreign at the same time. And with influences ranging from John Carpenter to Sergio Leone, and just about everything in between, it’s not hard to see why. It feels like the ambitious auteur has taken all of his favourite cultural artefacts, crumpled them into a ball, and then miraculously managed to craft a tight and compact stealth game out of them.
This can also be chalked up to Kojima’s trademark brand of oddly specific detailing. Whether it be coaxing a dog to urinate on one of your boxes in order to coax away the other rabid animals, or the fact that your plucky protagonist can catch a common cold, the game is utterly bursting with strange little secrets to discover. While ultimately inconsequential, these nods make the title’s world feel rich and full.
Unfortunately, its gameplay doesn’t hold up quite so well. Obviously, it would be unfair to compare the title to its modern compatriots, but it's equally difficult to ignore the leaps and bounds that have been made in the genre since its release. The stealth is suitably tense, but sometimes feels stiff and unforgiving. What’s more, there are several totally impenetrable progress blocks littered throughout the game which require the sort of lateral thinking expected from Mensa members.
The latter can be enjoyed as an archaic example of Kojima’s patented provocative pizazz, but the former is much less easy to get along with. However, the title’s boss battles are a real treat, with the now infamous Psycho Mantis fight – as well as the final showdown – being two particular highlights.
It would also be remiss of us not to mention the title’s soundtrack which – at this point – is basically the stuff of folklore. Bold brassy arrangements, angelic choirs, and the now trademark game over screen music are all the indicators of a truly masterful score which manages to be equally energetic and emotive.
Conclusion
On paper, Metal Gear Solid really shouldn’t be as successful as it ultimately is. It features a tonally inconsistent plot, stodgy and outdated stealth gameplay, and a string of frustratingly impenetrable progress blocks. And yet, the title remains a genuine genre triumph from start to finish. This leaves us in a bit of an awkward position because, as reviewers, our job is to pinpoint the exact reason a game succeeds or fails. So what is it about Kojima’s stealth opus which is so utterly compelling? Can we justify such a high score for a game which commits so many cardinal sins? How exactly does it manage to get away with these falters? While we can never be entirely sure, we think that the answer to most of these questions probably has something to do with nanomachines.
Comments 40
Amazing conclusion. Amazing review. Thanks @k_andersen.
What a game this is. Haven't played it for more than 10 years mind, but still feels somehow fresh in my memory...
I remember playing the PS1 demo of this & i must of played that demo billions of times Best PS1 game EVER
This game was great, and I think the best of the MSG games. Yeah it had a serious story, but it had frivolous fun as well. And it looked great on my Dreamcast w/ my Bleem! disc.
Might be time to have my son play it. Wonder if it would look better on PS3 or Dreamcast?
Etc 😝 now I gotta play it again for the millionth time
@rockman29 Exactly! All of the Metal Gear Solid games are so completely unique and bizarre that it's difficult to review them in the traditional way.
Thank goodness I didn't give it a 9
Twin snakes is better, come at me.
I actually don't think it's aged well. In fact, MGS games are very much products of their time. MGS1 introduced the concept of a game being a movie, but we have things like emergent storytelling now where poor dialog doesn't have to be rattled off for 15 minutes to tell us that "we can buy weapons now" (that example was from MGS4, but whatever).
In fact, the only games that even hold up gameplay-wise are MGS4 and Ground Zeroes. The rest have middling-to-poor stealth gameplay the further back you go.
This was the first game to really blow me away back then still among my top 10.
SNAKE SNAKE SNAAAAAAKE!!! Lol some one had to do it.
Ah, MGS. This game is truly a classic. I replayed it over the summer, and now I feel like playing it again. I know how archaic it is (Just imagine the reaction from some kid from today when he figures out you can't aim FPS style), but what it did right is hard to ignore. MGS1 is probably my favorite of the series, along with Snake Eater. I seriously can't put this series down.
Except for the torture sequences. Those can burn. They'll be my cause for carpal tunnel, I swear.
You did good, Kell.
@KAPADO: Yep same here. I remember seeing my friend play through the opening scene and the credits came up like a movie I was like HOLY ****!!!. The thing is as much as this game blew me away the other Metal Gears have failed to do so. I guess because before Metal Gear Solid no other game did anything like that before.
I just replayed this recently. It's still one of the greatest games of all time.
I am a proud owner of both mgs on ps1 and twin snakes on gamecube.
Hats off to kojima mgs had so much replay value and helped secure the ps1's success it's a quality game offering what no other games offered at the time.
Just was never obsessed with this game, I do recall vaguely enjoying playing this game though. Ground Zeroes is the only other MGS I've really played and that was OK too, really am looking forward to Phantom Pain as I wasn't sure if I'd like Ground Zeroes, but I did. I have the HD collection on my vita, I'll probably boot that up on when Phantom Pain Season starts getting hyped to death.
Wow. I even thought MGS had cumbersome gameplay back in the day, so seeing a 10/10 for it now does tickle me a little. It wasn't until MGS3 that the series finally fulfilled its potential. But hey, that's just me.
@Tasuki
I was just about to when I didn't see it in the review.
Anywho: A wonderful classic.
Fall 1998.... Metal Gear Solid and The Legend of Zelda: Ocarina of Time, back-to-back. There's been some great fall seasons but just the sheer quality of those two games is why I'll probably always rank Holiday 1998 at the top. Both were game-changers. I had an N64 at the time so leaned more towards Ocarina (still think it's the slightly better game) but lots of my friends had PS1 and I was not missing the chance to play MGS.
@Gamer83 Don't forget about Half-Life. That game is a classic, and it also came out in fall of 1998.
This game still is not directly downloadable to Vita in the US, right?
love the conclusion man.
I beat this game 5 times back in the day and loved it. I actually think I liked IV and V better though. Kojima is awesome!
@b1ackjack_ps pushsquare is reposting/rereviewing all 20 ps1 classic mini games. I think this is the fourth review so far.
Yeah this games a solid 10 if ever there was one. An absolute belter, was blown away by it back in the day. Played an NTSC version in black and white.
It's sort of weird that I was replaying the game early in the morning on my phone in the middle of a class at University. Moreover, I was fighting Volgan Raven's tank boss fight!
Aside from that, I have to say, Metal Gear Solid is definitely one of the most influential games of my life. This game was the first time I encountered Kojima's bizarre ideas and how he saw the world, which really made me see the world in a weirder way myself.
Metal Gear Solid always reminds me why I love Hideo Kojima and always trust him when he does something.
Can't wait for Death Stranding and surely this and almost all other MGS games deserve an absolute 10
Just go with it.
Still the best PS1 game, it completely changed my entire outlook of gaming from that point onwards.
This reminds me that my neighbour stole my ps1 copy of mgs1 back in the day....😥
I've actually played every numbered Metal Gear entry and a spin-off or two, but never have I played the original. I'd like to but with the likes of RDR 2 and such, it's hard to get back into that old school gameplay.
I'm probably not going to get time to replay all these classics, so reading these re-reviews will have to do. I'm really enjoying these, thanks
I was wondering the reasoning behind the timing this retro review popped up with, but then I realised its topicality boils down to show the PSOne Classic has at least something going for it.
Don't get me wrong: MGS is still a milestone today on its own merits, without any "... for a PS1 game" bovine fecal matter involved. In the PSOne Classic context however, Tekken 3 is the true selling point - in case you're wondering, look no further than comment 36.1.
My money on the next Bluepoint games remaster is on Demons Souls, but it would be incredibly marvellous if they gave the 'Shadow of the Colussus' treatment to MGS1.
Still better than its sucessors.
My personal favorite game in the series. I've lost track of how many times I've replayed it over the years. There's something strangely compelling about its mix of cold, industrial environments, weird humor, innovative stealth gameplay, and the occasional brick lobbed at the fourth wall.
@Futureshark MGS1 already had a GameCube remake that holds up really well, kind of like the GameCube remake of Resident Evil that was recently re-released in HD.
Of course, I wouldn't say no to an HD version of Twin Snakes, either.
Meanwhile I was being wowed by the mother of all FPSs - Goldeneye 007 Nintendo 64. Never bought the PlayStation but I'd go on to realize its discs gave it advantages. All the same I thoroughly enjoyed these legendary games: Mario64, Donkey Kong64, Mario Party etc
How do I play this If the only thing I have is a PS4?
I don't remember it looking quite as grainy as the screenshots here make it out to be...
Great review but just ONE little thing
"arguably the best game in the long running franchise."
honestly i would say 2 was, it did everything this game did and did it better
"It's flawed!" 10/10
I still pull out the PS 1 mini time to time, just to get my MGS fix.
& The stand-alone VR mission disc was always a good way to hone up the skills for the next playthrough.
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