Summoner is a party-based CRPG that launched on PS2 in 2000, and it was recently given a new lease on life thanks to a re-release on PS5 and PS4 via PlayStation's Classics push. Developed by Volition (later Deep Silver, of Saint's Row fame), the studio's ambitious and expansive effort was marred by a lack of polish and technical issues despite shooting for the moon with its storytelling, world-building, and relatively unique chain combat system. Summoner remains quite rough. Still, it's never been more accessible, and the standard suite of quality-of-life improvements like save states, rewind, and display options make playing it a more palatable exploration for gaming archaeologists.
Players are cast as the titular Summoner, a humble villager named Joseph, and thrust into a surprisingly gritty world of demons, dragons, and warring empires. Born with the mark of the Summoner, Joseph awakened to his powers during an invasion by the Orenians in his childhood. He brought forth a mighty demon but quickly lost control, resulting in the deaths of his friends and family, as well as the attacking soldiers. Now an adult, Joseph finds himself again having to call upon the power of the Summoner as the Orenians are on the march, and dark powers begin to align.
Throughout a lengthy, 30+ hour adventure, Joseph will gather a party of companions who will fight by his side, adding texture to events and allowing for more mechanical flexibility. Flece is a quick-witted thief from the capital city of Lenele with a mysterious past, employed to do the work of the shadowy King of Fleas. Rosalind is a student of the language of Creation with links to Joseph's childhood and a powerful spellcaster in her own right. Jekhar is a soldier with unfinished business of his own with Joseph but is compelled to help him by circumstance and his oath of allegiance.
Summoner shines in the depth of its game world and the lengths Volition went to fill it with characters and backstory. In addition to the main quest, players can undertake numerous side quests to further pad the playtime. While mainly of the most basic variety (Summoner did come out over two decades ago), they add additional flavour for those who want it and reward you with gear and experience for your efforts.
Combat is where Summoner differentiates itself most from its contemporaries. It employs a relatively bizarre blend of real-time CRPG mechanics and chaining inputs rhythmically, like a chimaera made from pieces of Star Wars: Knights of the Old Republic and Legend of Dragoon. When you order the controlled character to attack an enemy, they'll automatically continue to do so. Just before each blow, a chain symbol will appear above the character's head, and inputting one of four commands (which correlate to equipped skills) will allow the chaining of multiple attacks together. During this time, the enemy cannot counterattack, and the window for the next grows shorter after each successive input.
It's a pretty engaging system (at least initially), albeit one that can feel fiddly, especially as encounters grow in size and complexity. Characters can increase their skill with a specific weapon through continued use and improve their base statistics after accumulating enough XP. You can pause the action to cast spells (which will then play out in real-time), growing in effectiveness through repeat use of these powers.
Unfortunately, Summoner falls down in its execution and the game's generally unpolished feel. The moment-to-moment gameplay has a fair bit of jank to it, with frame rate issues (especially in Lenele, which is admittedly pretty impressive), fairly forgettable music, and graphics that, even in 2000, weren't considered especially aesthetically pleasing. The resolution and generally muddy textures have not benefitted from the passage of time, either.
While innovative and interesting, the chain combat system sometimes frustrates and somewhat falls apart when encountering multiple enemies simultaneously. Since the way you unlock new chain attacks is by repeatedly using those unlocked previously, combat gets monotonous until additional options open up. Compounding matters is the AI of companion characters, which is pretty basic, and you'll need to babysit each party member to come through more challenging encounters. Puzzle and combat sections that require party members to split up and operate independently don't help matters.
You'll also be constantly battling with the camera, which is unruly at best and downright awful the rest of the time. Pulled back as far as possible, the angle still doesn't allow you to see much, and anything else is far too close to be very useful, especially in combat. Moving the camera at all results in some slight slowdown, so even interacting with the game world in this minor way eventually starts to feel like a slog. These issues extend to the game's draw distance, which is shockingly short, and you'll often be surprised by geometry that seemingly appears out of thin air, especially in its more populated areas.
Conclusion
Summoner was clearly an ambitious attempt by developer Volition to create an interactive RPG world of considerable scale, but it's undercut by some glaring issues that make the experience largely frustrating. With an often struggling frame rate, uncooperative camera, archaic inputs, and a combat system that frustrates when put to the test, it's a hard game to recommend to any but the most dedicated retro gaming enthusiasts.
Comments 18
Would they bring summoner 2 to ps5 after this?
Also still waiting for shadow hearts collection for ps5
Unfair review. It's a ps2 game. The main issue that too many games are way too focused in graphics and only last 15-20 hours. Trying to compare a ps2 game to current ps5 games isnt fair . The story/world building and characters are so much better than most modern games if you look past the graphics
The developers should have done a better job because this looks like a PS2 game
@Dragon83 The review criticises a lot more than the graphics, to be fair. I agree that you can't just complain about old games being old, but I don't think Khayl's review does that at all.
@ShogunRok @Dragon83 It also looked bad on the PS2, to be fair. This was one of those launch games that basically still looked like a PS1 game.
how dare a PS2 from 20+ years ago have archaic inputs
Finished it last week. Have no idea how I finished it when it came out cause I was 10 or 11 and I struggled to know what to do now. Thank christ for the rewind feature. Think nostalgia makes it like a 6/7 for me
@Dragon83 Even when it came out on the PS2 this game was considered like it was outdated and the problems he mentioned were all ones mentioned back then. No where in the review is it being compared to modern games either. So there is nothing unfair about it. An old average clunky game doesn't suddenly improve in quality because it is now considered old.
It still makes me sad that this is the game we got instead of Freespace 3....
I remember this was the reason a friend of mine bought his PS2. At the time it seemed like RPGs couldn't get any better now 24 years later......
@Czar_Khastik that's because it is a ps2 game 🤣🤣
@Zenszulu I think your given ps2 games way too much credit . Also it really is, because they're moaning about the graphics, saying it's not polished etc you can't compare it to the sane standards today. The ps2 held less than 5gb on disks compared to the 70gb - 150gb
I still remember the D&D scene. The game was good back in its day. Everything looked better on a CRT.
Aaaah.... I completely forgot about this game but absolutely loved it at the time. In my mind the graphics looked great for the time.
@Dragon83 no even at the time for a PS2 game the visuals were considered poor and unpolished I am not comparing it to modern stuff but games released at the time. You seem to have convinced yourself this is a modern complaint at this game when it was one that was given when it was released and I would know I played it back that and read the magazine reviews. It now being an old game doesn't mean those standards should be relaxed and it should be considered somehow better in hindsight.
@Zenszulu for me gameplay and story trumps graphics. Sure there are issues like camera angle etc but if you look beyond graphics and look at the ganeplay, story, world building . For its time it was one of the best games . It may lack polish but more than makes up for it in other areas.
@Dragon83 I didn't say anything about the story being bad in fact it is good but the gameplay is clunky and it was back then too. Saying for it's time it was one of the best games is definitely not true as it wasn't it was just one of the early PS2 games released in the west so some people have fonder memories of it because there was more of a limited selection of RPGs at the time. I am not saying don't enjoy the game for what it is but it is not this classic that you are making it out to be and its faults have aged poorly like many early PS2 games have.
@Yagami exactly so that's hardly fair it came out over 20 years ago. Limited due to the technology at the time. If it was a ps4 game that be a different story. I would love a remake
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