Assassin's Creed Origins has exceeded our expectations by some distance. After the disaster that was Assassin's Creed Unity and the solid but unremarkable Assassin's Creed Syndicate, it was clear that Ubisoft needed to take a step back and reassess its sandbox property. Fortunately, the company made the right call when it decided to keep Origins in the oven for an extended period, because the Egyptian instalment is easily one of the strongest entries in the entire series.
Things do start off a bit cold, though. This latest historical adventure thrusts you straight into the action as protagonist Bayek, who's busy murdering members of a mask-wearing cult. It's a good few hours before you're really clued in on what's happening – only then are Bayek's motives fleshed out sufficiently with flashback scenarios and cutscenes.
But it's important to stick with Origins through its potentially confusing opening act. Once you're free of Siwa – the starting location and Bayek's hometown – the game's open world expands dramatically, and you soon come to realise just how vast and beautiful this virtual recreation of Egypt actually is.
Without a doubt, the game's greatest asset is Egypt itself. Ubisoft has crafted a truly phenomenal open world here, absolutely stuffed with detail, personality, and atmosphere. The effort that's gone into making the title feel alive is staggering: wildlife is everywhere, from flocks to flamingos to roaming lion prides, and big cities heave with people and dynamic events. Assassin's Creed has always managed to entertain with its sandboxes, but Origins has the best of the bunch. In fact, we'd go as far to say that it's one of the best open world maps that we've ever explored.
However, for all of its strengths in design and attention to detail, Egypt still adheres to your typical open world formula. The map's peppered with question marks and quest markers, and there'll be times when you find yourself tediously hopping from one point on your map to the next in search of adventure. The sheer openness of Egypt ensures that Origins doesn't fall into the same map marker hell as something like Unity, but if you're sick of the the usual sandbox structure, then Origins won't do much to relieve your genre fatigue.
Ultimately, it feels like someone at Ubisoft spent a long time playing The Witcher 3: Wild Hunt and decided that Origins had to follow in its supremely successful footsteps. The release is far more of an action role-playing game than its predecessors, complete with loot, skill trees, static enemy levels, side quests, and a completely new combat system. Thankfully, this shift in direction works out very well. The loot is enticing, there's a thrill to be had in taking on higher level opponents, and for the first time in a long while, the combat feels focused.
Gone are the days when you press a button to counter an enemy and instantly kill them and all their friends. Contextual actions are out, replaced by a far more engaging system that falls in line with the likes of Bloodborne or the aforementioned Witcher title. You make use of light and heavy attacks while soaking up blows with your shield, and dash away from danger when you see someone winding up a swing. There are a bunch of different weapon types to master – each with their own strengths and weaknesses – and for long range encounters, you've got a set of bows. In short, the changes mark a large step forward for the series.
Having said that, the controls are a little clunky, and, on rare occasions, they can feel frustratingly unresponsive. Attacks have a satisfying weight to them and the finishing animations look great, but there are times when certain enemy attack patterns seem overly cheap, and the lock-on system can feel unwieldy to say the least. In other words, the combat's a bit hit and miss when it's at its worst, but overall, these annoyances aren't quite enough to overshadow what it gets right -- and it gets a lot right.
Speaking of things that aren't quite perfect, the main story and the game's many side quests do stumble now and then. Starting off with the plot, we'd say this is one of the better tales that Assassin's Creed has given us. Bayek's an endearing lead – somewhat distant at first but he has a believable humanity to him. His story is one of vengeance and there are definitely cliches dotted throughout, but systematically wiping away Egypt's evils is compelling as you assassinate one bad geezer after another. There are certainly some bright spots here as well: Bayek's relationship with his wife is intriguing – both of them consumed by revenge – and several creative dream sequences really help set the tone of this often mystical Egyptian adventure.
But Ubisoft had to go and bring back the bloody modern day rubbish, didn't it? Fortunately, the rare stints of modern day story that are forced upon you aren't exactly lengthy, but they still tear you away from the much better half of the experience. Outside of Bayek's memories, you play as Layla, a forgettable Abstergo field agent who drops internet memes into her research notes. It's woeful stuff, and, as always, it all feels so unnecessary – especially when you just want to get back to wandering deserts and delving into ancient tombs.
Meanwhile, the title's side quests aren't as bad as you might expect. Sure, some of the weaker tasks do boil down to go here, kill this, go there, find that, but there are some genuinely interesting smaller stories weaving their way through Egypt. One quest in particular sees you journey in search of a ritualistic killer, with Bayek examining bloodied remains and piecing together the culprit's goals. Egypt's history is steeped in superstitions and strangeness, and many of these quests bring those elements to the forefront in entertaining ways.
It goes without saying that Origins is a big game. Open world activities are piled on top of an already lengthy story, and optional time sinks such as chariot racing and colosseum tournaments can keep you busy for a lot longer than you might think. And as if that wasn't enough, you've also got freeform activities like hunting and plenty of treasure chests to seek out and crack open. Is there an argument to be made for Origins being too big? Perhaps, but we found Egypt to be such an incredibly well realised setting that we never grew tired of exploring it.
Before we hit the conclusion, we have to at least mention the game's microtransactions. In a very similar case to Middle-earth: Shadow of War, Origins' in-game purchases simply feel unnecessary. It's crap that they're included at all in a single player title – we get that – but why you'd stump up real cash on loot boxes when the title already supplies you with an abundance of effective equipment is beyond us.
Conclusion
Without a doubt the best Assassin's Creed game since Black Flag – and right up there with the best entries in the entire series – Assassin's Creed Origins is a top notch open world title. Egypt itself is the star of the show, Ubisoft having meticulously crafted a stunningly detailed and varied landscape, but outside of the setting, a parade of gameplay and design improvements make this the roaring return to form that the franchise desperately needed.
Comments 45
Happy to answer any questions, just copy me in.
Good to hear AC is back in form. Will pick it up at some point after I'm done with Zelda...
My only concern is I've struggled in recent years with Ubi's open world games and lost motivation half way through as it feels "same old". Did you feel like that with Origins Shogun?.
Also this is why I've loved Zelda so much too. It's open world but feels so fresh as all the mechanics, puzzles, side quests etc are so different thanks to the Nintendo touch... As much as I love AC, Horizon, Witcher etc they all feel predictably the same in a way...
@Dodoo true. Very strong start but then lose some "steam" midaway to the finish...
@Dodoo A little bit. I've definitely had that same problem before with other open world games, but with Origins the setting kept me glued. The map is gigantic, and while you're free to travel anywhere, most regions are going to be too dangerous due to high level enemies. As such, you kind of work your way across Egypt in sequence, and again, that's something that helped keep me engaged.
@ShogunRok Cool thanks. I think I'm the same as you though as I love the setting and think that'll keep me interested. Also as they've changed the combat think it will probably feel quite different that way too...
@Dodoo I found the combat to be very rewarding and I enjoyed learning the ins and outs of each weapon type. Plus, the loot is another thing that kept me interested. Overall, I'd say the RPG mechanics go a long, long way in making it an entertaining (and quite addictive) game to pick up and play for hours at a time. And obviously, past Ass Creed games didn't have that, or at least, not as much of that.
I am actually glad this title seems solid as I am a huge fan of ancient Egypt. I don't mind the combat being a little clunky as long as it has some depth. The Witcher 3 also had very clunky combat especially with movement so I won't be too fazed. Guess I will have to get this once it's on a sale
Such a pity that Ubisoft see fit to block the SharePlay feature, my nephew was dead keen to show off a couple of things in the game but I guess Ubisoft don't like free marketing.
I feel like I'm the only person who actually liked some of the modern day stuff lol
I am looking forward to this. I loved AC and AC2 but Brotherhood and the Revelations left me cold. I didn't like AC4: Black Flag - it didn't really feel like a 'AC' game and really do think it should have been a separate IP (the first Skull n' Bones??). As such Unity and Syndicate never made it to my wanted list. I was keen on the French revolution setting but not the performance or 'co-op/MP' mode, Wasn't keen on the Victorian setting of Syndicate (or the main protagonists).
AC: Origins is the first AC game I have actually been excited to play since 'Brotherhood' (although that fell flat for me). The setting is something I am very much looking forward to spending my time in - hence I pre-ordered the Gold Edition. Not sure I have a connection to Bayek yet but when I play, that may well change. I have deliberately avoided a lot of video's as I am looking to start this sometime next week and didn't want spoilers.
As for the Loot crates, it does seem somewhat bizarre considering the amount of loot you can acquire and craft/upgrade. Never the less, I won't let it impact on my journey and have NO intention to buy. Can these be bought with in-game currency?
Nice review squire, I am very excited to play AC but just want to get Wolfenstein 2 out of my system, I am also thinking of picking up Evil Within 2 before AC.
I figure they will have finished patching in a month or so when I get to it.
It sounds like you really loved the setting this time around and that is the thing I am most excited about, pretty sure I will love this game.
I don't understand why ubisoft put the modern day stuff in the game, playing as assassin in the past era is way more intriguing rather than playing some guy that use vr to relieve his/her ancestors memory
@ShogunRok I want to buy it but the steelcase edition is expensive at $110, is the bonus campaigns worth it (the hidden ones, the curse of the pharaohs, ambush at sea)?
@BAMozzy Ditto. My experience exactly with prior installments. So this would be my first return to the series since BF. I think I will eventually play this then, it seems to be favorably reviewed.
@Shogunrok So there is no online, multiplayer, or co-op inclusions at all? I take it this is 100% single player, no extra modes etc? And how are the trophies? Obtainable platinum?
@BAMozzy Yeah, there's a merchant who sells loot boxes for in-game money. Nice for an extra weapon now and then but you could easily get through the game without ever visiting him.
@wiiware Sadly I don't know — I only played the base game. On that topic, we'll probably be reviewing the DLCs that come as part of the season pass.
@Th3solution No mutliplayer or co-op. The only online functionality is the photo sharing (you can take photos with the in-game photo mode and they get put on the map so other players can see them) and assassination missions where you have to avenge other players by killing the enemies that killed them.
There are also timed missions that a merchant gives out every 12 hours or something. Complete them and you'll get a loot box reward, usually a powerful weapon.
@Th3solution Oh and the Trophies aren't that hard. There are a couple that'll take a while to obtain but for the most part it's a doable Platinum.
@ShogunRok I wasn't concerned about a lack of loot but more curious as to whether you could earn them in game - or at least some currency to purchase. Most games offer some method of in-game way to purchase.
Great great review! 8 seems to fit fine for what I've played!
I'm now in the first modern day sequence so I'm excited to see what comes up next since the game will open up as you say
Great review, this is definitely on my radar now. I need to at least get through Shadow of War before I pick this up though. Might try to nab it on sale around Christmas.
Would "No Denial: AC Origins is a great game" also have been an acceptable pun? @ShogunRok
@legalstep I almost went with Unde-nile-able but it's a bit of a stretch!
@ShogunRok Yeah its a tough reference to make. Welcome Bayek is cool though...nice tagline.
@Bliquid I reckon AC2, Brotherhood, and Black Flag are the best AC games. Origins is just about on par with all of them, I'd say.
Not the biggest fan of AC but the games that I played were ok in my book. Kinda interested in this one, can I just jump straight into this one or do I need a little knowledge from past games?
I may pick this up on a Black Friday sale, but I don't know. I hate buying things from Ubisoft.
Sounds great. I've enjoyed the majority of the AC series so I'll be defo getting this pretty soon.
End of 2017 and we still hating on A.C. Unity. After being patched it plays and looks very well.
Anyway, I'm interested on their take of Egypt so I will pick it up on the cheap somewhere down the line.
Agreed. I’m only 10 hours so don’t really feel like I’ve scratched the surface but it’s been brilliant so far.
@shonenjump86 I'd say it's a good starting point, really. As the title suggests this is kind of an origin story — it's how the Assassins eventually came to be. You might get a little confused with the modern day stuff, but that's just pap anyway, and you could always just read up on it if you really wanted to know more.
@BAMozzy "I am looking forward to this. I loved AC and AC2 but Brotherhood and the Revelations left me cold. I didn't like AC4: Black Flag - it didn't really feel like a 'AC' game and really do think it should have been a separate IP (the first Skull n' Bones??). As such Unity and Syndicate never made it to my wanted list. I was keen on the French revolution setting but not the performance or 'co-op/MP' mode, Wasn't keen on the Victorian setting of Syndicate (or the main protagonists)."
I could have actually written this! (though I did buy Unity)
I liked Black Flag but like you say it felt like a different franchise really, not AC.
AC2 remains my fav in the series as it had such varied and interesting missions and that's what I hope Origins does well again rather than just the recent fetch quests...
@adf86 I successfully did shareplay with a friend today bud check it out again, have seen some have had issues but then worked fine, no idea why though I'm afraid
Loving Origins and an 8 seems low to me, i'd give it a 9. Ive never play Black Flag, but now i dont think id want to.
@adf86 i was watching my mate play it the other day through shareplay
Maybe I'll get it a few years from now when the game costs like 20 bucks.
@KirbyTheVampire Phffft ... the way these games depreciate in value, it’ll actually be free on PS Plus in a few years. It might be $20 by next Christmas when they release the complete edition for $49.99.
@Th3solution Huh, well that's good for me, lol.
Its actually the modern day aspect of the series that makes me want to come back to the series, it has been disappointing to see it get less and less time.
Have the game since launch but haven't started it yet due to Super Mario Odyssey. I was, still kind of am, looking forward to playing this but I'm disappointed to read about the changes to the combat. Not a fan of The Witcher or Bloodborne. Certainly have respect for those games but the combat just doesn't click with me.
@ShogunRok Is there any thing u can only acquire via loot boxes?
How does loot work. Lots of variations of same peice with different stats, like diablo does it.
@ShogunRok Okay thanks, I hope its worth it since I want the steelcase edition.
@ellsworth004 As far as I know there's nothing you can get in loot boxes that you can't get in the game.
And loot's quite simple, but it works well enough. Basically there are a bunch of different weapons you can get, from quite basic (blue coded) stuff to rare (purple coded) items and then legendary (golden coded) gear.
Each weapon has its own set of perks that always stay the same. So you can have things like bleeding damage or critical hit rate. But you can find any weapon at any level, and loot scales with your level unless it's picked up from an enemy, in which case it'll be around their level.
Naturally, legendary weapons come with more perks and they're usually very effective combinations. It's nowhere near as deep as something like Diablo, but again, I think it works well given how the game is designed. Multiple weapon types mean that there's a lot to collect, too.
A nice touch is that you can upgrade weapons at a blacksmith, paying gold to bring them up to your level. So if you find a weapon that you really like, you can keep it as long as you have the gold to improve it.
Hope that explains it!
@ShogunRok yes, very in depth explanation, thank you, actually sounds like a pretty good loot system. Definitely gonna get this, probably won't wait on a sale just have a few games I want to get done with first. On a big Wolfenstein kick right now so may get wolf 2 first.
@shogunRok
I have to ask.......is the combat fair?
As an example in AC Syndicate if the enemy is a level or 2 above yours will do a a 3-5 hit unblockable / unavoidable combo that will leave you with 1 HP.
Is something like that in AC Origins?
@xXDibbs For the most part, yes. You can take on higher level enemies if you have the skills. However, if you try to fight enemies who are a good 5-10 levels higher you're generally in for a rough time. I found that around 5 levels higher, enemies really spike in difficulty because you do next to no damage.
But yeah, it doesn't feel nearly as cheap as Unity or Syndicate purely because the combat system is actually hitbox-based and not contextual, so skill counts for much, much more.
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