Set 10 million years before the dawn of humanity, Ancestors: The Humankind Odyssey is the story of ape to proto-human evolution, with particular emphasis on the dangers that forced our fuzzy forebears into learning the skills that ensured the human success story.
Taking place in prehistoric Africa, Ancestors throws the player-controlled ape straight into the jungle with next to no instruction. In fact, a recurring theme of the gameplay is that, to make it in this cruel primeval world, you’ll have to learn from your mistakes, utilising trial and error to craft tools, find food, and support the rest of your ape clan. The ultimate goal is to learn, thrive, and ascend further up the evolutionary ladder, all while navigating the dangerous world around you.
The concept is certainly original and exciting, but this is recognisably a survival game at heart. Throughout each day you’ll need to maintain your water intake, make sure your ape eats enough, and manage the fear that arises once you leave the safety of your clan. To scope out the environment around you, you’ll be able to utilise and train your primate senses (sight, sound, smell, etc). Key objects to interact with will show up on the screen, as well as locations in the distance that offer new insight into the vast game world. Annoyingly, you’ll need to stand completely still for this mechanic to work, but this arguably mirrors a wild animal becoming still and using its keen senses to build a clearer picture of the environment around it.
When you’re not stationary, you’ll be able to try and make it as a fully-fledged king of the swingers. As you move through the jungle and approach either the trunk of a tree or a rock face, you’ll automatically begin to climb. Reach the top and you can leap from branch to branch in what are some of the game’s most exhilarating sequences. Sadly, these moments are often marred by clunky controls and a few too many falls when suitable branches to land on become scarce. However, during the initial hours of the game, when you’re unprepared for the threat of dangerous wildlife on the ground, finding safety in the canopy is the difference between survival and death.
Speaking of the dangers that lurk in the jungle, your ape is prone to fear-induced hysteria. As fear of the unknown builds, you’ll slowly lose control of your character, meaning that it’s vital to monitor this metric just as closely as you do thirst or hunger. But what exactly is there to be scared of? Well, the thick jungle foliage hides a plethora of predators that pose a threat to unarmed apes. Exploration of the world is interrupted by prowling wild cats, crocodiles waiting in ambush, and opportunistic eagles who make survival a constant battle. At the opening of the game these interactions are hard to avoid, and, with the game’s awkward dodging system, it’s irritatingly difficult to come out of these encounters unscathed.
Thankfully, as Ancestors progresses, your tribe begin to learn new skills, and the tools you’ll become accustomed to using (rocks and sharpened sticks) allow you to become more adept at taking on the dangers of the jungle. As the game revolves around the process of evolution, each brush with adversity will increase the accumulated knowledge of your clan. Once enough experience has been gathered, you’ll be able to update the gene pool (essentially a skill tree) with new abilities. In the menu you can build and expand neural pathways, bringing forward the best qualities from the previous generation and leaving disadvantages behind. Past a set point in the game you’ll also be able to move evolution forward anywhere from fifteen to a hundred years. These evolutionary leaps mirror the speed of real evolution, and, during the course of the game, you’ll be able to watch your ape clans slowly become more and more humanlike.
Whilst this is a neat system, there are big drawbacks. Through bad playing or plain bad luck it’s entirely possible for your clan to be completely wiped out, forcing you to restart proceedings with a new lineage. You may have to re-acquire the vast majority of skills you learned with your last clan, and this can be incredibly time-consuming and frustrating. Again, it does mirror what happens in the natural world, but there needs to be a better balance between realism and gamification here. After all, gamers often don’t have the time or the inkling to redo the exact same thing over and over again!
What this game does excel in, however, is incredible attention to visual detail, whether that be the impressively lifelike ape animations, or the thrill of seeing an aggressive sabre-toothed tiger for the first time. The prehistoric world around the animals also looks fantastic, with the ecosystem presented as an endless tangle of trees and Savannah that is begging to be explored. It’s just a shame that actually exploring it can be so frustrating.
Conclusion
Ancestors: The Humankind Odyssey has a huge gene pool of potential, but endless repetition and clunky controls need to be removed from its DNA. For die-hard survival and exploration fans there is a worthwhile experience here, but for everyone else this is a game that’s so repetitive it’ll drive you bananas.
Comments 28
This game is a definite do more research before you buy game.
"After all, gamers often don’t have the time or the inkling to redo the exact same thing over and over again!"
If only this were true, we'd have no Games as a Service
I bought Far Cry Primal for the same reason I'm eventually going to get this. It's so interesting exploring a time period way further back of human history, too bad about the actual mechanics of the game. I wish they gave it a second thought. Thanks for the review.
wait till patrice desilets reads this review and throw shade lol
I think this looks really interesting. The criticisms are obviously fair, but I'm looking forward to giving it a go when it comes down in price.
I think the concept was a good idea I may give it a try when it has a price drop
6 out of 10, you clearly didn't play it 😂😂😂
damn you brave souls not giving this a 10 out 10 the dev is on a warpath.
@get2sammyb Push Square is in the Death stranding trailer on P.S. Store.
https://store.playstation.com/en-gb/product/EP9000-CUSA12607_00-DEATHSTRANDELUXE?emcid=pa-st-165932
This is my kind of game and I think 33 quid is a decent price..........there are more chapters to come and this chapter lasts about 50 -60 hours.
I'm intrigued. We don't get enough animal games imo
Since you didn't give this game a 10/10 it can only mean you never actually played it (as per the devs comments).
Great review though, was intrigued by this but I get frustrated with games where there isn't a solid introduction.
You did play this right? This should be getting 9/10's considering who made it, i refuse to believe you played it if you give it 6/10 because those aren't the numbers the dev behind this normally gets.
@Number09 That's cool.
So it’s Assassins Creed with apes? Sounds like a genuine laugh tbh.
I'm glad there are devs out there trying something different. I loved Death Stranding, right now I'm enjoying Kingdom Come Deliverance and I'll surely give Ancestors a try.
I have no time now to explain what I am looking for in gaming lately, but I'll post something more detailed about it soon.
In the meantime, I'd like to underline that in the Anglo-Saxon languages the word "fun" has its etymology in words referring to "hoax" and "cheat", while in the Romance languages the corresponding word comes from the Latin "divergere" that means "taking a different direction".
If this game was made by Hideo Kojima, it would have a 10 in 10..
"After all, gamers often don’t have the time or the inkling to redo the exact same thing over and over again!" ....What about Bloodborne or Dark Souls?...
Yet another review having clearly never played the game. Didnt the dev not pass on the memo this is atleast a 9... Sheesh.
@LowTech You spelled Rockstar wrong.
If cats had thumbs is what we wanted... I think?
@DanM it’s the Dark souls of the animal survival world 😉
Bad game, the horse riding sucks
@andreoni79 Totally agreed.
It's great to see creators with different mindsets going after new forms of entertainment. Obviously, these new experimental games won't be as successful as others, at least not financially, but they keep the creative spirit of video games alive.
This reminds me of George Lucas who always looked to make new forms of movies and experiment with them, even if it meant failing.
Great times indeed.
This game is a bit of an atavism. Let's hope updates will keep evolving it.
@Amusei But at least you can light the horses on fire...
@AUTOMATONadam00 I have no clue lol, it was an inside joke
@nessisonett So did you not actually read the review, or do you just have horrendously awful reading comprehension?
@DanM ....how the heck are those two games your examples of repetirive gameplay? That doesnt even make sense. Dark Souls and Bloodborne lend themselves to a multitude of different playstyles, have varied combat and environments, etc etc. Those are terrible examples of supposedly repetitive gameplay...
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