The mythos of Slenderman shouldn’t be much of a mystery anymore. The abnormally tall creature with no discernible facial features and a rockin’ tuxedo has blown up in popularity these past couple of years. This is mostly due to popular web series Marble Hornets, but another thing that added to the creepy character’s popularity was a small game called Slender, which is now more commonly referred to as Slender: The Eight Pages. The name change coincided with the announcement of a new entry in the series, adding more to the previous instalment, which consisted of nothing but walking through a forest, and, you guessed it, collecting pages.
Slender: The Arrival is developer Blue Isle Studios’ attempt at expanding upon the original idea, with a largely coherent narrative that plays into the concept of Slendy using Proxys – or mind-controlled minions. There are also items other than pages to gather, as well as new environments to explore. Despite these additions, though, it’s the tense atmosphere and genuinely unnerving audio work that remained the real standouts back when the update launched last year on the PC. Fast forward to the present, and the title has been ported to the PlayStation 3 – but while the excellent audio work remains very much intact, it feels like something has got lost in translation.
For starters, the game is horrifically optimised, with frame rate problems being the norm rather than the exception. The title sputters along at around 20 frames-per-second, and never really feels fluid. We also uncovered other technical issues, such as constant tearing. This may have been a design decision – a symptom of the title’s Outlast-esque handheld camera approach – but we honestly think that that may be giving this clumsy conversion too much credit.
And that’s because the textures too look off. The title appears to be running at a resolution lower than high definition, which is alarming considering that the game wasn’t ever particularly visually taxing on laptops when it came out last year. This issue is further compounded by the fact that the in-game flashlight seems to wash out everything, giving the game a harsh, overexposed look, which, while potentially realistic with some particularly potent torches, is not especially visually appealing.
At least, as mentioned, the game’s audio fares better, creating an unnerving atmosphere, which, even with the above technical issues, makes scouring the darkness an occasionally engaging pastime. That is, until the controls are taken into account, which makes navigation a nightmare all of its own. Camera sway and head bob are turned up to an obnoxious level, giving you the impression that you’re a Wobbling Weeble rather than an actual person. This, combined with the finicky run command – which requires you to slam the thumb stick into the bottom of your controller in order to even start jogging – culminates in an unnecessarily uncomfortable experience.
Conclusion
Slender: The Arrival was a solid horror title on the PC when it came out in early 2013, and that fact remains unchanged. This PS3 port is unfortunately a shambling nightmare, though, with very few elements working as intended. The audio is perhaps the saving grace in this shudder-inducing outing, but beyond that, this is a miserable mess of a conversion. As such, if you really want this game, skip on the PS3, and opt instead for the PC edition, which is definitely the superior version.
Comments 13
yeah, what he said i was really looking forward to it too. started playing but had to stop to make sure i wasnt playing ps2.
I'll stick to Slender Rising on my iPhone/iPad...no excuse for a rubbish conversion onto a last gen console of a game so basic. It's not like it's flashing the visual goodies. The PS3 has been around long enough that they shouldn't end up with shonky controls.
Ouch.
Whoa..
Ahhhhhhh bad score but I still would rather to play it on my Vita than other platforms.
PS4.
I'm sorry but this review is waaay too harsh. I've played The Arrival on PS3 and I downright loved it as it was a solid horror game and was incredibly fun to play. For a $10 indie game with very low budget, it's pretty impressive. If it were longer, I'd gladly pay $40 for a longer experience, even though it took me roughly 5 hours to finish The Arrival on PS3.
There's also a lot of points here that don't make sense. For instance, you say you need to slam L3 in order to sprint? You can just hold L2. Low framerate? It only drops to 20fps when entering a new area, and there aren't even any threats during those times. Finicky controls? The controls are fine, yeah the head bobs a bit silly but that doesn't merit a 3/10.
The console edition also features new levels and new open areas as links between levels to make the experience a lot more fluid, so it's a lot better than the PC version in some regards. (Yeah there's a patch for the PC version out now but it wasn't at first)
@DHW You have to remember, All reviews should be taken with a pinch of salt. If i listened to every review i wouldnt have played some of my favorite games. Not saying you are agreeing with the review, to be honest i love how someone stepped in and said no! So heres a Virtual Cookie!
Anyway ive played games that reviews say they suck, and the game does suck but in other regards to what the article says, like The Cursed Crusade, that game was bashed for having crappy voice acting and to slow of combat, and a boring story, when in fact i loved all of those! The problem with that game wasnt those, but the glitches that breaks the game. Just like this game, Slender has Port issues like a lot of games, because it wasnt originally created for this machine. But just because of that, a lot of the points for the game are missed, L2 can be used to run, and thats nowhere in the review. At All.
@DHW @Alpha
Just to be clear, I do genuinely the thing the PC version of this game is great. I bought from the dev before it was on Steam, and enjoyed it enough to double dip and buy it again for Steam! Frame rate was not a solely transitional issue for me though, as it actually was a persistent, omnipresent problem, rather than something that just popped in every now and again. The omission of mentioning L2 to sprint is totally on me though, especially given that I called attention to how unpleasant the other button for sprinting was.
slender score (heh)
Yea the '3' score did seem overly harsh after reading the text review. I would think a '3' would be for games that are complete garbage.
Either way, the reviwer did do a good job of getting one point across......this is no must own game. Kind of a shame as I was looking forward to this.
@gbanas92
So was this review purely based on the port job? If so, then yeah I do think the score should be low because the PS3 can do much better than this, but a lot of people look at reviews like these and judge it as the overall game's score (Like how the Jak and Daxter collection on Vita is bad but those games are actually amazing).
That said, hopefully this comes to PS4, where it'll probably have better graphics and possibly VR compatibility.
Yes, absolutely. That score and the issues discussed are solely the PS3 iteration of the game. Believe me, if the PC version were being taken into account, this would have fared much better!
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