Board games have had a surprising renaissance in recent years. No longer are they an item collecting dust in your Nan's closet, but a fun and viable pastime. This has led to some video game developers capitalizing on this increased interest, producing titles that emulate the style of a board game. One of the most interesting of these is Armello, developed by League of Geeks.
Armello is an entertaining title that features Shakespearian style power struggles and the use of cards and dice to move around a hexagonal board. Having been in development since 2011, it comes courtesy of a team with over 40 years of collective experience in the games industry. There's no surprise, then, that it is a product of high quality.
The premise of the game is simple and effective; a dark and powerful force called the Rot has corrupted the present King. You are one of four players that have been chosen to vie for the opportunity to rule in his stead. You can achieve this in a number of ways: by accomplishing a higher Rot level than the present king, by defeating him in battle, or by curing him with four magical stones that manifest across the board. Along the way you must compete against the other three competitors, either online or offline, in order to aid your advancement. This story is told through a gorgeous animation attached to the start of the game and a series of text boxes.
To play Armello, there are a list of rules that you must follow. Each character is designated a number of action points per turn that allow them to move around the board. They're also granted a number of cards, which influence their ability to attack, set traps, and perform magic. As you progress, you'll need to use the cards that you've drawn to temporarily kill other players and impede their progress where possible, and successful kills will contribute to your prestige.
Those with the highest prestige value on the dawning of a new day will be allowed to influence lawmaking in the land, affecting the board in a variety of ways. If all of this sounds confusing, don't worry; Armello has a magnificent prologue that explains the rules of the game through a combination of showing and telling. This release may be dense, but it's not impenetrable, and offers enough support to those who need it.
Once you've familiarized yourself with the rules, you can play as you wish, experimenting with the different characters like Thane the Winter Wolf, Amber the Far Seeker, Sana the Forest Sister, and Mercurio the Grinning Blade. The characters are all anthropomorphic animals, which arguably draw inspiration from the Redwall series of fantasy books by Brian Jacques.
These characters possess different skills that can be utilized to win the game. For example, Thane and the other wolves are stronger during the night; Sana and the members of the bear clan can get additional health by visiting druid ruins; Amber and the accompanying rabbits have a greater chance of finding treasure in caves; Mercurio and the rat race can recruit spies all around the kingdom. This has a huge impact on the game, giving each match its own distinctive events, depending on who's currently in control of the board.
Conclusion
Despite being a bit abstruse at times, Armello is excellent at maintaining your interest and offers plenty of guidance to improve your playing technique. Overall, this is a remarkable digital board game that combines an engaging lore with likeable scenarios and fascinating mechanics.
Comments 17
To be honest, I wish this had been the PlayStation Plus game of the month instead of Grow Home. Grow Home looks cool, but pretty short, whereas I think I could get hours of entertainment out of playing this with friends! I'll probably get it anyway, but just one question - does it have a decent offline mode, with bots and such, or is it primarily a multiplayer game?
I voted for this.
@Unashamed_116 @JackGYarwood should be able to answer that for you.
I was going to change my vote to this on the last day, then realised it was too late anyway as Grow Home was way ahead. Mainly as I would have more than likely bought GH in a sale whereas this I would have needed to experience first.
People are sheep, they see ubisoft and vote away
I voted this for PS+. Gutted it didn't win. Will probably buy it when it's discounted but it would have been superb if everyone had the game.
I voted for this straight away and im really surprised it didn't win...Unless it was never supposed to win the "vote"...just seems odd that an almost throw away game(1-2hours in length) won and armello(deep, strategic, pretty with tons of reasons to keep coming back to it) didnt, i even thought the viking game would rate higher than grow home
@Unashamed_116 The offline play is actually really good. There's a lot of variety with the cards you can draw that keep it interesting and the bots pose a pretty decent challenge as well.
I'm in the same boat. Voted for this and got stuck with Grow Home. So many games to play right now but definitely on my to get list at some point. Looks like this review affirms everything I thought when I voted for Armello.
And if this had won the vote, you would all be saying I wish we'd got the other game.
Anybody know if this is coming out on Vita?
@stupidget Probably not, I'm afraid. The developer did mention on the PlayStation Blog a while ago that it was working especially hard to ensure remote play with the game was great, though.
I also voted for Armello.
Wish it had a demo as I am in the same boat & would like to to experience this.
I got Zombie Vikings on a Twitter contest and love it way more than Grow Home. It even has a dream level called FE that is is 3D kind of like Grow Home where you are a creature that can disguise himself as a plant & climb trees and glide across them. You can also throw seeds and grow a different type of tree.
Grow home feels very buggy to me as things disappeared on my game so can't get the trophy or experience it and sometimes BUD will climb inside of the plant and you can't see him.
Got this and it is absolutely more fun then GH. Highly polished for what it is and you can tell the developers were pretty passionate about it. I can't even describe how much I loathe GH, IMO it is complete trash. A two hour game that ends before you can even figure out the janky controls, lame.
This and Zombie Vikings were the more interesting picks, picked them both up with the discounts. Of course, gamers chose the baby simulator with a short campaign made by Ubisoft instead....not surprising.
Really good game. Went through tutorial twice cuz it can be a bit confusing at first. Played 2 offline games and lost, think I may be too conservative lol. AI is good and punishing, can't wait to try it online.
I had really wanted this, was so mad 44% of people voted for Grow Home. Wish they gave each person the game they voted for and made the rest sale price for each of us. That would have been great.
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