The first-person shooter has gone through many changes over the years. It took a long time to perfect the formula on consoles; we didn’t receive Call of Duty right out of the gate, oh no. There were fundamental experiences that shaped the course of history for the genre, be it Wolfenstein 3D, GoldenEye, Halo, or beyond. Smack dab in that tumultuous period, developer Free Radical Design deployed a trio of titles, between 2000 to 2005. The TimeSplitters series saw three releases before quietly disappearing into the night, never to be heard from again. Despite a concerted fan effort, and many people calling for its return, nothing ever materialized.
Thanks to PS Plus Premium emulation, the entire franchise is playable once again on modern hardware, including what was back in the day a formative title for this writer: Timesplitters 2. But is the game up to snuff in a modern setting, or does it belong in the past whence it came? The answer is a bit of both
You play as Sgt. Cortez, a soldier of the future tasked with stopping the TimeSplitters, an alien race trying to eradicate humanity at any cost. You, along with your compatriot Cpl. Hart, must retrieve many time crystals that the TimeSplitters have strewn across, well, time. Cortez will inhabit the bodies of a variety of people to accomplish this mission, not dissimilar to Quantum Leap.
This is used brilliantly as a framework to deliver a series of disjointed missions that have fun with a wacky setting or trope. You’ll encounter the Wild West, visit Notre Dame, see an Aztec Temple, and witness an alien conflict on Mars — the game goes all out. While the ten campaign levels are fun and silly, they serve as a jumping-off point. Most of the levels are quite short, and implement many dated mechanics, such as obtuse objectives, cascading fail states that you won’t notice until after you mess up, and even mandatory stealth sections.
The level design isn’t all that’s dated, though, as the actual act of aiming is atrocious. The game didn’t have the best aiming even when it was brand new, and the issue has only gotten worse in the ensuing years. The camera is floaty, with a conical range of movement that makes lining up precise shots a particularly miserable slog. We think Free Radical was aware of this even when the title launched. Aim assist is generous enough that you need only aim in the vicinity of a target to take them down, though it doesn't handle verticality well. You’ll get used to it, and that allows the combat to flourish thanks to an excellent weapons list. The roster is impressive, ranging from pistols to shotguns to more adventurous tools like a sci-fi pistol with ricocheting bullets. Everything feels unique. too, either in function or design.
But the campaign is just a playground to teach how to best enjoy the other corners of the game. There are a number of modes waiting to be discovered. Challenge mode offers numerous obstacles for you to overcome, like shooting a certain number of watermelons, or lighting an arena of bipedal squid on fire with a flamethrower before time runs out. The bonus modes are unafraid of truly getting wild with the framework and are where the vast majority of content — and fun — is to be had.
In addition to the Challenge mode, there is a map editor, as well as a PVP arena which has an impressive suite of maps and modes to play against bots. Bots are sadly going to be the way most players are able to experience this, as the game doesn't have online functionality, although the couch co-op and local multiplayer are still present. It’s a missed opportunity to not incorporate online functionality, but this is a pretty basic port. Even solo, there’s plenty to occupy your time, as the PVP mode has its own set of goals, and the Challenge mode is both varied and extensive. There are a lot of wacky characters to unlock through the impressive number of challenges and maps if you’ve got the mettle.
Lighting looks impressive to such a degree it’s almost distracting in some key spots. The resolution upscaling also generally does a service to the game, highlighting the way Free Radical utilised colour to liven up some of the more drab environments — although seeing the title in a modern setting, it’s glaringly obvious many of the textures were never meant to be witnessed in high definition.
One impressive thing is the sheer volume of animations. Enemies will react to being shot based on where you shoot them, and most regions have multiple animations. It’s impressive even by modern standards, let alone when the title originally dropped.
Sound design also fares well, with most weapons feeling satisfyingly visceral. Enemies usually have some line to toss out — often silly, or at least goofily delivered — and the variety of maps and settings means you hear a robust number of dialects. The soundtrack likewise is quite adaptable. While the core sound is turn-of-the-century electronica, the game is great about paying homage to all its different settings sonically, like the Wild West environment providing a great sendup to Ennio Morricone. This attention to detail helps sell the whole package.
Conclusion
Your enjoyment of TimeSplitters 2 will largely depend on if you played the game when it originally released. There is precious little about the experience that holds a flame to contemporary shooters, save for maybe the sheer breadth of content. If you played back in 2002, then the controls are functional enough that you’ll be able to enjoy the insane amount of goofy content on offer. Still, without those nostalgia glasses to colour the experience, it’s hard to make an argument in its favour.
Comments 21
I blitzed through the original red faction this weekend, and thought about getting this but I never really got along with Timesplitters back in the day. Always felt like one of the only people who didn’t “get it”!
Seriously though, can you imagine just how many microtransactions would be in these games today? All of these hundreds of characters, multiple game modes, challenges etc? Heck, if the rumours are to be believed, Timesplitters 4 was going to be some kind of F2P nonsense.
It hasn't aged well in many ways (the first game especially) I won't deny it. But it has charm, it has a great soundtrack, and is just fun in a way that few FPS today are. 8/10 for me.
I love this game for what it is, but damn I wish this thing had a remaster. As said, the Goldeneye aiming is awful, and some of the arcade leagues and challenges are brutal (looking at you Bags of Fun) and there is not a chance I will put myself through even attempting to finish Atom Smasher and Robot Factory on hard. These are made easier with the emulation now at least, but I pray for a remaster some day so at the very least the aiming can be tweaked (as well as online multiplayer and mapmaker capabilities) and the game feel playable.
Unfortunately any chance of that is finished thanks to a certain company.
I've actually never played any of the TimeSplitters games. I came close many times to buying this one on GameCube, but I ended up always picking something else over it.
I do like the concept of all the different levels, and I'll probably try out this emulated version when it adds Trophies later.
@Yukairi Same! The emulation of the 3 games is a great start, but a remastered collection would be so welcome. Overhaul them, modernize the rough edges, I think they could pretty easily find an audience again.
@LifeGirl It would be a nightmare! This game has an insane amount of unlocks purely through gameplay, every single one would probably get stripped.
Definitely agreed on the charm! Lotta core gaming memories playing this with my friends as a kid.
Enjoying this one again, can we have Downhill Domination next please 😀
This is a strong 8 on a bad day.
Never played this back in the day so when I sat down to play it I didn't expect to immediately put 5 hours in. Even though it's my first time it's feels extremely nostalgic and fun. Everything about it drips with originality and talent. I'm really looking forward to beating all 3.
I played it for a bit on Tuesday. Aiming is awful. Just felt off to play.
Absolute blasphemy! Even on the very worst day, it’s an 8 for the package you’re getting. The precision aiming is off because of the emulation, it’s far too sensitive due to the DualSense. It’s probably muscle memory but I’ve had literally zero issues just aiming from the hip, the guns still feel good as long as you uninvert the right stick from the menu. Yes, a remaster would be nice, but what you get is still the best console exclusive FPS of all time. I’ve had more fun doing the Virus arcade set than I’ve had in any game this generation.
Visuals don't hold up because the ps5 emulator doesn't hold up. Nethersx2 on a decent android device and I got this going 1440p at a steady 60fps and optionally some post processing this looks like a charm. Leave it to GitHub emu Devs to knock it out of the park.
I think the game holds up exceedingly well. It's a retro arcade shooter. For its time it was a pioneer.
The graphics hold up for me as its very stylistic in design and there's so much detail. The level design again is retro & arcade styled. It actually feels faster than a majority of shooters these days that seem to focus more on precision and care. TS2 is about the twitchy thrill.
Shortcomings for me nowadays:
So yeah, back in the day it was a 10/10. Nowadays it's still an 8 or 9 for me. Possibly some nostalgia and subjectivity but a 6? Sorry, no.
PS: All those shortcomings you can bear with or work around. There is immense satisfaction in getting a feel for headshots without a reticle. Same with manual aiming whilst moving. YouTube is your friend (akin to a friend showing you how it's done). And the emulation can save whenever so checkpoints can be planted however; try not to cheat though!
Are you able to buy this instead of doing a subscription?
@Elitepatriot Yes, all 3 games are available individually for $10 each
@sketchturner Thanks for this. I am definitely going to pick them up.
"aiming is atrocious"
This is how I feel about every FPS that isn't TimeSplitters, GoldenEye, or Perfect Dark. With a fixed crosshair, it feels like aiming a tank.
@DexTepa I definitely still feel it in all of those haha. All 3 were some of my most played games growing up, so I'm definitely "used to" the aiming, but it still feels really bad to me haha. Even just from 2 to Future Perfect, the aiming's a massive improvement.
This probably feels 2nd best out of those 3. I'll take this over goldeneye now haha
Removed - flaming/arguing
This is why you emulate it on pc with the mouse injector. Sums up console slop
@MaxPoon I don't think you know what slop even is...even if you hate consoles, Timesplitters is far from "consoles slop"...
TS2 is one of my fav games of all time. I bought it individually last but, spent the entire time playing it trying to sort the aiming out. But alas, it is unplayable. Moving the stick by a fraction results in the reticle moving like an inch on screen. I would not recommend anyone purchase unless they sort this massive issue out (given it's supposed to be a precision shooter!)
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